Farming Simulator 17 Add-On Straw Harvest

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TacoFarmer
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Re: Farming Simulator 17 Add-On Straw Harvest

Post by TacoFarmer »

FarmerJimbob wrote:
TacoFarmer wrote:This shoulda been the Platinum DLC
Yeah I often think what I could really do with right now is another baler or way to get rid of straw swath.
Id rather turn straw into pellets than plant cane in south america,or anywhere.
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Nigelbilt
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Re: Farming Simulator 17 Add-On Straw Harvest

Post by Nigelbilt »

It’s gamer nature
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TacoFarmer
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Re: Farming Simulator 17 Add-On Straw Harvest

Post by TacoFarmer »

That too.
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FarmerJimbob
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Re: Farming Simulator 17 Add-On Straw Harvest

Post by FarmerJimbob »

TacoFarmer wrote:
FarmerJimbob wrote:
TacoFarmer wrote:This shoulda been the Platinum DLC
Yeah I often think what I could really do with right now is another baler or way to get rid of straw swath.
Id rather turn straw into pellets than plant cane in south america,or anywhere.
You'd pay $20 to make straw pellets in a game? Each to their own.
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TacoFarmer
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Re: Farming Simulator 17 Add-On Straw Harvest

Post by TacoFarmer »

FarmerJimbob wrote:
TacoFarmer wrote:
FarmerJimbob wrote:
Yeah I often think what I could really do with right now is another baler or way to get rid of straw swath.
Id rather turn straw into pellets than plant cane in south america,or anywhere.
You'd pay $20 to make straw pellets in a game? Each to their own.
If it was the Platinum DLC it would have been with the season pass. Exactly to each their own. And besides that BSMs map and excavator will be out soon enough,Who Dat ranch is getting updated.
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Scharphorn
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Re: Farming Simulator 17 Add-On Straw Harvest

Post by Scharphorn »

Good to know Giants allow "mods" so be sold for money, if you just call it an add-on or dlc and your a company.

Any one know if the mods that already are out there stops working, if they are also found in that pack there?
shynung
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Re: Farming Simulator 17 Add-On Straw Harvest

Post by shynung »



Looks pretty. Anyone interested?
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wildberry
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Re: Farming Simulator 17 Add-On Straw Harvest

Post by wildberry »

Scharphorn wrote:Any one know if the mods that already are out there stops working, if they are also found in that pack there?
Of course the BM Modding Krone remains working. Besides, other mods of these tools are not by Creative Mesh and like any other mod will not be affected.
Not sure about any issues with Horsch DLC though as that uses quite a few scripts itself too.
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RGH
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Re: Farming Simulator 17 Add-On Straw Harvest

Post by RGH »

Quite a few people are not aware about the relationship between the BM-Modding, VertexDezign and Giants team. So when BM-Modding goes 3rd party with Creative Mesh I think it's pretty legit.

And it's not the first time for a 3rd party add on dlc, anybody still remember Pro-Farm for FS 11?
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RODHA
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Re: Farming Simulator 17 Add-On Straw Harvest

Post by RODHA »

Just watched Daggerwin's review on this add-on. That is really amazing and different from what we usually do in FS17.
I hope Giants would come up with a solution for a console release. May be a separate DLC. I just hope.
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wildberry
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Re: Farming Simulator 17 Add-On Straw Harvest

Post by wildberry »

Well, as far as paid DLC goes, this one is my Platinum Add-On. Not much interested in Southamerican maps (mega happy with my Czech farm but sugarcane is a nice touch to offer something exotic, hoping rice will follow)
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Lisertan
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Re: Farming Simulator 17 Add-On Straw Harvest

Post by Lisertan »

TacoFarmer wrote:This shoulda been the Platinum DLC
It's not made by us, so impossible I'd say.
Scharphorn wrote:Good to know Giants allow "mods" so be sold for money, if you just call it an add-on or dlc and your a company.

Any one know if the mods that already are out there stops working, if they are also found in that pack there?
Companies can, of course, talk to us and we might or might not work with them, in this case, we did. That should not have any impact on mods whatsoever, no worries. :)
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History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
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TacoFarmer
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Re: Farming Simulator 17 Add-On Straw Harvest

Post by TacoFarmer »

Lisertan wrote:
TacoFarmer wrote:This shoulda been the Platinum DLC
It's not made by us, so impossible I'd say.
Scharphorn wrote:Good to know Giants allow "mods" so be sold for money, if you just call it an add-on or dlc and your a company.

Any one know if the mods that already are out there stops working, if they are also found in that pack there?
Companies can, of course, talk to us and we might or might not work with them, in this case, we did. That should not have any impact on mods whatsoever, no worries. :)
Do yall havy any progress report on the Grimme DLC? Is it still a go?
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Lisertan
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Re: Farming Simulator 17 Add-On Straw Harvest

Post by Lisertan »

Nothing we could share right now. Nope.
Lars 'Lisertan' Malcharek
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History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
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TacoFarmer
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Re: Farming Simulator 17 Add-On Straw Harvest

Post by TacoFarmer »

Lisertan wrote:Nothing we could share right now. Nope.
No Grimme DLC,that *censored* eggs.
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Farm Happy My Friends.
WestBridge Hills-EL Bubbling FartZ Rancho Edition

You cant polish a turd ......but you can paint it GREEN and YELLOW .
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