Frontier Design - Discussion Topic
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- Posts: 139
- Joined: Mon Jan 02, 2017 12:14 am
Re: Frontier Design - Discussion Topic
Looking great Bill, them silos are exactly how they look here where I'm from, as always, thanks for the update as well as taking on this project for us that want an American style map. Can't wait to see more!!
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- Posts: 318
- Joined: Sun May 07, 2017 4:53 pm
Re: Frontier Design - Discussion Topic
Look like this will be my default map until the next game. Great stuff.
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- Posts: 2
- Joined: Mon Feb 19, 2018 6:33 pm
Re: Frontier Design - Discussion Topic
Traffic speed. Will it be realistic
Re: Frontier Design - Discussion Topic
Oh no, please don't...
I'm tired of getting hit by ever single car in The West Coast.
I'm tired of getting hit by ever single car in The West Coast.
PS5 / FS22
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- Posts: 191
- Joined: Wed Nov 01, 2017 9:12 pm
Re: Frontier Design - Discussion Topic
Lol, man. I'm tired of rear ending cars with tractor. Fast traffic is best future of TWC. I wish Sosnovka has it.Can not imagine Russian guy driving 18 miles / hour.
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- Posts: 191
- Joined: Wed Nov 01, 2017 9:12 pm
Re: Frontier Design - Discussion Topic
It's really stupid to pass cars with 70 t trailer . Agree ?
Re: Frontier Design - Discussion Topic
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New update available, please check the first post on the W.I.P. topic to find out more...
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- LINK: viewtopic.php?f=952&t=123060
(To make it easier for people to see which section of the W.I.P. topic is new I will add this banner:
at the start of the latest section posted. Just scroll down until you find it.)
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New update available, please check the first post on the W.I.P. topic to find out more...
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- LINK: viewtopic.php?f=952&t=123060
(To make it easier for people to see which section of the W.I.P. topic is new I will add this banner:
at the start of the latest section posted. Just scroll down until you find it.)
- FarmerGerz18
- Posts: 78
- Joined: Sun Apr 23, 2017 12:52 am
Re: Frontier Design - Discussion Topic
This map looks epic. Fantastic work Bullet Bill and the team.
Cannot wait to play it.
Cannot wait to play it.
Xbox One
Re: Frontier Design - Discussion Topic
I'm so glad you posted this pic. I didn't realize my harvester could pull the header trailer. Will save me a lot of trouble.BulletBill wrote: ↑Sat Jan 06, 2018 3:46 pm -
Something brand new, coming from "Frontier Design" in 2018......
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Playing Marwell Manor on Windows
Re: Frontier Design - Discussion Topic
Bulletbill,
can you "spoilerfy" (maybe all but last update pics in the spoilers) your update post you link to - pics are lovely but are quite big and there are quite a few by now - takes time to load.
can you "spoilerfy" (maybe all but last update pics in the spoilers) your update post you link to - pics are lovely but are quite big and there are quite a few by now - takes time to load.
Re: Frontier Design - Discussion Topic
It is like so for all of us. But it is also very good to see all the progress in one post.
It gives a complete undertanding imho.
It gives a complete undertanding imho.
PS5 / FS22
Re: Frontier Design - Discussion Topic
I have reduced the picture pixel size of every picture on the WIP topic. It is only about 95mb for the whole first page of the WIP topic. So it loads a lot faster. I'll see what I can do to make it load a bit faster again.
Re: Frontier Design - Discussion Topic
Bulletbill what will field prices be like?
Re: Frontier Design - Discussion Topic
Most players like what I did with "West Coast" with the field price multiplyer value lowered so field prices were more affordable.
At the moment that is what I have done on this map. That way you get to work more fields across the map, even if your playing on hard.