What is the issue with licensing for mods?
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What is the issue with licensing for mods?
I see countless people on here saying that console users can't have certain mods due to licensing such as JD, claas etc. Surely licensing is a legal thing that goes across the board so how are PC able to have these mods and not console? A license is a license full stop so if something is not licensed for a product nobody can have it full stop, am i missing something here?
- FordFarmer97
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Re: What is the issue with licensing for mods?
^^ You mean on ModHub? Giants just hosts them on the website, they don't own them.
Tryin to make a 9700 Ford mod, one of these days
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John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
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Re: What is the issue with licensing for mods?
I just dont understand how pc players can have things in the game that aren't licenced? Surely that's a legal minefield?
- FordFarmer97
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Re: What is the issue with licensing for mods?
No, it isn't. Because they're user-made. Not made by a company, and not by Giants. That's why.
Tryin to make a 9700 Ford mod, one of these days
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.
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Re: What is the issue with licensing for mods?
So what difference does it make if a "user" makes them for console?
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Re: What is the issue with licensing for mods?
Most of the mods on console are user made so that idea doesn't really make senseFordFarmer97 wrote:No, it isn't. Because they're user-made. Not made by a company, and not by Giants. That's why.
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Re: What is the issue with licensing for mods?
If I were you, I'd ask Lisertan about this
Tryin to make a 9700 Ford mod, one of these days
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
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- Smith Modding
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Re: What is the issue with licensing for mods?
Here's why. We, the modders, upload them for PC, and giants just hosts them. However, even though we submit a mod for console, Giants is the one who actually uploads them. Here's why we can do this:
We (modders) are simply fans of the game who want to modify it, as it's the Internet and we're just using Giants to host our mod's.
Giants (a company) upload the mod's to console, and since they make money off the game, they can't legally use non licensed brands because they're the ones uploading it and they would make money from it.
We (modders) are simply fans of the game who want to modify it, as it's the Internet and we're just using Giants to host our mod's.
Giants (a company) upload the mod's to console, and since they make money off the game, they can't legally use non licensed brands because they're the ones uploading it and they would make money from it.
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Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
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- FordFarmer97
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Re: What is the issue with licensing for mods?
^^ Listen to this guy
Tryin to make a 9700 Ford mod, one of these days
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Old Iron Best Iron.
PM me for a Discord link.
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Re: What is the issue with licensing for mods?
How would they make money from it? It's not DLC it's a free mod
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Re: What is the issue with licensing for mods?
We are a company. We make money with the game, therefore every brand we use needs to allow us to use it. (Pretty much the same as if you would be in Hollywood and want to show a Star Wars Poster in your movie, Disney has to allow it, or they can sue you). We do not have the license for John Deere, so we can't use John Deere.
However, as a player, you can totally use John Deere, you are not a company and that's not your business, so you are a fan and as fan you are fine.
So in short: A company needs to have a contract to use a Brand (as it is part of their business) a player does not need that, as it's not a business.
So if a player uploads a John Deere, or uses it in the game ect. then that's not a big issue. If we, as a company, want to do that, we need said contract or "license".
For PC, players upload mods (no license needed)
For console we upload them (license needed)
As I said, that's a very simplified explaination, but it should show what the problem is.
This was Lisertans explanation made only one week ago, but there have been many other explanations of how this works since FS 17 has been released.
PC>PC =no money being made from the brand=ok
PC>Giants/Focus>Microsoft/Sony>consoles=money being made from the brand=not ok
However, as a player, you can totally use John Deere, you are not a company and that's not your business, so you are a fan and as fan you are fine.
So in short: A company needs to have a contract to use a Brand (as it is part of their business) a player does not need that, as it's not a business.
So if a player uploads a John Deere, or uses it in the game ect. then that's not a big issue. If we, as a company, want to do that, we need said contract or "license".
For PC, players upload mods (no license needed)
For console we upload them (license needed)
As I said, that's a very simplified explaination, but it should show what the problem is.
This was Lisertans explanation made only one week ago, but there have been many other explanations of how this works since FS 17 has been released.
PC>PC =no money being made from the brand=ok
PC>Giants/Focus>Microsoft/Sony>consoles=money being made from the brand=not ok
PS4
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Re: What is the issue with licensing for mods?
Trust me,youre not going to get a definite answer from anybody from GIANTS or Focus.They kinda answer without answering.Tazman1983 wrote:I see countless people on here saying that console users can't have certain mods due to licensing such as JD, claas etc. Surely licensing is a legal thing that goes across the board so how are PC able to have these mods and not console? A license is a license full stop so if something is not licensed for a product nobody can have it full stop, am i missing something here?
