Agreed
I'd say anyone who has created mods for this game knows something about them. (Not saying that's me. I have done a fair bit of editing to mods back in my PC days. Nothing regarding custom scripting however)One thing is for sure, none of us know enough about scripts and their implementation into the game.
And that is still true. Stegei (spelling?) himself said that Giants' mods are held to the same standard as other console mods. Any "script additions/templates" would have to be added in a game update.Giants only said that outside scripts, which were not integrated into the game by themselves will not be on consoles.
Thats it. They didn't comment on the fact that they might or would add more script templates into the game code so that modders can use them as well as Giants.
Not sure what any of that has to do with the autoloading trailers though. They use in game scripts or we wouldn't have them. I'm glad we do. I've been sick of the Ursus round bale trailer since FS2013.
How's that for keeping the post count up?