Frontier Design - Discussion Topic

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fenixguy
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Re: Frontier Design - Discussion Topic

Post by fenixguy »

It's a really cool detail and I'm glad you included it.
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44mfarmall
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Re: Frontier Design - Discussion Topic

Post by 44mfarmall »

BulletBill wrote: Thu Jul 19, 2018 12:50 pm
44mfarmall wrote: Thu Jul 19, 2018 12:23 pm The one I have been fertilizing and haying and i never plowed it. I stumbled on it by accident so I thought it was a free field. Good to know that they are for placeables.
As they have no terrainDetailLayer fertilizing them will have no effect. Unless you use the create field function on a plough and make a new field.
I Don't wanna start an argument because I respect you just trying to make sure I'm not at a loss on the location since the dealer is west of field 3 and behind to the east is the placeables area and slightly past there is the two houses with 2nd placeables area correct
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BulletBill

Re: Frontier Design - Discussion Topic

Post by BulletBill »

The dealer is East of field 3, and yep just behind is one of the placeable areas, then the other is next to those two houses down the drive.
Weasle
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Re: Frontier Design - Discussion Topic

Post by Weasle »

I am on PS4.

Something strange happened today on Lone Oak.

I was walking up to the side of the map, on the top portion of the map above that large grass field.

I was hitting the map edge then the ground went sort of green and it warped me back to my farm house.
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FordFarmer97
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Re: Frontier Design - Discussion Topic

Post by FordFarmer97 »

Image
Image

I'm a bit late, but hooooollllly frick do I love Lone Oak! It's so well made, and its fairly open, so you can use large equipment. 10/10 job BB.
Tryin to make a 9700 Ford mod, one of these days
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44mfarmall
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Re: Frontier Design - Discussion Topic

Post by 44mfarmall »

BulletBill wrote: Thu Jul 19, 2018 9:50 pm The dealer is East of field 3, and yep just behind is one of the placeable areas, then the other is next to those two houses down the drive.
Thanks bullet Bill that cleared up the location.
The field by the 2 houses placeables area is the one that i have been able to fertilize.I will say again that i have not plowed that field I know what i did do. I just wanna say again that i respect you greatly and fellow modders keep up the great work.
Hopefully I haven't been a bother. *thumbsup*
The Men,
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The Legendary teams
we all know them as
the Modders and Developers
of this awesome franchise
we call Farming Simulator :this:
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Weasle
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Re: Frontier Design - Discussion Topic

Post by Weasle »

Must be nice to be in harvest season.

I am just now about to hit summer. So will harvest my grass and then plant soybeans. However this winter shows it is going to snow most of winter. So I am very excited I finally get snow on a map.

However, I thought Lone Oak was seasons ready? Doesn't that mean the snow map is done right? Why does rain still fall inside buildings? I thought season ready meant nothing going into or through building roofs?
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FordFarmer97
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Re: Frontier Design - Discussion Topic

Post by FordFarmer97 »

Rain goes through regardless, its just snow that won't
Tryin to make a 9700 Ford mod, one of these days
#LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
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RODHA
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Re: Frontier Design - Discussion Topic

Post by RODHA »

Weasle wrote: Fri Jul 20, 2018 12:43 am I am on PS4.

Something strange happened today on Lone Oak.

I was walking up to the side of the map, on the top portion of the map above that large grass field.

I was hitting the map edge then the ground went sort of green and it warped me back to my farm house.
Sussex farm has the same portal. I thought it was only on Sussex but your experience shows that it is on all maps. Pretty fun isn't it?

Can you give me exact location? I love using those portals :biggrin2:
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fenixguy
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Re: Frontier Design - Discussion Topic

Post by fenixguy »

Really enjoyed this article. Didn't know if anyone else had read it. https://www.theguardian.com/games/2018/ ... -simulator

Also...

Image

Looking forward to what you guys come up with in the future!
FS22 is the best one yet. Fight me!
TallPaul003
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Re: Frontier Design - Discussion Topic

Post by TallPaul003 »

Saw that yesterday, good read and a nice bit of publicity... And nice to put a face to the name ;)
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BulletBill

Re: Frontier Design - Discussion Topic

Post by BulletBill »

Two new mods from "Frontier Design" available on the Modhub right now.

"Shamrock Valley" (PC/MAC)

https://www.farming-simulator.com/mod.p ... tle=fs2017

"100% Pallet Sell Bonus" (PC/MAC)

https://www.farming-simulator.com/mod.p ... tle=fs2017
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RODHA
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Re: Frontier Design - Discussion Topic

Post by RODHA »

That is really good news Bill. Congrats on the new mods :hi:

As a console player I've been waiting for Shamrock Valley for ages :smileynew: It will be great to play both on Lone Oak and Shamrock at the same time.

However, I noticed this in the modhub description:
- Multi terrain angle (pc only)

If I'm not mistaken multi terrain angle can be used on consoles too.

There was something wrong with the multi terrain angle on Lone Oak and you fixed it with the update.

Or am I remembering this completely wrong?
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Guitarman
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Re: Frontier Design - Discussion Topic

Post by Guitarman »

Awesome news!! A huge well done and even bigger thank you to you all for Shamrock and every other mod!! I cant wait to start playing now, already know what my vehicle fleet will be. I was watching SFTN's series on shamrock yesterday, and it still blow me away from every angle almost can't imagine how it will be 'in person'
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BulletBill

Re: Frontier Design - Discussion Topic

Post by BulletBill »

RODHA wrote: Wed Sep 12, 2018 10:29 am That is really good news Bill. Congrats on the new mods :hi:

As a console player I've been waiting for Shamrock Valley for ages :smileynew: It will be great to play both on Lone Oak and Shamrock at the same time.

However, I noticed this in the modhub description:
- Multi terrain angle (pc only)

If I'm not mistaken multi terrain angle can be used on consoles too.

There was something wrong with the multi terrain angle on Lone Oak and you fixed it with the update.

Or am I remembering this completely wrong?

No Multiterrain Angle cannot work on Console as it uses a custom script.

The issue with Lone Oak terrain angles on console was a different issue as GIANTS insisted I replace a certain file from the map which then broke the terrain angles on console.

I had to back and remove some coding for the replacement file to work properly.
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