FS19 speculation

Gimli54
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Re: FS19 speculation

Post by Gimli54 » Thu Jul 12, 2018 1:57 am

A shop editor feature has been much requested (myself included) so knowing giants they’ve at least talked about it and looked into it and odds are if this type of request keeps coming it’ll come in eventually I agree that people able to put down a building and then be able to level the ground at least in and immediately around it and then have a dirt floor or maybe even concrete (grass shouldn’t grow inside a shop building) would be great to have
Ps. And more avatar features would be nice as well 17 was a start in that we could at least choose between male and female as well as basic color patterns on their clothes

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GothicKing13
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Re: FS19 speculation

Post by GothicKing13 » Thu Jul 12, 2018 3:28 am

Yes Gimli, I too would agree with this. We get all those nice buildings to place around as additions to farm, but yet... we place them and they look like they have been overgrown and not managed at all. Or, my biggest problem, especially with the sheds and garages that you can throw around the map... one side of them tends to always be floating due to the terrain being so uneven. I'm not saying full on ground deformation or anything, but... it would be nice to have a level parking garage! :D
GOTHICKING13 With every deed, you are sowing a seed. Though the harvest, you may not see.

Jballak9197
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Re: FS19 speculation

Post by Jballak9197 » Thu Jul 12, 2018 3:46 am

DeereJason wrote:
Thu Jul 12, 2018 12:30 am
Jballak9197 wrote:
Wed Jul 11, 2018 11:08 pm
I would suspect that for FS19 that the maps on console will be bigger??? Maybe a hint? Or with the new graphics engine ans seasons to interact with the ability to work in the fields with inclement weather like rain or snow? Hoping with FS17 being able to choose currency and measuring units, I hope Giants will incorporate acres, gallons, and pounds maybe? I'm not demanding anything at all, I honestly appreciate everything they've produced.
Was confirmed that map size will remain the same.
I hope we get an American map that could be a a mix of Woodshire, Lone Oak, and GCV.
Hebrews 6:7. Land that drinks in the rain often falling on it and that produces a crop useful to those for whom it is farmed receives the blessing of God.

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TacoFarmer
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Re: FS19 speculation

Post by TacoFarmer » Thu Jul 12, 2018 3:55 am

Lisertan wrote:
Mon Jul 09, 2018 3:11 pm
Bungle wrote:
Mon Jul 09, 2018 2:03 pm
Lis says “in his opinion” - maybe the character will be based on him..........

God I hope not :D
If my character looks like your avatar,Im gonna go to town and rough up all the male pedestrians and get all the female pedestrians phone numbers.
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Addictedtofs
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Re: FS19 speculation

Post by Addictedtofs » Fri Jul 13, 2018 6:04 pm

DeereJason wrote:
Wed Jul 11, 2018 2:15 pm
Addictedtofs wrote:
Wed Jul 11, 2018 4:12 am
In fs19 I would really like to be able to make roads. Not necessarily paved roads, but dirt roads.
Yes...at least be able to convert grass to dirt...maybe even dirt to pavement. The issue I has with Goldcrest valley was that, even though land was available (on the main farm) to add placeable buildings, it was not level land. It would also mean having grass growing inside a building. And please, allow shrubs to be removable.

If FS19 does allow for farms to be purchased, it would be nice to have to expand the existing farm, or buy a new farm to accommodate animals. Not just buy pigs, sheep, cows or horses and they go to their designated areas on the map.

For example, if I wanted to raise pigs, I need to have a pen/facility for them. A certain farm may have that need filled, or I could buy the facility that has a specific capacity and place it on my property. If I exceed the capacity, I could upgrade or add another facility and move some animals.

