Seasons Mod Thread #2
Re: Seasons Mod Thread #2
Are Seasons and MR Gameplay compatible? I have read through various threads and stumbled upon many conflicting statements.
Re: Seasons Mod Thread #2
Afaik they are, main MR mod anyway as it only affects equipment behaviour, the gameplay mr mod should also.
here are known mod conflictsof the MR mod listed: https://www.fs-uk.com/forum/index.php?topic=195659.0
here are known mod conflictsof the MR mod listed: https://www.fs-uk.com/forum/index.php?topic=195659.0
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[PC] [Mac] [XB1] [PS4] in the thread title keeps the Forum clean / im Threadtitel hält das Forum übersichtlich
Playing on PC
[PC] [Mac] [XB1] [PS4] in the thread title keeps the Forum clean / im Threadtitel hält das Forum übersichtlich
Playing on PC
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Re: Seasons Mod Thread #2
I've played a lot with Seasons and MR Engine and have had no issues. Originally I thought there was a conflict between Seasons and MR Gameplay but I believe that has been rectified, as I've read several recent comments of people playing with that combination with no trouble. I only tested it (MR gameplay with Seasons) for ten minutes myself but it seemed to work fine. However I was so mad that MR Gameplay changes round bale size to (an extremely unrealistic) 2000L that I immediately turned it off However the MR Engine is just awesome and is a huge compliment to Seasons. Gearbox Addon is also awesome and compliments both Seasons and MR imo
Re: Seasons Mod Thread #2
Wait, WHAT? This explains why I was only producing small bales... I'm new to the game so I thought it might have something to do with the baler (bought the cheapest available).DirectCedar wrote: ↑Tue Apr 03, 2018 7:38 pm I've played a lot with Seasons and MR Engine and have had no issues. Originally I thought there was a conflict between Seasons and MR Gameplay but I believe that has been rectified, as I've read several recent comments of people playing with that combination with no trouble. I only tested it (MR gameplay with Seasons) for ten minutes myself but it seemed to work fine. However I was so mad that MR Gameplay changes round bale size to (an extremely unrealistic) 2000L that I immediately turned it off However the MR Engine is just awesome and is a huge compliment to Seasons. Gearbox Addon is also awesome and compliments both Seasons and MR imo
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Re: Seasons Mod Thread #2
Audible laughter was produced. I’m glad it’s not just me who thinks this is queer as folkScorten wrote: ↑Wed Apr 04, 2018 3:02 amWait, WHAT? This explains why I was only producing small bales... I'm new to the game so I thought it might have something to do with the baler (bought the cheapest available).DirectCedar wrote: ↑Tue Apr 03, 2018 7:38 pm I've played a lot with Seasons and MR Engine and have had no issues. Originally I thought there was a conflict between Seasons and MR Gameplay but I believe that has been rectified, as I've read several recent comments of people playing with that combination with no trouble. I only tested it (MR gameplay with Seasons) for ten minutes myself but it seemed to work fine. However I was so mad that MR Gameplay changes round bale size to (an extremely unrealistic) 2000L that I immediately turned it off However the MR Engine is just awesome and is a huge compliment to Seasons. Gearbox Addon is also awesome and compliments both Seasons and MR imo
No, for such an otherwise brilliant mod this appears at least to me as a marked omission.
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Re: Seasons Mod Thread #2
from my experience they do not have the seasons mask
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Re: Seasons Mod Thread #2
the fruit trees work with Seasons.
Re: Seasons Mod Thread #2
Ohh, thats cool. Thanks Rahkiin
Now, I'll definitely be putting some.
Now, I'll definitely be putting some.
PS5 / FS22
Re: Seasons Mod Thread #2
Does anyone know how to revert the animal food capacity back to 3 days ? Bit disappointed it's not a setting so I'm guessing it'll require some lua editing but I can't find it.
Re: Seasons Mod Thread #2
Yup, seasons should only have a 3 day food capacity on pc too.
Re: Seasons Mod Thread #2
It’s the same on pc and console (3 days). The code is exactly the same.
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Re: Seasons Mod Thread #2
Speaking of trough sizes, have you (Realismus et al.) considered scaling trough sizes with season length? I ask only because it seems a little inconsistent to have troughs contain an entire season of food on 3-day seasons, but only 1/8th of a season on 24-day seasons.