[INFO] Console mods - currently in testing

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FarmerGerz18
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Re: [INFO] Console mods - currently in testing

Post by FarmerGerz18 »

I'm interested to see what the AgroMax RH-3200 is? AgroMax produce poultry equipment so should be interesting.
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Sundropjunkie
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Re: [INFO] Console mods - currently in testing

Post by Sundropjunkie »

new mods up on modhub
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fenixguy
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Re: [INFO] Console mods - currently in testing

Post by fenixguy »

The 850 looks sweet!
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RODHA
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Re: [INFO] Console mods - currently in testing

Post by RODHA »

These days, mods always pop up at 22:00 hrs. I'm at GMT +1.
And they don't show up on the website modhub before they go live on the in game modhub.
It was a bit the other way around before.
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Lisertan
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Re: [INFO] Console mods - currently in testing

Post by Lisertan »

Hey guys,

I've added a line that gives you a number of mods (total so PC and console) that are waiting to be tested. No idea how useful that is, so feel free to provide feedback :D
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RODHA
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Re: [INFO] Console mods - currently in testing

Post by RODHA »

Ohhh I think it will be very useful to create a whole new type of question family :biggrin2:
Brace yourself for the questions like "Is X mod in that 83?", "does that number include mod updates?" bla bla bla :biggrin2:
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AgPro Farms
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Re: [INFO] Console mods - currently in testing

Post by AgPro Farms »

^^Agreed. Lol
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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

I like the idea 😁
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Lisertan
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Re: [INFO] Console mods - currently in testing

Post by Lisertan »

RODHA wrote: Mon Feb 19, 2018 2:56 pm Ohhh I think it will be very useful to create a whole new type of question family :biggrin2:
Brace yourself for the questions like "Is X mod in that 83?", "does that number include mod updates?" bla bla bla :biggrin2:
It does, indeed, include updates.
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Highsider
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Re: [INFO] Console mods - currently in testing

Post by Highsider »

Never realised so many mod's are waiting for testing, a huge number if you ask me. *thumbsup* for the testing guys, loads of work waiting :shock:
livesea72
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Re: [INFO] Console mods - currently in testing

Post by livesea72 »

While that is a great addition it would be nice to know how many were pc and how many were console (If possible ) I know it could potentially be a bad thing since it could show very few for console and set the forums on fire with backlash which wouldn't be giants or lis fault.
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Battousaid1
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Re: [INFO] Console mods - currently in testing

Post by Battousaid1 »

Lis will consoles see the wood crusher mod? I’m pretty sure won’t happen just figure I ask is all
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Nigelbilt
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Re: [INFO] Console mods - currently in testing

Post by Nigelbilt »

livesea72 wrote: Mon Feb 19, 2018 9:40 pm While that is a great addition it would be nice to know how many were pc and how many were console (If possible ) I know it could potentially be a bad thing since it could show very few for console and set the forums on fire with backlash which wouldn't be giants or lis fault.
You could just look beside the name of the mod and see what platform it is on.
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Re: [INFO] Console mods - currently in testing

Post by FordFarmer97 »

Battousaid1 wrote: Tue Feb 20, 2018 12:40 am Lis will consoles see the wood crusher mod? I’m pretty sure won’t happen just figure I ask is all
I don't think Lis would know.
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Guil
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Re: [INFO] Console mods - currently in testing

Post by Guil »

Nigelbilt wrote: Tue Feb 20, 2018 2:47 am
livesea72 wrote: Mon Feb 19, 2018 9:40 pm While that is a great addition it would be nice to know how many were pc and how many were console (If possible ) I know it could potentially be a bad thing since it could show very few for console and set the forums on fire with backlash which wouldn't be giants or lis fault.
You could just look beside the name of the mod and see what platform it is on.
I'm sure livesea72 meant the number of mods in testing, I think for now it's best to see how it plays out, I don't think it would be feasible to say what is in testing for what without a lot more work which would slow down testing.
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