[INFO] Console mods - currently in testing

Derplodactyl
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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

x Lethian x wrote: Wed Jun 20, 2018 3:36 pm I can only confirm what Lisertan already did - and that reddit post you guys are talking about was from an actual press member who saw the game demo at E3 :wink3:
That's...

Amazing...
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Derplodactyl
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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

RODHA wrote: Wed Jun 20, 2018 3:31 pm
Dribbly Midget wrote: Wed Jun 20, 2018 3:17 pm - weeding separated from fertilizing
Any idea what would weeding be counted for?
No idea, I would guess it's another element of bonus crop yield.

So now, it's 30% per fertiliser stage and 10% plowed, maybe 25% for each fertiliser stage, 10% plowed, maybe 15% for weeding?
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Addictedtofs
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Re: [INFO] Console mods - currently in testing

Post by Addictedtofs »

Is it against the rules to link that reddit post?
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RODHA
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Re: [INFO] Console mods - currently in testing

Post by RODHA »

Dribbly Midget wrote: Wed Jun 20, 2018 3:40 pm
RODHA wrote: Wed Jun 20, 2018 3:31 pm
Dribbly Midget wrote: Wed Jun 20, 2018 3:17 pm - weeding separated from fertilizing
Any idea what would weeding be counted for?
No idea, I would guess it's another element of bonus crop yield.

So now, it's 30% per fertiliser stage and 10% plowed, maybe 25% for each fertiliser stage, 10% plowed, maybe 15% for weeding?
Yeah, thats quite a good guess I think *thumbsup*
But if thats the case, we might need some big weeders for 50+ha fields I guess :biggrin2:
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Alagos
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Re: [INFO] Console mods - currently in testing

Post by Alagos »

Or it's still the same with weeds that actually still disappear with a weeder or die from a sprayer oO
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wiseguy49
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Re: [INFO] Console mods - currently in testing

Post by wiseguy49 »

Getting back on this topic now...

If you really want to look at it, its the consoles that are delaying the PC users. Before the mods make it to the console testing list, they have to pass the PC testing. So we PC users would have Welker Farms (and other mods) RIGHT NOW if it wasn't for consoles. Unfortunately thats just how it is right now. I just don't want to hear that GIANTS caters to PC players because trust me they DO NOT.
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Re: [INFO] Console mods - currently in testing

Post by Alagos »

Not really wiseguy, there are also mods with 2 different versions that not always get released at the same time. The fend 1000 from Ahran is 1 example.
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Re: [INFO] Console mods - currently in testing

Post by Patrick73 »

wiseguy49 wrote: Wed Jun 20, 2018 3:56 pm Getting back on this topic now...

If you really want to look at it, its the consoles that are delaying the PC users. Before the mods make it to the console testing list, they have to pass the PC testing. So we PC users would have Welker Farms (and other mods) RIGHT NOW if it wasn't for consoles. Unfortunately thats just how it is right now. I just don't want to hear that GIANTS caters to PC players because trust me they DO NOT.
Not strictly true as The West Coast was released for pc before console as the console version kept failing. Who decides this I don’t know,my guess it’s at the discretion of the mod maker
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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

wiseguy49 wrote: Wed Jun 20, 2018 3:56 pm Getting back on this topic now...

If you really want to look at it, its the consoles that are delaying the PC users. Before the mods make it to the console testing list, they have to pass the PC testing. So we PC users would have Welker Farms (and other mods) RIGHT NOW if it wasn't for consoles. Unfortunately thats just how it is right now. I just don't want to hear that GIANTS caters to PC players because trust me they DO NOT.
Do we have to take the argument back up again? Is it not better to leave it be?
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Re: [INFO] Console mods - currently in testing

Post by wiseguy49 »

Yes you guys managed to point out 2 mods that were released on PC before console.. But most follow what I had said.

I'm not saying that Giants caters to consoles OR PCs, I think they try their best for both platforms.

What I am saying is why am I not playing Welker Farms right now when it has passed all the necessary testing for PC?
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Re: [INFO] Console mods - currently in testing

Post by Alagos »

Honestly? Probably because Giants isn't releasing mods right after they pass testing ^_^
Next to the console testing you mentioned =)
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Re: [INFO] Console mods - currently in testing

Post by BigNRichlll »

Alagos wrote: Wed Jun 20, 2018 2:45 pm The fact that we pay for a game and not for mods seems to be forgotten too. And if we get more mods now and more bugs in FS19 later everyone will still be pi**.
Eh, mods were promised on launch, so you could argue some purchased with the understanding that any mod desired could be made for console. Just presenting another viewpoint, not my own however. With Lethians response about communication confirming what I worried about on modders, I'm firmly with Giants on this one. I'd also forgotten about Focus. I say let the men work. But I agree with Rhodha that there's no harm in presenting a better way. I myself miss the Friday upload of mods, that gave us 3-5 mods to test out over the weekend. This current trend of releasing them any day just drives up the mod hype. My $.02. Carry on gentlemen.
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fenixguy
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Re: [INFO] Console mods - currently in testing

Post by fenixguy »

So does anyone here actually play the game? Maybe I'm doing it wrong but I haven't ever ran out of things to do because mods haven't been released.

Still currently drooling over Welker Farms and Lone Oaks.
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Derplodactyl
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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

Addictedtofs wrote: Wed Jun 20, 2018 3:48 pm Is it against the rules to link that reddit post?
I only have the post as an image screenshotted to my phone. I can upload to Flickr and PM it to you. Bear with me...
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Re: [INFO] Console mods - currently in testing

Post by Alagos »

I assume people don't use Seasons, unless they say otherwise.

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