Frontier Design - Discussion Topic

Scuba steve
Posts: 139
Joined: Mon Jan 02, 2017 12:14 am

Re: Frontier Design - Discussion Topic

Post by Scuba steve »

Looking great Bill, them silos are exactly how they look here where I'm from, as always, thanks for the update as well as taking on this project for us that want an American style map. Can't wait to see more!!
FS17 on Xbox One X. FS19 on PC

Chicago, IL

MyYouTube Channel :coolnew:
Airborne82nd
Posts: 318
Joined: Sun May 07, 2017 4:53 pm

Re: Frontier Design - Discussion Topic

Post by Airborne82nd »

Look like this will be my default map until the next game. Great stuff.
Mtfarmer79
Posts: 2
Joined: Mon Feb 19, 2018 6:33 pm

Re: Frontier Design - Discussion Topic

Post by Mtfarmer79 »

Traffic speed. Will it be realistic
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RODHA
Posts: 4870
Joined: Wed Dec 28, 2016 12:41 pm

Re: Frontier Design - Discussion Topic

Post by RODHA »

Oh no, please don't...
I'm tired of getting hit by ever single car in The West Coast.
PS5 / FS22
Lostfarmer6474
Posts: 191
Joined: Wed Nov 01, 2017 9:12 pm

Re: Frontier Design - Discussion Topic

Post by Lostfarmer6474 »

Lol, man. I'm tired of rear ending cars with tractor. Fast traffic is best future of TWC. I wish Sosnovka has it.Can not imagine Russian guy driving 18 miles / hour.😃
Lostfarmer6474
Posts: 191
Joined: Wed Nov 01, 2017 9:12 pm

Re: Frontier Design - Discussion Topic

Post by Lostfarmer6474 »

It's really stupid to pass cars with 70 t trailer . Agree ?
BulletBill

Re: Frontier Design - Discussion Topic

Post by BulletBill »

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Image

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New update available, please check the first post on the W.I.P. topic to find out more...
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- LINK: viewtopic.php?f=952&t=123060

(To make it easier for people to see which section of the W.I.P. topic is new I will add this banner:

Image

at the start of the latest section posted. Just scroll down until you find it.)
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RODHA
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Joined: Wed Dec 28, 2016 12:41 pm

Re: Frontier Design - Discussion Topic

Post by RODHA »

A frozen pond... :coolnew:
That is a first iirc *thumbsup*
PS5 / FS22
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FarmerGerz18
Posts: 78
Joined: Sun Apr 23, 2017 12:52 am

Re: Frontier Design - Discussion Topic

Post by FarmerGerz18 »

This map looks epic. Fantastic work Bullet Bill and the team.
Cannot wait to play it.
Xbox One
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BigTex114
Posts: 87
Joined: Sat Feb 03, 2018 7:44 pm

Re: Frontier Design - Discussion Topic

Post by BigTex114 »

BulletBill wrote: Sat Jan 06, 2018 3:46 pm -

Something brand new, coming from "Frontier Design" in 2018......

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Image
I'm so glad you posted this pic. I didn't realize my harvester could pull the header trailer. Will save me a lot of trouble. *thumbsup*
Playing Marwell Manor on Windows :gamer:
IseOlen
Posts: 215
Joined: Wed Mar 22, 2017 7:53 pm

Re: Frontier Design - Discussion Topic

Post by IseOlen »

Bulletbill,
can you "spoilerfy" (maybe all but last update pics in the spoilers) your update post you link to - pics are lovely but are quite big and there are quite a few by now - takes time to load.
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RODHA
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Re: Frontier Design - Discussion Topic

Post by RODHA »

It is like so for all of us. But it is also very good to see all the progress in one post.
It gives a complete undertanding imho.
PS5 / FS22
BulletBill

Re: Frontier Design - Discussion Topic

Post by BulletBill »

IseOlen wrote: Fri Feb 23, 2018 9:22 am Bulletbill,
can you "spoilerfy" (maybe all but last update pics in the spoilers) your update post you link to - pics are lovely but are quite big and there are quite a few by now - takes time to load.
I have reduced the picture pixel size of every picture on the WIP topic. It is only about 95mb for the whole first page of the WIP topic. So it loads a lot faster. I'll see what I can do to make it load a bit faster again.
Patrick73
Posts: 2014
Joined: Fri Oct 21, 2016 9:17 am

Re: Frontier Design - Discussion Topic

Post by Patrick73 »

Bulletbill what will field prices be like?
BulletBill

Re: Frontier Design - Discussion Topic

Post by BulletBill »

Patrick73 wrote: Sat Feb 24, 2018 6:36 pm Bulletbill what will field prices be like?
Most players like what I did with "West Coast" with the field price multiplyer value lowered so field prices were more affordable.
At the moment that is what I have done on this map. That way you get to work more fields across the map, even if your playing on hard.
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