[INFO] Console mods - currently in testing

Alagos
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Re: [INFO] Console mods - currently in testing

Post by Alagos »

The fact that we pay for a game and not for mods seems to be forgotten too. And if we get more mods now and more bugs in FS19 later everyone will still be pi**.
I assume people don't use Seasons, unless they say otherwise.

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Re: [INFO] Console mods - currently in testing

Post by redglasses »

As someone stated above they "bought the game for mods" which is a silly reason but a valid one, these are the people who are complaining
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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

Alagos wrote: Wed Jun 20, 2018 2:45 pm The fact that we pay for a game and not for mods seems to be forgotten too. And if we get more mods now and more bugs in FS19 later everyone will still be pi**.
This. Giants cannot win whatever they seem to do.

I, for one, am really looking forward to the new mods. We all are. But I would much rather Giants prioritise FS19 testing so we don't get a buggy mess of a game for release. It isn't really rocket science that Giants are prioritising 19 - it should be common sense, honestly.

People saying "but I paid for mod support", correct. You did. I did too. Lots of us did. Now tell me how the pages and pages of mods that are available aren't what you paid for...

Again, it's the same old "I want new mods now" argument.
Last edited by Derplodactyl on Wed Jun 20, 2018 2:59 pm, edited 1 time in total.
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Re: [INFO] Console mods - currently in testing

Post by redglasses »

Does the qa team test the next game?
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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

redglasses wrote: Wed Jun 20, 2018 2:59 pm Does the qa team test the next game?
That's my understanding of Lethian's comment earlier:
x Lethian x wrote: Wed Jun 20, 2018 8:40 am We were busy with "setting the stage": This means tracking down bugs, creating savegames, selecting the right machinery, regression test bugs to make sure all is looking well for the presentation. Aside from E3, we are also continuously testing FS19 which has a main priority currently - you guys want to have a great game once it comes out, don't you?
Last edited by Derplodactyl on Wed Jun 20, 2018 3:03 pm, edited 1 time in total.
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Re: [INFO] Console mods - currently in testing

Post by redglasses »

^^Ok
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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

redglasses wrote: Wed Jun 20, 2018 3:01 pm^^Ok
x Lethian x wrote: Wed Jun 20, 2018 8:40 am We were busy with "setting the stage": This means tracking down bugs, creating savegames, selecting the right machinery, regression test bugs to make sure all is looking well for the presentation. Aside from E3, we are also continuously testing FS19 which has a main priority currently - you guys want to have a great game once it comes out, don't you?
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Re: [INFO] Console mods - currently in testing

Post by redglasses »

This means there was game play at e3!
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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

redglasses wrote: Wed Jun 20, 2018 3:03 pm This means there was game play at e3!
Apparently so - there's been a few "journalists" flying new features they saw, but I refuse to believe them as some have some radically bizarre "findings" lol.

One did say that birds will land behind/on the seeder as you're seeding as if to eat some of the seeds. It's a nice idea, but Reddit is the source lpl
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Re: [INFO] Console mods - currently in testing

Post by Alagos »

Those sources are actually correct, been confirmed by Lisertan ^^
I assume people don't use Seasons, unless they say otherwise.

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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

Alagos wrote: Wed Jun 20, 2018 3:10 pm Those sources are actually correct, been confirmed by Lisertan ^^
Oh?

That is very interesting so birds are confirmed to fly behind a seeder as per stock game?
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Re: [INFO] Console mods - currently in testing

Post by Alagos »

Yup, and the other features mentioned in the/a reddit post and some other articles ^^
I assume people don't use Seasons, unless they say otherwise.

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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

All of them? Because it would he amazing...

- Store with 3d models not just pictures
- Bendy plants when driven over (we know already)
- animated steering columns/pedals/levers
- weeding separated from fertilizing
- crop destruction as base feature.

As what I have in the post I found

Any idea where he confirmed it?
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Re: [INFO] Console mods - currently in testing

Post by RODHA »

Dribbly Midget wrote: Wed Jun 20, 2018 3:17 pm - weeding separated from fertilizing
Any idea what would weeding be counted for?
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Re: [INFO] Console mods - currently in testing

Post by x Lethian x »

I can only confirm what Lisertan already did - and that reddit post you guys are talking about was from an actual press member who saw the game demo at E3 :wink3:
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