Unfortunately, IP licensing is not that easy/straightforward.tecaterunner wrote: ↑Sun Sep 02, 2018 10:04 pm Its stuff that agco wont let them use every agco item
Ask yourself this question - how much more would you be willing to pay in order to have the full AGCO line-up available in-game? Then ask yourself, how much would everyone else be willing to pay to have the same? Consider that there is developer/artist/programmer time required to implement (yes, even to support mods).
Now take a step back and ask - just how much of the line-up is actually going to be used? Proportionately, how long will it be used, and by how many players. The outcome of these questions heavily favours larger number of players using it for a moderate amount of time, as it typically yields the best return on investment
Those are the questions that Giants needs to consider anytime IP licensing comes into play. Companies rarely let others profit off of their Intellectual Property, without taking a piece for themselves. Then you need to consider the scope of the game vs the number of people they have available to work on it.
Very complex problem!