[INFO] Console mods - currently in testing

eric21
Posts: 7191
Joined: Thu Mar 13, 2014 6:48 pm

Re: [INFO] Console mods - currently in testing

Post by eric21 »

Both, scripts need to be removed and a few things need to be retouched, however it could take a long time.
The only things that have been allowed was a Holmer harvester which is a beta. However there is a fendt 700 on consoles too.
User avatar
KlaasLintz
Posts: 53
Joined: Sat Apr 29, 2017 6:14 pm
Location: Denmark

Re: [INFO] Console mods - currently in testing

Post by KlaasLintz »

eric21 wrote:Both, scripts need to be removed and a few things need to be retouched, however it could take a long time.
The only things that have been allowed was a Holmer harvester which is a beta. However there is a fendt 700 on consoles too.
Thank you for the quick answers, ill keep an eye on the thread similar to this one to see if anything exciting is being tested :biggrin2:
I look forward to playing Farming Simulator when i get home from work everyday, i can really unwind, relax and clear my head when im playing.
User avatar
Guil
Posts: 7414
Joined: Fri Aug 21, 2015 8:43 pm
Location: Ireland

Re: [INFO] Console mods - currently in testing

Post by Guil »

Beta mods on modhub usually have some errors.
User avatar
Colin_TJ
Posts: 418
Joined: Tue Nov 08, 2016 6:29 pm

Re: [INFO] Console mods - currently in testing

Post by Colin_TJ »

Guil wrote:Beta mods on modhub usually have some errors.
I might have some time on my hands in couple of weeks and was thinking about small project. However if i decide to take it further I would like to avoid messing it up from beginning. can you direct me to thread regarding what criteria have to be uphold for a map which could potentially come to light on console. Please. You can send me priv message and delete this one afterwards. Thanks in advance.
PlayStation 5 FS22 :coolnew:
Game Tag: Colin_TJ :hi:
Natearador
Posts: 189
Joined: Thu Apr 06, 2017 6:08 am
Location: Brandon MANITOBA
Contact:

Re: [INFO] Console mods - currently in testing

Post by Natearador »

Are we getting new maps
BigC92
Posts: 4833
Joined: Tue Mar 17, 2015 5:25 pm

Re: [INFO] Console mods - currently in testing

Post by BigC92 »

Natearador wrote:Are we getting new maps
Dont know yet, have to wait and see.
User avatar
Guil
Posts: 7414
Joined: Fri Aug 21, 2015 8:43 pm
Location: Ireland

Re: [INFO] Console mods - currently in testing

Post by Guil »

Colin_TJ wrote:
Guil wrote:Beta mods on modhub usually have some errors.
I might have some time on my hands in couple of weeks and was thinking about small project. However if i decide to take it further I would like to avoid messing it up from beginning. can you direct me to thread regarding what criteria have to be uphold for a map which could potentially come to light on console. Please. You can send me priv message and delete this one afterwards. Thanks in advance.
For a mod to get to console it has to be high quality in performance and looks. No outside scripts or errors and the correct folder structure. https://farming-simulator.com/modHub/do ... sENv21.pdf
Natearador
Posts: 189
Joined: Thu Apr 06, 2017 6:08 am
Location: Brandon MANITOBA
Contact:

Re: [INFO] Console mods - currently in testing

Post by Natearador »

Any updates on mods testing. How about they put the Sam effort for pc to console.

Edit by guil, that tone isn't acceptable here.
BigC92
Posts: 4833
Joined: Tue Mar 17, 2015 5:25 pm

Re: [INFO] Console mods - currently in testing

Post by BigC92 »

If there were any updates, they would be posted.
cr41g_1965
Posts: 1989
Joined: Thu Dec 10, 2015 2:34 pm

Re: [INFO] Console mods - currently in testing

Post by cr41g_1965 »

currently there are none....


Farming Simulator 76

playing RDR2
novass
Posts: 516
Joined: Wed Nov 30, 2016 3:16 am

Re: [INFO] Console mods - currently in testing

Post by novass »

I have a question to ask about the modd..Lemken D27/55K..its a 1.0m plow.how do you find out about it of the creator. so I can get more info..thank ya....Chris
NoJD4you
Posts: 7
Joined: Sat Apr 22, 2017 2:28 am

Re: [INFO] Console mods - currently in testing

Post by NoJD4you »

In Listeran's daily mod post there is a mod listed as in testing for PC that seems unusual. It's the JohnDeere6R. This is now the 2nd time I've seen that show up as being in testing and don't understand how it could even be eligible as an official mod. Anyone have any ideas why this would even been tested?

This is the link to the 6R.
https://www.deere.com/en_US/products/eq ... eries.page
eric21
Posts: 7191
Joined: Thu Mar 13, 2014 6:48 pm

Re: [INFO] Console mods - currently in testing

Post by eric21 »

Well its for pc
JohnDeere318
Posts: 6892
Joined: Thu Dec 10, 2015 2:49 am
Location: Iowa, USA
Contact:

Re: [INFO] Console mods - currently in testing

Post by JohnDeere318 »

A John Deere 6R series? Cooooollll, can't wait to download it! :D
My PC specs: Click Here (Google Doc) :gamer:

How to post your log.txt
garyst
Posts: 1435
Joined: Fri Dec 23, 2016 6:56 pm

Re: [INFO] Console mods - currently in testing

Post by garyst »

NoJD4you wrote:In Listeran's daily mod post there is a mod listed as in testing for PC that seems unusual. It's the JohnDeere6R. This is now the 2nd time I've seen that show up as being in testing and don't understand how it could even be eligible as an official mod. Anyone have any ideas why this would even been tested?

This is the link to the 6R.
https://www.deere.com/en_US/products/eq ... eries.page
Yes it doesn't make any sense. I thought giant's couldn't put jd on their modhub not even for pc unless they get a license from John deere. :hmm:

On another note I see there is an ih 744 tractor in testing for console that should be neat.
Locked