A timelapse for placeables a subsequent upgrades would be nice as well...instead of buying them and having then appear, they may take days, weeks, or months to complete.. These could follow a similar path as crop growth. This is not a new concept for gaming. Various SIM type games already use this format. This feature would be more or less icing on the cake.
I completely agree
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Old-an-Slow
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Re: FS19 speculation

Post by Old-an-Slow » Fri Jul 13, 2018 8:20 pm

DeereJason wrote:
Wed Jul 11, 2018 2:15 pm

Yes...at least be able to convert grass to dirt...maybe even dirt to pavement. The issue I has with Goldcrest valley was that, even though land was available (on the main farm) to add placeable buildings, it was not level land. It would also mean having grass growing inside a building. And please, allow shrubs to be removable.

If FS19 does allow for farms to be purchased, it would be nice to have to expand the existing farm, or buy a new farm to accommodate animals. Not just buy pigs, sheep, cows or horses and they go to their designated areas on the map.

For example, if I wanted to raise pigs, I need to have a pen/facility for them. A certain farm may have that need filled, or I could buy the facility that has a specific capacity and place it on my property. If I exceed the capacity, I could upgrade or add another facility and move some animals.

A timelapse for placeables a subsequent upgrades would be nice as well...instead of buying them and having then appear, they may take days, weeks, or months to complete.. These could follow a similar path as crop growth. This is not a new concept for gaming. Various SIM type games already use this format. This feature would be more or less icing on the cake.

Waiting for a building to construct is fine if it isn't too long. A day or two like a crop on normal, would be fine. Weeks or months? Not unless it's an option I can turn off :)

I would also like to be able to make dirt roads, maybe an actual road grader or similar in game, would be amazing. This is console perspective here so I'm stuck using a plow and cultivator to approximate a dirt road (looks alright in forest terrain, not so much in the open). I've seen the roller that turns the ground to almost anything that's available for PC. Something like that as an in game would be perfect.
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Willow will
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Re: FS19 speculation

Post by Willow will » Sat Jul 14, 2018 1:48 am

Just my opinion now ! If we are getting horses in the game , with that you could have a ranch , would be cool herding the cattle up with horses

GIJoe597
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Re: FS19 speculation

Post by GIJoe597 » Sat Jul 14, 2018 7:32 am

Adding new equipment is well and good, however what keeps many of us playing is multiplayer. I would like to see vast improvements on that front. Separate banks, ability to keep individual accounts for purchases/selling, etc. Improvements to multiplayer which would mean not having to use X number of mods to have a decent game would be ideal.
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BigC92
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Re: FS19 speculation

Post by BigC92 » Sat Jul 14, 2018 8:23 am

How would your friends drive a vehicle that you have that they dont?

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Guil
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Re: FS19 speculation

Post by Guil » Sat Jul 14, 2018 11:37 am

They wouldn't

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DeereJason
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Re: FS19 speculation

Post by DeereJason » Sat Jul 14, 2018 12:52 pm

Old-an-Slow wrote:
Fri Jul 13, 2018 8:20 pm

Waiting for a building to construct is fine if it isn't too long. A day or two like a crop on normal, would be fine. Weeks or months? Not unless it's an option I can turn off :)
This was coming from a perspective on playing with the seasons mod. Depending on the type of building, the build time could vary.

Alagos
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Re: FS19 speculation

Post by Alagos » Sat Jul 14, 2018 3:58 pm

Lis's feature:
Image

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TacoFarmer
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Re: FS19 speculation

Post by TacoFarmer » Sat Jul 14, 2018 5:42 pm

Alagos wrote:
Sat Jul 14, 2018 3:58 pm
Lis's feature:
Image
Is this a PC only thing?
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Alagos
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Re: FS19 speculation

Post by Alagos » Sat Jul 14, 2018 5:44 pm

Lisertan didn't mention anything like that, so I'd say no. Since the standard game is the same for PC and console.

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TacoFarmer
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Re: FS19 speculation

Post by TacoFarmer » Sun Jul 15, 2018 12:14 am

I will be glad when they get back and tell us just how much building is happening.
Building a farm can be what we are doing now.
Im pretty sure its not.
But.
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