Black sheep modding thread #2

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fenixguy
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Re: Black sheep modding thread #2

Post by fenixguy »

I guess they listened to the players.
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RODHA
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Re: Black sheep modding thread #2

Post by RODHA »

Or may be Giants made a kind request.
I hope I won't be banned for speculating :biggrin2:
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cr41g_1965
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Re: Black sheep modding thread #2

Post by cr41g_1965 »

definitely speculating.... I think modders make what interests them...


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RODHA
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Re: Black sheep modding thread #2

Post by RODHA »

^^ Probably, but that was the first thought flashed in my mind when I saw the BsM's new map after Lone Oak.
Just a thought which I think not that imaginative. May be :biggrin2:
PS5 / FS22
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Guil
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Re: Black sheep modding thread #2

Post by Guil »

RODHA wrote: Thu Mar 01, 2018 2:25 pm Or may be Giants made a kind request.
I hope I won't be banned for speculating :biggrin2:
Banned for 6 days for speculation.
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RODHA
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Re: Black sheep modding thread #2

Post by RODHA »

Guil, even if you manage to kill me by giving me a heart attach, my soul will still roam in this forum, you know that right? :biggrin2: :lol:
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dashay5
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Re: Black sheep modding thread #2

Post by dashay5 »

Just wanted to say thanks. I have over 200 hours as a Single Player on the original TVTOF. Nice to combine fields, have hills and room to add mods.
Princeguardian
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Re: Black sheep modding thread #2

Post by Princeguardian »

Jan Brummbär wrote: Mon Mar 05, 2018 3:50 pm The The Valley The Old Farm Update and the Old Slovenian Farm are in Testing ATM
How we gonna farm old slovenia on console without some imt, zetor and ursus tractors? :frown:

No really just kidding these look awesome!
dashay5
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Joined: Sat Feb 11, 2017 1:04 am

Re: Black sheep modding thread #2

Post by dashay5 »

Update to TVTOF - Thanks for the update. Just wanted to inform you of minor findings. 1) Trees removed between joined fields re-appearing and need to be cut down and stumps removed. 2) Lagerhaus new pad in store front is higher then door bottoms.
Last edited by dashay5 on Fri Mar 09, 2018 4:42 pm, edited 2 times in total.
Healy01
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Joined: Thu Jan 25, 2018 8:14 am

Re: Black sheep modding thread #2

Post by Healy01 »

Thanks a lot for the Update on TVTOF. I really appreciate this. Great Work.
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Ya Boi Aphid
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Re: Black sheep modding thread #2

Post by Ya Boi Aphid »

Skullblits wrote: Sat Feb 03, 2018 6:10 pm That 70L tipper. Is it supposed to be able to tip to the side?
To my knowledge it does not tip to the side. :smileynew:
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Farmer216
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Re: Black sheep modding thread #2

Post by Farmer216 »

lol it does not.
I submitted a bug report awhile back.
I play on Xbox3 (Which they called the "One" for some reason)
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Corstaad
Posts: 406
Joined: Wed Jan 17, 2018 3:14 am

Re: Black sheep modding thread #2

Post by Corstaad »

I'm having issues with the excavator getting stuck on little bits of silage on Xbox One. I can push a mountain of silage yet its bouncing of small clumps on the edge. Also the slow conveyor mod and the excavator seem to conflict. I got near the belt and it threw it across the bunkers. It also seems like it shut it down a few times when I got near it.
Sullivan9703
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Re: Black sheep modding thread #2

Post by Sullivan9703 »

Can not find out how the fields of the South Mountain Creamery Farm will be on the new map of Black Sheep Modding? What is the largest field?
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redglasses
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Re: Black sheep modding thread #2

Post by redglasses »

I guess we can expect some bsm mods in testing soon, a couple disappeared from their website
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