[INFO] Console mods - currently in testing

Hwyroller
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Re: [INFO] Console mods - currently in testing

Post by Hwyroller »

BigNRichlll wrote: Sat Jun 23, 2018 6:03 pm There's a few invisible walls in places but nothing too major. The fields most inland by the big green area are mostly decorations until the barrier spots are removed. You can walk around on foot all the way to the edge of the map where it teleports you back to the farm, but too many snags for equipment up there. Literally the only thing I've found. The stack of tires by the silage pit can be picked up & thrown on top of the silage tarp, which is really really cool. Some next level immersion.
I noticed these tires as well. I'm just wondering if they will reset when you save, exit to home screen, and then reload the save game like signs you ran over in the map or other objects you have moved.
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Rodmonty24
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Re: [INFO] Console mods - currently in testing

Post by Rodmonty24 »

Forsure Baltic is a top map favorite. I love when maps recognize creeks wonder all over and are not barriers. You don't drive 5 miles to a bridge just to get to a field on the other side. Our farm here in Ky is over 800 acres and I have to cross 6 shallow water areas to get to different areas.
Modders that's something to think about. Big and small operations have shallow water crossings. Just an idea from a really farmer that loves the game
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AgPro Farms
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Re: [INFO] Console mods - currently in testing

Post by AgPro Farms »

^^Where in KY is your farm Rodmonty?
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redglasses
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Re: [INFO] Console mods - currently in testing

Post by redglasses »

Rodmonty24 wrote: Sun Jun 24, 2018 2:47 am Forsure Baltic is a top map favorite.
Yes, I love this map, by far one of the best.
All Redkeinstus’s maps are genius, if anyone hasn’t tried altenstein, woodshire, or Baltic Sea and your looking for a new map try these. Altenstein is a small map with small/medium fields, woodshire is a medium/large map with medium/large fields and Baltic Sea is a bit larger then woodshire and has all sizes of fields, it also has some beautiful views
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fenixguy
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Re: [INFO] Console mods - currently in testing

Post by fenixguy »

Once I'm bored of big stuff on Welker and Lone Oak, I'd sure love to try Baltic Sea. Love small maps/equipment. Fingers crossed for the classics pack to have a smaller mower for <100hp tractors.
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Rodmonty24
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Re: [INFO] Console mods - currently in testing

Post by Rodmonty24 »

AgPro Farms wrote: Sun Jun 24, 2018 3:48 pm ^^Where in KY is your farm Rodmonty?
Greensburg which is about an hour east of Bowling Green
lefe1
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Re: [INFO] Console mods - currently in testing

Post by lefe1 »

fenixguy wrote: Sun Jun 24, 2018 5:38 pm Fingers crossed for the classics pack to have a smaller mower for <100hp tractors.
yep can't wait for the classics..

have you tried the Kverneland Mowers by Stefan Maurus,,Required power: 50 hp
or the >>Biobeltz RC 180 Rotary Cutter ONLY Requires 16hp<<
livesea72
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Re: [INFO] Console mods - currently in testing

Post by livesea72 »

One issue i found was ai driving into creek on field 22. I tried to delete the corners so it wouldn't happen but when planting soybeans the ai drove right through the deleted part. Ive never had that happen before.
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redglasses
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Re: [INFO] Console mods - currently in testing

Post by redglasses »

lefe1 wrote: Sun Jun 24, 2018 8:51 pm
fenixguy wrote: Sun Jun 24, 2018 5:38 pm Fingers crossed for the classics pack to have a smaller mower for <100hp tractors.
yep can't wait for the classics..

have you tried the Kverneland Mowers by Stefan Maurus,,Required power: 50 hp
or the >>Biobeltz RC 180 Rotary Cutter ONLY Requires 16hp<<
Don’t use the kverneland mowers with a small tractor, they are extremely heavy compared to other mowers. You need a front weight and a large frame with good brakes to handle it properly.
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fenixguy
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Re: [INFO] Console mods - currently in testing

Post by fenixguy »

lefe1 wrote: Sun Jun 24, 2018 8:51 pmhave you tried the Kverneland Mowers by Stefan Maurus,,Required power: 50 hp
or the >>Biobeltz RC 180 Rotary Cutter ONLY Requires 16hp<<
I've used both of those but I'm wanting/wishing for a small, rear mount sickle or disc mower for hay.

Side note: I really like CDmodelz's Kverneland/Tarrup mower but it digs into the ground and stops the tractor on anything that's not perfectly level.
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Derplodactyl
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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

fenixguy wrote: Mon Jun 25, 2018 5:45 am
lefe1 wrote: Sun Jun 24, 2018 8:51 pmhave you tried the Kverneland Mowers by Stefan Maurus,,Required power: 50 hp
or the >>Biobeltz RC 180 Rotary Cutter ONLY Requires 16hp<<
I've used both of those but I'm wanting/wishing for a small, rear mount sickle or disc mower for hay.

Side note: I really like CDmodelz's Kverneland/Tarrup mower but it digs into the ground and stops the tractor on anything that's not perfectly level.
If I'm not mistaken, the Farming Classics Pack has a sickle mower in it.
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fenixguy
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Re: [INFO] Console mods - currently in testing

Post by fenixguy »

Dribbly Midget wrote: Mon Jun 25, 2018 11:08 am If I'm not mistaken, the Farming Classics Pack has a sickle mower in it.
Hope so! *thumbsup*

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Fingers crossed.
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RODHA
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Re: [INFO] Console mods - currently in testing

Post by RODHA »

If Giants takes the same path they took last week then we can expect mod release on wednesday.
Which I hope gives us Lone Oak and Farming Classics.
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Patrick73
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Re: [INFO] Console mods - currently in testing

Post by Patrick73 »

RODHA wrote: Mon Jun 25, 2018 3:23 pm If Giants takes the same path they took last week then we can expect mod release on wednesday.
Which I hope gives us Lone Oak and Farming Classics.
And then the server will go into meltdown😁
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Maze313
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Re: [INFO] Console mods - currently in testing

Post by Maze313 »

My guess would be more Thursday or Friday we will see released mods
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