Thinking outloud (again) - map size idea

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redglasses
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Re: Thinking outloud (again) - map size idea

Post by redglasses »

^^exactly, do you make a long trek to get the best price or stay close and sacrifice some profit. It’s about these important choices.
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muzickmage
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Re: Thinking outloud (again) - map size idea

Post by muzickmage »

I think the idea would be great as well to help keep each map from being bogged down with addons. A heavily modded 2x can be worse than trying to use a lightly modded 4x. I mention this because with the new "placeable" system it opens the door for Giants to start selling placeable DLC's. If they do that, then that little 2x map is going to start feeling a lot smaller.

Add to that the modding community and whatever they create... ie; buildings, factories, etc. and wow.... we may be really looking for more space soon.

If we're not going to get a bigger map, well..... then what?
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ltl.vamp
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Re: Thinking outloud (again) - map size idea

Post by ltl.vamp »

One size: The whole earth, but shrunk.
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fenixguy
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Re: Thinking outloud (again) - map size idea

Post by fenixguy »

^^Love it^^ We'll call it Kerbal Farm Program. Heck, you have to send up your own satellites to use GPS. :lol:
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nasenber
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Re: Thinking outloud (again) - map size idea

Post by nasenber »

With all the Placeables, you could Turn your farm and all the fields into a City. Buildings everywhere, no animals any more (but dogs) and no need for a tractor. This Would still be Called farming Simulator, lol.
And every PC Or console Would struggle to handle that, on a 4x Or 16x map even more.
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redglasses
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Re: Thinking outloud (again) - map size idea

Post by redglasses »

Placeable dlc’s would be really cool, giants dlc’s are always on point
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