Seasons Mod Thread #2

iw_shawn
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Re: Seasons Mod Thread #2

Post by iw_shawn »

Princess hang onto those beans a little longer, the best price factor for beans is midsummer.

That doesn't mean midsummer that is when you wil get the best price every year. Seasons has a different price multiplier for each season transition. It takes the variable price from the base game, and multiplies it by the price factor for the current time of year.

The 3 spring transitions have afairly neutral price factor, because the base game has a low demand, the price you're being offered is below average. This is actually a good sign for your beans, as the price factor heads up to its peak in midsummer, the base game demand should be increasing as well, which means you could get a very good price.
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Re: Seasons Mod Thread #2

Post by PrincessJessi84 »

iw_shawn wrote: Thu Jan 18, 2018 6:34 amyou could get a very good price.
thats the best news ive had all night *thumbsup* srry for being a drama queen.. or.. drama princess rather.. its just a new feature and threw me for a loop.. im running a really tight farm right now and every $ counts.. my eggs were literally the only thing that kept me out of the red by the end of winter lol..
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iw_shawn
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Re: Seasons Mod Thread #2

Post by iw_shawn »

Sometimes, like in real farming, you have to sell when the price is lower then you want to keep cash flowing

The challenge you've set yourself sounds very difficult, good luck building your farm up from the ground.

I've went the opposite but similar route in my new save game on Mills County, MR mod, 9 day Seasons. FFWD for an Early Autum start. I sold off all the equipment, maxed the loan, bought a Fendt 939, lemken plough, 6m cultivator, 9m seeder, and a fertilizer spreader, then spent the rest of the loan money buying land. I'm trying to see if I can get the crop in the ground, and lease a combine to harvest it on the added collateral the land purchases gave me.

I think the plays are similar in that the only 2 ways into farming now, are either starting very small, or in debt up to your eyeballs.
IseOlen
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Re: Seasons Mod Thread #2

Post by IseOlen »

Princess,
go talk to a loanshark and get yourself a chainsaw. It's a hard work (should go with your theme) but ROI is excellent. Maybe you can convince the sawmill guys, that it's best to start cutting back trees by the sawmill :P
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Re: Seasons Mod Thread #2

Post by FarmerJimbob »

So far I've found the best way to keep money ticking over on seasons is cows & greenhouses (or fruit trees). Until Winter in Year 1 I was all spend and no making no return but now I have a regular income to keep the farm running and the harvest money buys new fields and equipment. I had about $800k in loans before I was able to get my harvests sold at the best price. Now I've cleared that but will soon take it all out again for Year 2 - Project Silage.
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Re: Seasons Mod Thread #2

Post by Skullblits »

I have a issue. I have seasons and use it for 1 map. But also have another map without seasons running.

My problem is, on the map without seasons running, the help section is blank.
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FordFarmer97
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Re: Seasons Mod Thread #2

Post by FordFarmer97 »

DirectCedar wrote: Thu Jan 18, 2018 5:41 am
FordFarmer97 wrote: Thu Jan 18, 2018 4:06 am I have a question. I heard somebody talk about doing fall soybeans and harvesting them before winter with the Midwest Geo, does that actually work? I don't see another planting season for beans
What I've read is that you can plant "second crop" beans after early winter wheat. So you plant fall wheat as early as you can the fall before, which will then be ready to harvest the following summer coincident with the very end of the bean planting season. Harvest the wheat quickly and plant beans on the stubble the same day. Those beans will be ready to harvest late that autumn. I haven't actually tried it.
Oh, neat! Thanks
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Smith Modding
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Re: Seasons Mod Thread #2

Post by Smith Modding »

Skullblits wrote: Thu Jan 18, 2018 12:12 pm I have a issue. I have seasons and use it for 1 map. But also have another map without seasons running.

My problem is, on the map without seasons running, the help section is blank.
The entire help section or just the seasons section?
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Thefisherj
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Re: Seasons Mod Thread #2

Post by Thefisherj »

Smith Modding wrote: Thu Jan 18, 2018 1:50 pm
Skullblits wrote: Thu Jan 18, 2018 12:12 pm I have a issue. I have seasons and use it for 1 map. But also have another map without seasons running.

My problem is, on the map without seasons running, the help section is blank.
The entire help section or just the seasons section?
i think theres a mod conflict, are you playing on pc or console? i can see the ingame help on my non season map
IseOlen
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Re: Seasons Mod Thread #2

Post by IseOlen »

Rahkiin posted this: https://github.com/RealismusModding/FS1 ... -358315957
Contains this:
[minor] When loading a game after Seasons was loaded once, help menu still contains Seasons menu, or contains multiple Seasons menus.
[problem] Help menus were not unloaded properly. They are in the GUI system which does not reload when closing a savegame.
[workaround] Restart console
[1.3.1] Fixed
Maybe it's somehow connected.
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Rahkiin
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Re: Seasons Mod Thread #2

Post by Rahkiin »

That is definitely connected. Restart the game / console.
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Re: Seasons Mod Thread #2

Post by Skullblits »

That fixed it thanks
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TacoFarmer
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Re: Seasons Mod Thread #2

Post by TacoFarmer »

How far apart should we set the tree planter to space the trees?
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Re: Seasons Mod Thread #2

Post by Patrick73 »

^^ I usually do the turning circle of a tractor if that makes sense....the worker doesn’t leave a big enough gap imo
empato
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Re: Seasons Mod Thread #2

Post by empato »

TacoFarmer wrote: Thu Jan 18, 2018 4:35 pm How far apart should we set the tree planter to space the trees?
10 meters if they should grow full size
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