[INFO] Console mods - currently in testing

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BearClaw
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Re: [INFO] Console mods - currently in testing

Post by BearClaw »

eric21 wrote: Wed Oct 17, 2018 2:28 pm Did you actually read? Lis didnt say mods were stopping just they are very busy with fs19
And what makes you think they will take their time testing mods for fs17 before the 19 release? They will not give this priority, so mods for fs17 will have to wait. How long it will take is the question, maybe until december ...
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BearClaw
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Re: [INFO] Console mods - currently in testing

Post by BearClaw »

And again, this thread turns to be a fs19 discussion
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eric21
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Re: [INFO] Console mods - currently in testing

Post by eric21 »

BearClaw wrote: Wed Oct 17, 2018 4:15 pm
eric21 wrote: Wed Oct 17, 2018 2:28 pm Did you actually read? Lis didnt say mods were stopping just they are very busy with fs19
And what makes you think they will take their time testing mods for fs17 before the 19 release? They will not give this priority, so mods for fs17 will have to wait. How long it will take is the question, maybe until december ...
I know, but some people think giants are stopping mods for fs17
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x Lethian x
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Re: [INFO] Console mods - currently in testing

Post by x Lethian x »

We have NOT STOPPED TESTING mods for FS17 yet. Be patient with us, thanks ;)
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Coltar452017
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Re: [INFO] Console mods - currently in testing

Post by Coltar452017 »

Hey x lethian is the money mod going to be in fs19
Inkslinger98
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Re: [INFO] Console mods - currently in testing

Post by Inkslinger98 »

x Lethian x wrote: Wed Oct 17, 2018 4:24 pm We have NOT STOPPED TESTING mods for FS17 yet. Be patient with us, thanks ;)
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PS4farmhand
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Re: [INFO] Console mods - currently in testing

Post by PS4farmhand »

:search: That's good to see some confirmation. *thumbsup*
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BearClaw
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Re: [INFO] Console mods - currently in testing

Post by BearClaw »

PS4farmhand wrote: Wed Oct 17, 2018 5:43 pm :search: That's good to see some confirmation. *thumbsup*
Thats all we needed :biggrin2:
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TacoFarmer
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Re: [INFO] Console mods - currently in testing

Post by TacoFarmer »

x Lethian x wrote: Wed Oct 17, 2018 4:24 pm We have NOT STOPPED TESTING mods for FS17 yet. Be patient with us, thanks ;)
How many mods/maps are yall anticipating having available at FS19 launch?
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scott63
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Re: [INFO] Console mods - currently in testing

Post by scott63 »

TacoFarmer wrote: Wed Oct 17, 2018 9:42 pm
x Lethian x wrote: Wed Oct 17, 2018 4:24 pm We have NOT STOPPED TESTING mods for FS17 yet. Be patient with us, thanks ;)
How many mods/maps are yall anticipating having available at FS19 launch?
At launch? Hopefully, none. By definition, mods are third party addons, and Giants can't "anticipate" that. If they were "anticipated" they'd be included in the base game instead of taking up reserved memory space.
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RODHA
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Re: [INFO] Console mods - currently in testing

Post by RODHA »

^^ there are also mods made by Giants themselves.
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BigC92
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Re: [INFO] Console mods - currently in testing

Post by BigC92 »

^ i wonder what they will throw our way.
silage guy 672
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Re: [INFO] Console mods - currently in testing

Post by silage guy 672 »

I wish we could get a beet chaser bin to pull instead of always using the holmer.
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Re: [INFO] Console mods - currently in testing

Post by BigC92 »

I like the holmer chaser bin.
scott63
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Re: [INFO] Console mods - currently in testing

Post by scott63 »

RODHA wrote: Fri Oct 19, 2018 5:25 am ^^ there are also mods made by Giants themselves.
Don't get me started on those...I'll just say they should be in a free DLC rather than wasting reserved memory (disc) space.
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