Sawmill mod

Tucker21
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Joined: Mon Jun 26, 2017 7:15 pm

Sawmill mod

Post by Tucker21 »

Just loaded the Sawmill and put logs into receiving but it is not doing anything.

Am I missing something on how to operate the Sawmill?
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TacoFarmer
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Re: Sawmill mod

Post by TacoFarmer »

Tucker21 wrote:Just loaded the Sawmill and put logs into receiving but it is not doing anything.

Am I missing something on how to operate the Sawmill?
Did you buy the one for logs or woodchips?
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Tucker21
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Re: Sawmill mod

Post by Tucker21 »

I have the one with logs. My log content is at 98%.

I can't find where to place the fuel either chips or straw. Any suggestions?
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redglasses
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Re: Sawmill mod

Post by redglasses »

TacoFarmer wrote:
Tucker21 wrote:Just loaded the Sawmill and put logs into receiving but it is not doing anything.

Am I missing something on how to operate the Sawmill?
Did you buy the one for logs or woodchips?
I dont think hes talking about that one...
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TacoFarmer
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Re: Sawmill mod

Post by TacoFarmer »

Tucker21 wrote:I have the one with logs. My log content is at 98%.

I can't find where to place the fuel either chips or straw. Any suggestions?
Sorry thought you were talking about the same one consoles got.
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W1der
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Re: Sawmill mod

Post by W1der »

Is it this mod?
http://farming-simulator.com/mod.php?la ... tle=fs2017

Scroll to image no5 ... that might give you a hint.
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poohl2d
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Re: Sawmill mod

Post by poohl2d »

That is the mod but there is no trigger for it.
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W1der
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Re: Sawmill mod

Post by W1der »

There is multiple tutorials for this mod on YT ...
I just grabbed one of them ... https://www.youtube.com/watch?v=JPhtOtg56LI

Hope that helps!
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W1der
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Re: Sawmill mod

Post by W1der »

Did you get it to work?

I have not used the updated version of this mod it but I have been playing the Stappenbach map with the built in sawmill and I suspect it is working the same way.

They have changed how the "triggers" work ...
Just dump the chips on the ground where they are supposed to be (using the "dump on ground" feature) ... take a look at the indicator above and you will notice that it is detected.
The trigger is now "interactive" and works just as if you dumped the chips anywhere on the map.
This way is more realistic!
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