Oh Great! XD
Update 1.5.3 - Key binding
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Re: Update 1.5.3 - Key binding
You are most definitely in the right place with the settings. If you have a controller connected, you have dead zones for each of the axis ( I think it is on the third tab in settings )W1der wrote: ↑Fri Dec 15, 2017 6:08 pmNot sure what you are saying there ... but something about dead zones.Graham1969 wrote: ↑Fri Dec 15, 2017 5:57 pm Would this include the fact that I can no longer use my Xbox Controller on the game now as none of the keys on the controller work in the game no more unless I turn back all of the deadzones
Look for this setting (bottom center) ...
I am not sure why but changing this factor and setting it higher makes one of my axis start "drifting".
Noticed this straight away as I started my game after update, but also found the inputs to be to fast so I lowered the setting to 75% and no more drifting and I did not have to change any "dead zones" either (and happy with the speed of the "arms" with that value on my system).
300% is "not playable" with my controllers ...
Re: Update 1.5.3 - Key binding
!!!
When you have a desiderable set of commands, make a copy of "inputBinding.xml" (find it in your games folder).
In case of another update who re-write this file, you will able to substitute with your old file with your old configurations of commands
Cheers
Nicko
When you have a desiderable set of commands, make a copy of "inputBinding.xml" (find it in your games folder).
In case of another update who re-write this file, you will able to substitute with your old file with your old configurations of commands
Cheers
Nicko