PS4
Farm Happy My Friends.
WestBridge Hills-EL Bubbling FartZ Rancho Edition
You cant polish a turd ......but you can paint it GREEN and YELLOW .
Farm Happy My Friends.
WestBridge Hills-EL Bubbling FartZ Rancho Edition
You cant polish a turd ......but you can paint it GREEN and YELLOW .
- TacoFarmer
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Re: What is the issue with licensing for mods?
And it all makes sense except how they can host the mod and its ok.Because in the end GIANTS servers are the ones distributing the mods to the players who download them.Therefore GIANTS is directly involved in the distribution of unlicensed mods.canadafarms wrote:We are a company. We make money with the game, therefore every brand we use needs to allow us to use it. (Pretty much the same as if you would be in Hollywood and want to show a Star Wars Poster in your movie, Disney has to allow it, or they can sue you). We do not have the license for John Deere, so we can't use John Deere.
However, as a player, you can totally use John Deere, you are not a company and that's not your business, so you are a fan and as fan you are fine.
So in short: A company needs to have a contract to use a Brand (as it is part of their business) a player does not need that, as it's not a business.
So if a player uploads a John Deere, or uses it in the game ect. then that's not a big issue. If we, as a company, want to do that, we need said contract or "license".
For PC, players upload mods (no license needed)
For console we upload them (license needed)
As I said, that's a very simplified explaination, but it should show what the problem is.
This was Lisertans explanation made only one week ago, but there have been many other explanations of how this works since FS 17 has been released.
PC>PC =no money being made from the brand=ok
PC>Giants/Focus>Microsoft/Sony>consoles=money being made from the brand=not ok
PS4
Farm Happy My Friends.
WestBridge Hills-EL Bubbling FartZ Rancho Edition
You cant polish a turd ......but you can paint it GREEN and YELLOW .
Farm Happy My Friends.
WestBridge Hills-EL Bubbling FartZ Rancho Edition
You cant polish a turd ......but you can paint it GREEN and YELLOW .
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Re: What is the issue with licensing for mods?
I know it's confusing but the way I look at it now is that Giants PC Mod Hub and Giants console Mod Hub are two different things. The PC version is really no different than FS-UK or AEM, basically a file sharing site. Console Mod Hub on the other hand is a portal into the Sony and Microsoft systems, so really much more than a file sharing site. This is the way I have chosen to interpret it anyway, believe me at the release I was just as disappointed as anyone with the limitations but now I just enjoy what we have, it's way more than I ever dreamed of having when I played 13 and 15.TacoFarmer wrote: And it all makes sense except how they can host the mod and its ok.Because in the end GIANTS servers are the ones distributing the mods to the players who download them.Therefore GIANTS is directly involved in the distribution of unlicensed mods.
Edit: one more thing I wanted to say is that we shouldn't be too down on the Mod Hub for PC because at least we have a chance at getting some of the stuff on there that PC's have. If they are uploaded to sites like AEM or FS-UK there is zero chance we will ever get them.
PS4
- TacoFarmer
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Re: What is the issue with licensing for mods?
I like my Masseys and Deutz.I do appreciate what we do have.And we keep getting better mods as the game goes on.Some questions may never be answered,but people will keep asking.Its human nature.Farm on.canadafarms wrote:I know it's confusing but the way I look at it now is that Giants PC Mod Hub and Giants console Mod Hub are two different things. The PC version is really no different than FS-UK or AEM, basically a file sharing site. Console Mod Hub on the other hand is a portal into the Sony and Microsoft systems, so really much more than a file sharing site. This is the way I have chosen to interpret it anyway, believe me at the release I was just as disappointed as anyone with the limitations but now I just enjoy what we have, it's way more than I ever dreamed of having when I played 13 and 15.TacoFarmer wrote: And it all makes sense except how they can host the mod and its ok.Because in the end GIANTS servers are the ones distributing the mods to the players who download them.Therefore GIANTS is directly involved in the distribution of unlicensed mods.
Edit: one more thing I wanted to say is that we shouldn't be too down on the Mod Hub for PC because at least we have a chance at getting some of the stuff on there that PC's have. If they are uploaded to sites like AEM or FS-UK there is zero chance we will ever get them.
PS4
Farm Happy My Friends.
WestBridge Hills-EL Bubbling FartZ Rancho Edition
You cant polish a turd ......but you can paint it GREEN and YELLOW .
Farm Happy My Friends.
WestBridge Hills-EL Bubbling FartZ Rancho Edition
You cant polish a turd ......but you can paint it GREEN and YELLOW .