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Making mods for Farming simulator 17 on XBox

Posted: Sun Sep 10, 2017 10:36 pm
by Jacob2007
How to make your own mods on xbox

Edit don_apple: updated thread title to make it clearer what this topic is about.

Re: Farming simulator 17

Posted: Sun Sep 10, 2017 11:00 pm
by FordFarmer97
What do you mean?

Re: Farming simulator 17

Posted: Mon Sep 11, 2017 12:30 am
by markare
You can't make your own mods on console. You need to do them on a PC then load them to giants to get them tested for release on console

Re: Farming simulator 17

Posted: Mon Sep 11, 2017 2:44 am
by Smith Modding
^^ what he said. You need a pc with something like blender, you need Giants Editor, and a code editor like notepad or notepadd++ but you can't upload them straight to your xbox, they have to be uploaded on the giants site

Re: Farming simulator 17

Posted: Mon Sep 11, 2017 2:46 am
by FordFarmer97
They have to be uploaded, giants has to test them, and they have to be a brand that's already licensed, and outside script free

Re: Farming simulator 17

Posted: Mon Sep 11, 2017 4:39 pm
by RODHA
markare wrote:You can't make your own mods on console. You need to do them on a PC then load them to giants to get them tested for release on console
This is just epic :mrgreen: I haven't thought of this before.
So, if you are a PC gamer with modding skills you can make a mod you need for yourself alone and use it on your game without the world even knowing it.
But if you are a console gamer and want to make a mod for yourself alone, there is no way of doing it because the only way of getting your own mod into your own game is through the modhub :mrgreen: :mrgreen:

Mod creating

Posted: Sun Jan 27, 2019 4:51 am
by wfuller01
Is it possible for someone to send me the website to give giants yours mod. And also when someone creates a mod and puts it on for them to use and it works then does it come up for everyone else to use aswell? Thanks everyone

Re: Making mods for Farming simulator 17 on XBox

Posted: Sun Jan 27, 2019 3:01 pm
by Smith Modding
Yes, if you upload it to giants and it works and they pass it it’ll get uploaded for PC users, and they’ll tell you what needs to be done for consoles.

Here is where you got to upload mods

Re: Making mods for Farming simulator 17 on XBox

Posted: Mon Jan 28, 2019 7:01 pm
by livesea72
Smith Modding wrote: Sun Jan 27, 2019 3:01 pm Yes, if you upload it to giants and it works and they pass it it’ll get uploaded for PC users, and they’ll tell you what needs to be done for consoles.

Here is where you got to upload mods
I know you had a couple of WIP mods then the threads got locked. Did you scrap them because you got too busy?

Re: Making mods for Farming simulator 17 on XBox

Posted: Mon Jan 28, 2019 8:25 pm
by Smith Modding
Personal issues and family stuff got in the way, and I decided to scrap the projects

Re: Making mods for Farming simulator 17 on XBox

Posted: Thu Sep 12, 2019 7:41 am
by Cougarco93
I wish I could mod, what’s with the 3 rear axle trailers and trucks, must be a Europe design? Usually don’t see triple axels in my area, so I want to just change them to two rear axles. Add chrome for color