Green river 2017

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Farmer216
Posts: 320
Joined: Sat Aug 26, 2017 3:30 am
Location: Left Coast, USA

Re: Green river 2017

Post by Farmer216 »

Skullblits wrote: Fri Feb 23, 2018 2:49 am Don't think shell exists anymore. It's BP now
Seem like everyone has them but you. Where do YOU live?

-=-=-=- RE: Green River

I'm on my 4th year. I like the layout so far. Lots of decent-sized, oddly-shaped fields.

Some random things I've noticed:

1. Anyone else think the bridges look strange? Kind of like a drawbridge with way too small of counterbalance?

2. Wind towers are a bit too close. The blades would contact eachother at that distance. Was excited to see them blinking in the night sky, however.

3. You can lower the bollards on the "Land- und forstwirtsch. Verkehr Frei" trail.

4. Chickens lay their eggs in a neat little pile.

5. The logging area in SE seems very man-made.
I play on Xbox3 (Which they called the "One" for some reason)
Addicted to Farm Sim since: 6-26-2k17
FS17@ 5,336hrs ~ FS19@ 3377hrs (updated 2.18.21)
Zachary133
Posts: 17
Joined: Fri Jan 12, 2018 8:15 pm

Re: Green river 2017

Post by Zachary133 »

There is a a mixer by the farm it has a stoplight looking thing and the base is blue so I guess that's the mixer if so that's cool addition to the game then you don't have to buy separate mixer
Skullblits
Posts: 2103
Joined: Wed Nov 12, 2014 4:26 pm

Re: Green river 2017

Post by Skullblits »

Farmer216 wrote: Sat Feb 24, 2018 1:46 pm
Skullblits wrote: Fri Feb 23, 2018 2:49 am Don't think shell exists anymore. It's BP now
Seem like everyone has them but you. Where do YOU live?

-=-=-=- RE: Green River

I'm on my 4th year. I like the layout so far. Lots of decent-sized, oddly-shaped fields.

Some random things I've noticed:

1. Anyone else think the bridges look strange? Kind of like a drawbridge with way too small of counterbalance?

2. Wind towers are a bit too close. The blades would contact eachother at that distance. Was excited to see them blinking in the night sky, however.

3. You can lower the bollards on the "Land- und forstwirtsch. Verkehr Frei" trail.

4. Chickens lay their eggs in a neat little pile.

5. The logging area in SE seems very man-made.

Northen Ireland
New to farming? Ask questions here. viewtopic.php?f=893&t=107651

PS4 user
Bhcc
Posts: 142
Joined: Fri Feb 03, 2017 4:47 am

Re: Green river 2017

Post by Bhcc »

I like westbrige better, no fences and no security lights to get in the way also the unloading areas are more open.
Bhcc
Posts: 142
Joined: Fri Feb 03, 2017 4:47 am

Re: Green river 2017

Post by Bhcc »

I also have a lot of questions, one is already posted; but I can’t find the sawmill for trees and the silo for grain storage. Help?
Hunter-77-NL
Posts: 6
Joined: Tue Feb 27, 2018 7:44 am

Re: Green river 2017

Post by Hunter-77-NL »

sawmill is right next to the store

storage is on the farm under the pig location
Its a littele bilding
Dusty1424
Posts: 231
Joined: Mon Dec 11, 2017 9:39 am
Location: Black Isle , Scotland

Re: Green river 2017

Post by Dusty1424 »

Sawmill is just past the shop , silos are at the other farm stead , there are no silos visible just a small shed with a tip point in front
niggle44
Posts: 349
Joined: Sun Oct 25, 2015 9:49 am

Re: Green river 2017

Post by niggle44 »

Just spent around 10 hours getting set up on this. I prepared a gazillion litres of hay which half to be baled and sold and the other half to go into the chips n stuff multi silo. After putting 300,000k into store I went to unload some and it was all grass, not hay !!. SO I baled up some hay and sold it - came up as grass !!. Not happy - rage quit nearly upon me - is it a map issue. I am on PS4.
JTACE
Posts: 99
Joined: Tue Jan 23, 2018 2:38 pm

Re: Green river 2017

Post by JTACE »

Good Morning
I have a question, does anyone know what field 12 is for?
and someone has had the same problem that I, which is when I try to move from field 5 to field 6 it seems that there is an invisible wall and I can not walk or walk with vehicles.
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RODHA
Posts: 4870
Joined: Wed Dec 28, 2016 12:41 pm

Re: Green river 2017

Post by RODHA »

niggle44 wrote: Tue Feb 27, 2018 12:39 pmJust spent around 10 hours getting set up on this. I prepared a gazillion litres of hay which half to be baled and sold and the other half to go into the chips n stuff multi silo. After putting 300,000k into store I went to unload some and it was all grass, not hay !!. SO I baled up some hay and sold it - came up as grass !!. Not happy - rage quit nearly upon me - is it a map issue. I am on PS4.
It shouldn't be related to the map. It also shouldn't be related to the forage silo (the one you mentioned) because I've been using it since the release and never had any issues.
But, if you are using seasons, you wouldn't be able to ted grass into hay after rain or hail (when the corp moisture icon is on).
May be you haven't noticed it and thought you were putting hay into the silo instead you were actually putting grass.
Just a wild guess though.
PS5 / FS22
stevoxsi
Posts: 325
Joined: Sat Mar 04, 2017 8:40 pm

Re: Green river 2017

Post by stevoxsi »

Skullblits wrote: Sat Feb 24, 2018 6:28 pmNorthen Ireland
Norn Iron! I can confirm all the shell garages seem to have died out here.
Fs11-15 on pc. Fs17 & 19 on xb1.
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Nigelbilt
Posts: 538
Joined: Thu May 18, 2017 2:53 am

Re: Green river 2017

Post by Nigelbilt »

Is that a new development? Last July there was at least like 4 just in Belfast.
Corstaad
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Joined: Wed Jan 17, 2018 3:14 am

Re: Green river 2017

Post by Corstaad »

JTACE wrote: Tue Feb 27, 2018 12:55 pm Good Morning
I have a question, does anyone know what field 12 is for?
and someone has had the same problem that I, which is when I try to move from field 5 to field 6 it seems that there is an invisible wall and I can not walk or walk with vehicles.
Yup I had that problem as well when I toured the map.
markare
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Location: Scotland
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Re: Green river 2017

Post by markare »

JTACE wrote: Tue Feb 27, 2018 12:55 pm Good Morning
I have a question, does anyone know what field 12 is for?
and someone has had the same problem that I, which is when I try to move from field 5 to field 6 it seems that there is an invisible wall and I can not walk or walk with vehicles.
Field 12 is trees. So looks like a keeper a small forest to me. That's what it is used for to begin with
The crash point should be reported in the report bug t he ead so giants can't see it
:hi:
Scottish farming with all the n00bery
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stevoxsi
Posts: 325
Joined: Sat Mar 04, 2017 8:40 pm

Re: Green river 2017

Post by stevoxsi »

Nigelbilt wrote: Tue Feb 27, 2018 2:44 pm Is that a new development? Last July there was at least like 4 just in Belfast.
The last one I remember was in Coleraine about 10 years ago. Just checked the locator site (neeerrrd alert!) and it shows none in Ireland at all, north or south.
Fs11-15 on pc. Fs17 & 19 on xb1.
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