Lone oak update

Weasle
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Re: Lone oak update

Post by Weasle »

Yep.
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Greymantle1
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Re: Lone oak update

Post by Greymantle1 »

Maybe a stupid question but where do you get gas on the map? I see the gas tanks on the farms but they are empty and I can't find a gas station.
Weasle
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Re: Lone oak update

Post by Weasle »

There is a gas tank at each farm that is a refill point.
Aholz89
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Re: Lone oak update

Post by Aholz89 »

Greymantle1 wrote: Sun Aug 26, 2018 5:55 am Maybe a stupid question but where do you get gas on the map? I see the gas tanks on the farms but they are empty and I can't find a gas station.
Image

On the main farm it is inside the red shed just by the silo/workshop garage.
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Weasle
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Re: Lone oak update

Post by Weasle »

Is that a T9 New Holland?

You know that tractor is weak as stuff. It is way under powered compared to the other tractors at that level.

Just surprised to see someone use it.
Aholz89
Posts: 341
Joined: Fri Jun 22, 2018 1:04 pm

Re: Lone oak update

Post by Aholz89 »

Weasle wrote: Sun Aug 26, 2018 9:57 am Is that a T9 New Holland?

You know that tractor is weak as stuff. It is way under powered compared to the other tractors at that level.

Just surprised to see someone use it.
Never really used it before, just like to try out different equipment. I like it *thumbsup*
Came here for information, stayed for the entertainment.
ekeenan
Posts: 267
Joined: Sun Aug 13, 2017 10:42 pm

Re: Lone oak update

Post by ekeenan »

x3SGTEx wrote: Sat Aug 25, 2018 6:35 pm A quick search didn't result in anything. Is there something up with field 30 on Lone oak? I tried two missions on that field and failed both times. Just had a sliver of the green circle left. After running like a mad man around the field I noticed a back section and and area where the dirt road next to the tree line is, is not registering.
I left a post concerning an issue with field 17 and of course there could be other fields with issues as well when running missions. Unfortunately its a little late for BulletBill to resubmit the map with fixes. I would suggest to make a backup of the map and load the map into the editor. Locate and highlight the root "fields" category. Then select "Scripts/FS17/Map/Set Field Sizes". This will recalculate all field sizes. Doing this fixed the mission issue I had with field 17 and will probably fix your issue as well.
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x3SGTEx
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Location: Kansas

Re: Lone oak update

Post by x3SGTEx »

ekeenan wrote: Sun Aug 26, 2018 8:24 pm
x3SGTEx wrote: Sat Aug 25, 2018 6:35 pm A quick search didn't result in anything. Is there something up with field 30 on Lone oak? I tried two missions on that field and failed both times. Just had a sliver of the green circle left. After running like a mad man around the field I noticed a back section and and area where the dirt road next to the tree line is, is not registering.
I left a post concerning an issue with field 17 and of course there could be other fields with issues as well when running missions. Unfortunately its a little late for BulletBill to resubmit the map with fixes. I would suggest to make a backup of the map and load the map into the editor. Locate and highlight the root "fields" category. Then select "Scripts/FS17/Map/Set Field Sizes". This will recalculate all field sizes. Doing this fixed the mission issue I had with field 17 and will probably fix your issue as well.
Being on console, may turn out to be a bit of a challenge to do that :lol:

Thanks for that bit of info tho. I'll just work around it.
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Re: Lone oak update

Post by BulletBill »

When "ekeenan" found the mission time issue with field 17 I went back through all the fields to double check there area size values were correct. Only field 17 was incorrect. Field 30 is accurate. I've done 10 separate missions on that field and all had more than enough time to finish them. Sorry I can not be more help. The only other thing I can think off is are you using mod machinery in those missions? Some mods that have been offered on the mission are completely wrong for the field size. One of the best ones I've seen so far is where it asks you to harvest a field with just a combine header, no combine at all.
Tyler62990
Posts: 51
Joined: Tue May 02, 2017 4:36 pm
Location: Wilkes-Barre, PA

Re: Lone oak update

Post by Tyler62990 »

I just have to say, this is the best map I've played to date. Everything is just spot on for an American farm, and playing with seasons just takes it to the next level. Nothing is better than going to the bed, sleeping (skipping) through the night, then going to the kitchen to grab a cup of coffee off the counter before a long day of fieldwork. The frame rate, detail, realistic traffic speed, versatility, just everything on this map is wonderful and immersive. The fact that it closely resembles just about any farm around me in Pennsylvania is also a huge plus. I for one can't wait to see what you have up your sleeve for 19 Mr. Bullet. Thank you for an amazing map!
averydan
Posts: 156
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Re: Lone oak update

Post by averydan »

Tyler62990 wrote: Mon Aug 27, 2018 8:28 am I just have to say, this is the best map I've played to date. Everything is just spot on for an American farm, and playing with seasons just takes it to the next level. Nothing is better than going to the bed, sleeping (skipping) through the night, then going to the kitchen to grab a cup of coffee off the counter before a long day of fieldwork. The frame rate, detail, realistic traffic speed, versatility, just everything on this map is wonderful and immersive. The fact that it closely resembles just about any farm around me in Pennsylvania is also a huge plus. I for one can't wait to see what you have up your sleeve for 19 Mr. Bullet. Thank you for an amazing map!
Perfectly said!!
If it ain't red
leave it in the shed
TallPaul003
Posts: 193
Joined: Wed May 30, 2018 4:11 pm

Re: Lone oak update

Post by TallPaul003 »

Tyler62990 wrote: Mon Aug 27, 2018 8:28 am I just have to say, this is the best map I've played to date. Everything is just spot on for an American farm, and playing with seasons just takes it to the next level. Nothing is better than going to the bed, sleeping (skipping) through the night, then going to the kitchen to grab a cup of coffee off the counter before a long day of fieldwork. The frame rate, detail, realistic traffic speed, versatility, just everything on this map is wonderful and immersive. The fact that it closely resembles just about any farm around me in Pennsylvania is also a huge plus. I for one can't wait to see what you have up your sleeve for 19 Mr. Bullet. Thank you for an amazing map!
Hope you've rated as such on modhub!
FS17 on XBone
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Greymantle1
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Re: Lone oak update

Post by Greymantle1 »

Wanted to say the long distance viewing on this map is amazing. I don't feel like I'm in a box as with a lot of maps with the wall of trees etc. Great job!
Patrick73
Posts: 2014
Joined: Fri Oct 21, 2016 9:17 am

Re: Lone oak update

Post by Patrick73 »

Couple of questions...I’ve only just got cows on this map,so where does the manure spawn and has any one got any tips for mucking out as it’s a small tight cowshed
TallPaul003
Posts: 193
Joined: Wed May 30, 2018 4:11 pm

Re: Lone oak update

Post by TallPaul003 »

Feels like this question was made for me! Got 153 cows on lone Oak.
Manure spawns in the feeding shed, set up the small lizard conveyor in the middle and connect it to the larger grimme and elevate it out the small door as high as you can (takes a bit of trial and error to get it right). Then just roll up a trailer outside and leave it there until full. I sell manure and use the slurry / digestate as fert

PS another helpful tip, ignore the outside grass feed and just dump it in the shed with the tmr.

How that helps
FS17 on XBone
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