Seasons Mod Thread #2

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RODHA
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Re: Seasons Mod Thread #2

Post by RODHA »

How about the fruit trees mod? Did anyone try those yet?
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Scorten
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Re: Seasons Mod Thread #2

Post by Scorten »

Are Seasons and MR Gameplay compatible? I have read through various threads and stumbled upon many conflicting statements.
juf.de
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Re: Seasons Mod Thread #2

Post by juf.de »

Afaik they are, main MR mod anyway as it only affects equipment behaviour, the gameplay mr mod should also.
here are known mod conflictsof the MR mod listed: https://www.fs-uk.com/forum/index.php?topic=195659.0
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DirectCedar
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Re: Seasons Mod Thread #2

Post by DirectCedar »

Scorten wrote: Tue Apr 03, 2018 7:25 pm Are Seasons and MR Gameplay compatible? I have read through various threads and stumbled upon many conflicting statements.
I've played a lot with Seasons and MR Engine and have had no issues. Originally I thought there was a conflict between Seasons and MR Gameplay but I believe that has been rectified, as I've read several recent comments of people playing with that combination with no trouble. I only tested it (MR gameplay with Seasons) for ten minutes myself but it seemed to work fine. However I was so mad that MR Gameplay changes round bale size to (an extremely unrealistic) 2000L that I immediately turned it off :biggrin2: However the MR Engine is just awesome and is a huge compliment to Seasons. Gearbox Addon is also awesome and compliments both Seasons and MR imo
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Re: Seasons Mod Thread #2

Post by Scorten »

DirectCedar wrote: Tue Apr 03, 2018 7:38 pm I've played a lot with Seasons and MR Engine and have had no issues. Originally I thought there was a conflict between Seasons and MR Gameplay but I believe that has been rectified, as I've read several recent comments of people playing with that combination with no trouble. I only tested it (MR gameplay with Seasons) for ten minutes myself but it seemed to work fine. However I was so mad that MR Gameplay changes round bale size to (an extremely unrealistic) 2000L that I immediately turned it off :biggrin2: However the MR Engine is just awesome and is a huge compliment to Seasons. Gearbox Addon is also awesome and compliments both Seasons and MR imo
Wait, WHAT? This explains why I was only producing small bales... I'm new to the game so I thought it might have something to do with the baler (bought the cheapest available).
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Re: Seasons Mod Thread #2

Post by DirectCedar »

Scorten wrote: Wed Apr 04, 2018 3:02 am
DirectCedar wrote: Tue Apr 03, 2018 7:38 pm I've played a lot with Seasons and MR Engine and have had no issues. Originally I thought there was a conflict between Seasons and MR Gameplay but I believe that has been rectified, as I've read several recent comments of people playing with that combination with no trouble. I only tested it (MR gameplay with Seasons) for ten minutes myself but it seemed to work fine. However I was so mad that MR Gameplay changes round bale size to (an extremely unrealistic) 2000L that I immediately turned it off :biggrin2: However the MR Engine is just awesome and is a huge compliment to Seasons. Gearbox Addon is also awesome and compliments both Seasons and MR imo
Wait, WHAT? This explains why I was only producing small bales... I'm new to the game so I thought it might have something to do with the baler (bought the cheapest available).
Audible laughter was produced. I’m glad it’s not just me who thinks this is queer as folk :lol: :lol:

No, for such an otherwise brilliant mod this appears at least to me as a marked omission.
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Re: Seasons Mod Thread #2

Post by redglasses »

RODHA wrote: Mon Apr 02, 2018 10:30 pm How about the fruit trees mod? Did anyone try those yet?
from my experience they do not have the seasons mask :frown:
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RODHA
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Re: Seasons Mod Thread #2

Post by RODHA »

^^ unfrotunate. could look pretty good with the mask
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Rahkiin
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Re: Seasons Mod Thread #2

Post by Rahkiin »

the fruit trees work with Seasons.
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RODHA
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Re: Seasons Mod Thread #2

Post by RODHA »

Ohh, thats cool. Thanks Rahkiin :hi:
Now, I'll definitely be putting some.
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Conz
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Re: Seasons Mod Thread #2

Post by Conz »

Does anyone know how to revert the animal food capacity back to 3 days ? Bit disappointed it's not a setting so I'm guessing it'll require some lua editing but I can't find it.
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RODHA
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Re: Seasons Mod Thread #2

Post by RODHA »

It is already 3 days in seasons. At least in consoles.
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Alagos
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Re: Seasons Mod Thread #2

Post by Alagos »

Yup, seasons should only have a 3 day food capacity on pc too.
I assume people don't use Seasons, unless they say otherwise.

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theSeb
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Re: Seasons Mod Thread #2

Post by theSeb »

It’s the same on pc and console (3 days). The code is exactly the same.
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Re: Seasons Mod Thread #2

Post by parad0x177 »

theSeb wrote: Fri Apr 20, 2018 6:15 pm It’s the same on pc and console (3 days). The code is exactly the same.
Speaking of trough sizes, have you (Realismus et al.) considered scaling trough sizes with season length? I ask only because it seems a little inconsistent to have troughs contain an entire season of food on 3-day seasons, but only 1/8th of a season on 24-day seasons.
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