Steering Wheel that works for Xbox One
Posted: Thu Oct 19, 2017 11:01 pm
Hi! Wondering if anyone has been successful in finding a 900degree steering wheel that works with xbox one for farming sim 17?
That Logitech heavy duty bundle thing is the Farming Simulator Controller. And it's PC-only.Nigelbilt wrote:Quick easy answer is Thrustmaster TX.
EDIT: If you are looking for a wheel just for FS, look at that Logitech Heavy duty FS wheel bundle thing. It is the price of a cheap wheel anyway and you get the side panel with stick. If you want a wheel ,for other games, I assume racing, the TX is your best, cheapest option available which is about twice the cost of the Logitech FS bundle.
They need to add it to ps4 and Xbox oneNigelbilt wrote:Ya, FS stands for "Farming Simulator". Xbox one is getting keyboard support, in some cases like PCars 2, it already has it. The side panel is a button box, aka a keyboard.
Once that opens up input devices like wheels and button boxes will be mappable and "console compatibility" won't matter.
Hence it was added in an edit and used the term "look at".
It looks like both Sony and Microsoft have learnt that there is a big market for different input devices for consoles.Meatballs600 wrote:They need to add it to ps4 and Xbox oneNigelbilt wrote:Ya, FS stands for "Farming Simulator". Xbox one is getting keyboard support, in some cases like PCars 2, it already has it. The side panel is a button box, aka a keyboard.
Once that opens up input devices like wheels and button boxes will be mappable and "console compatibility" won't matter.
Hence it was added in an edit and used the term "look at".
Don't get your hopes up. I have one of these, and the side panel is not a keyboard; it's a game controller. Yes, the XBox does let you plug in HID keyboards, but it has never worked with HID game controllers, and I don't see that ever happening. Microsoft charges a royalty for XBox compatible game controllers, and if people could just use generic USB controllers, Microsoft could not charge manufacturers that royalty.Nigelbilt wrote:Ya, FS stands for "Farming Simulator". Xbox one is getting keyboard support, in some cases like PCars 2, it already has it. The side panel is a button box, aka a keyboard.
Once that opens up input devices like wheels and button boxes will be mappable and "console compatibility" won't matter.
Hence it was added in an edit and used the term "look at".
Yeah they should just make a new one and tye6 could also make it in a bundle for fs17 like they did with fs15TomXP411 wrote:Nigelbilt wrote:Ya, FS stands for "Farming Simulator". Xbox one is getting keyboard support, in some cases like PCars 2, it already has it. The side panel is a button box, aka a keyboard.
Once that opens up input devices like wheels and button boxes will be mappable and "console compatibility" won't matter.
Hence it was added in an edit and used the term "look at".
Unless Microsoft and/or Sony change their business model, which is unlikely, this controller will not work on consoles. That's not to say Logitech can't release a console-compatible controller - but it would have to be different than the PC version, since both the wheel and side panel have some issues that make them incompatible with XBox control schemes.
I don't need to get my hopes up, I don't have to deal with the limitations of console. The side panel is in fact a button box, a button box is a keyboard. I build button boxes for sim racers. I have rebuilt my side panel. It is literally a button box. Once again button boxes can be used on Xbox right now if the game supports it because button boxes are the same input as keyboards.TomXP411 wrote:Don't get your hopes up. I have one of these, and the side panel is not a keyboard; it's a game controller. Yes, the XBox does let you plug in HID keyboards, but it has never worked with HID game controllers, and I don't see that ever happening. Microsoft charges a royalty for XBox compatible game controllers, and if people could just use generic USB controllers, Microsoft could not charge manufacturers that royalty.Nigelbilt wrote:Ya, FS stands for "Farming Simulator". Xbox one is getting keyboard support, in some cases like PCars 2, it already has it. The side panel is a button box, aka a keyboard.
Once that opens up input devices like wheels and button boxes will be mappable and "console compatibility" won't matter.
Hence it was added in an edit and used the term "look at".
Unless Microsoft and/or Sony change their business model, which is unlikely, this controller will not work on consoles. That's not to say Logitech can't release a console-compatible controller - but it would have to be different than the PC version, since both the wheel and side panel have some issues that make them incompatible with XBox control schemes.
Again, no they are not. I have the Farm Sim controller. The Side Panel is recognized as an HID GAME CONTROLLER, not as a keyboard. The XBox One supports USB keyboards, but not HID game controllers. If I plug my side panel into my XBox, nothing happens. If I plug my Logitech joystick into the XBox, nothing happens.Nigelbilt wrote: I don't need to get my hopes up, I don't have to deal with the limitations of console. The side panel is in fact a button box, a button box is a keyboard. I build button boxes for sim racers. I have rebuilt my side panel. It is literally a button box. Once again button boxes can be used on Xbox right now if the game supports it because button boxes are the same input as keyboards.
Again, no they are not. Look at the Farm Sim controller. It does not have the same number of buttons as an XBox controller. There are no Start/Back buttons (or View Options and Menu on the X1), and there are no triggers on the wheel. The pedals could map to the triggers, but then there would be too many axes, since there are two thumb sticks on the wheel. As far as I know, there are no XBox racing wheels that have thumb sticks. And since the XInput SDK doesn't support a separate wheel and thumb stick X axis, the wheel would have to be redesigned to either leave out the left stick or to map the wheel's rotation and the left stick's X axis onto the same axis.Ps what are these issues? Wheels and button boxes literally work the same as a controller, key inputs and axis. The only reason there has been console compatiable peripherals is because of closed software not because of hardware. With Xbox heading in a unified environment with PC, there is absolutely no reason to believe that this won't happen.
Name calling doesn't make you right. It just makes you look stupid. I've done the research on this. I've written XBox games using the XNA SDK. I have done the research on how the licensing structure works.Only naivety and ignorance would make you think otherwise.