Seasons mod.
Re: Seasons mod.
Is there something we can edit in the XML to change the number of days for when maintenance is required? I would like to adjust it to once a year so that I can do it all in winter.
PC: 9600k/1080ti
Re: Seasons mod.
No, you would have to rewrite the algorithm in the code.Rbk_3 wrote:Is there something we can edit in the XML to change the number of days for when maintenance is required? I would like to adjust it to once a year so that I can do it all in winter.
- DrunkFarmer
- Posts: 24
- Joined: Fri Jun 09, 2017 6:05 pm
Re: Seasons mod.
Congratulations on the win. You earned it.
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- Posts: 1426
- Joined: Mon Dec 10, 2012 2:57 pm
Re: Seasons mod.
Congratulations guys. I know it changed my game drastically for the better. Many thanks.
Playing on PS5 in Ohio, USA.
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- Joined: Thu Dec 11, 2014 5:31 pm
Re: Seasons mod.
lonestar v2 from American eagle modding is an American map, and a pretty good one, that is fully optimized for seasons. the snow will not be inside ur buildingsCase1370 wrote:Preble 818 wrote:Yes there will be one layer of snow only and it will be inside all the buildings. Other than that it works just fine for most maps.Case1370 wrote:I seen where this mod works for the default maps. And there is 1 layer of snow fall, but it dont have the snow mask, so does that mean when it snows, the snow will be in the buildings since there is no snow mask? Hopefully that makes sense,lol. Just curious exactly what the difference is between a map with snow mask added, and a map without the snow mask?
Thanks, unfortunately thats what I figured would happen. Hopefully fairly soon there will be some good American maps set up for the Season mod, until then I guess I will stick with Dusty Cove.
- Achtung Baby
- Posts: 259
- Joined: Wed Sep 02, 2015 5:46 am
Re: Seasons mod.
All I had to do was wait, the grass on the field and around it was growing... but not at the normal rate we has become accustomed to.W1der wrote:Just to make sure ... is it the silly misstake that I do all the time ... not using the filters in the menu correctly.Achtung Baby wrote:Been playing with 12 days per season, not quite finished one year but it's been fun so far. One thing I need to ask, I'm currently in mid spring and cannot mow grass anywhere on the map, I've planted grass in a field but it doesn't register... says the field has nothing planted. Do I need to wait a few days for the grass to grow?
Grass is usually set to OFF by default ... and wont show! ...
Re: Seasons mod.
Congrats on the win.
Also have a couple of questions (may have already been answered though.)
Playing on Dusty cove and it still rains IN the buildings. Does this affect keeping straw/hay dry? I know the snow mask stops snow in the buildings...buy why not rain?
Also if I edit the map (in the map01.xml file) so I don't get "price drop" when selling pots and beet. Will this affect the seasons economy?
Plus anyone done a chart on the best time (for price) to buy and sell animals yet?
Also have a couple of questions (may have already been answered though.)
Playing on Dusty cove and it still rains IN the buildings. Does this affect keeping straw/hay dry? I know the snow mask stops snow in the buildings...buy why not rain?
Also if I edit the map (in the map01.xml file) so I don't get "price drop" when selling pots and beet. Will this affect the seasons economy?
Plus anyone done a chart on the best time (for price) to buy and sell animals yet?
- Achtung Baby
- Posts: 259
- Joined: Wed Sep 02, 2015 5:46 am
Re: Seasons mod.
I sincerely hope Giants will embrace the concept the Seasons mod has provided, and how popular it has been since its release is the best indication of that.
Re: Seasons mod.
Congrats!
So what exactly does winning entail for you guys? You get to help giants develop DLC, is it?
So what exactly does winning entail for you guys? You get to help giants develop DLC, is it?
PC: 9600k/1080ti
- baltic1284
- Posts: 276
- Joined: Tue Jun 04, 2013 1:17 pm
Re: Seasons mod.
I found a bug with the seasons mod and I cant get ahold of the mod creator, when you plow your fields and you go a little past your field boundary the grass gets destroyed and does not grow back to replace that grass at all.
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- Posts: 1426
- Joined: Mon Dec 10, 2012 2:57 pm
Re: Seasons mod.
Much more than that. There's some real goodies for winning https://www.farming-simulator.com/modCo ... age=prizesRbk_3 wrote:Congrats!
So what exactly does winning entail for you guys? You get to help giants develop DLC, is it?
Playing on PS5 in Ohio, USA.
Re: Seasons mod.
Yes. This is already fixed and will be released in the next versionbaltic1284 wrote: when you plow your fields and you go a little past your field boundary the grass gets destroyed and does not grow back to replace that grass at all.
- baltic1284
- Posts: 276
- Joined: Tue Jun 04, 2013 1:17 pm
Re: Seasons mod.
Ahhhh ok sweet didn't now I will wait till then.theSeb wrote:Yes. This is already fixed and will be released in the next versionbaltic1284 wrote: when you plow your fields and you go a little past your field boundary the grass gets destroyed and does not grow back to replace that grass at all.
Re: Seasons mod.
congratulations guys !
your awesome work is rewarded ... thank you so much
your awesome work is rewarded ... thank you so much