Shamrock valley

SEANMG42
Posts: 101
Joined: Fri Apr 24, 2015 1:17 pm

Re: Shamrock valley

Post by SEANMG42 » Mon Oct 01, 2018 11:32 pm

I updated shamrock valley on mod hub now it will not load up is anyone else having this problem or is it just me.

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this_is_gav
Posts: 295
Joined: Wed Sep 20, 2017 11:36 pm
Location: Northumberland, UK

Re: Shamrock valley

Post by this_is_gav » Tue Oct 02, 2018 9:17 am

There is no update yet.

The update appears if you edit a mod, so if the 'hash' of the file is different to the one on GIANTS servers it treats it as an update. What's actually happened is you've overwritten your edited map (presumably with the placeables fix) with the original v1.0.0.0 version of the map.

oxygendavid
Posts: 22
Joined: Fri Dec 09, 2016 3:54 pm

Re: Shamrock valley

Post by oxygendavid » Tue Oct 02, 2018 2:50 pm

Hiya guys

Just a quick update...pc version of shamrock valley V2 is pending with giants along with the console version. so we just have to be patient and see if giants test these before fs19 comes out.

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RODHA
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Joined: Wed Dec 28, 2016 12:41 pm

Re: Shamrock valley

Post by RODHA » Tue Oct 02, 2018 3:41 pm

I can bet a considerable amount of money that they will :biggrin2:
So, I guess the real question is when not if.
I'm quite excited to play on another amazing map after Oakfield and Lone Oak.
I hope all goes well :hi:
PS4 / FS17

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BearClaw
Posts: 115
Joined: Tue Aug 08, 2017 6:19 pm

Re: Shamrock valley

Post by BearClaw » Tue Oct 02, 2018 5:47 pm

oxygendavid wrote:
Tue Oct 02, 2018 2:50 pm
Hiya guys

Just a quick update...pc version of shamrock valley V2 is pending with giants along with the console version. so we just have to be patient and see if giants test these before fs19 comes out.
Oh, great ! I cant wait to start it all over on that map! Thanx for the great work and your time oxygene
I love the smell of farming better than the profit

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Miketeg
Posts: 99
Joined: Tue Nov 01, 2016 1:06 pm

Re: Shamrock valley

Post by Miketeg » Tue Oct 02, 2018 7:00 pm

Thanks @oxygendavid

Any release note (Changelog)?

Just to see if I want to restart a game, since I'm at ~60 hours on it already.

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DigitalFarmer
Posts: 4
Joined: Fri Jul 20, 2018 6:07 pm

Re: Shamrock valley

Post by DigitalFarmer » Tue Oct 02, 2018 11:55 pm

Thanks oxygendavid can't wait to move to Shamrock valley.
(PS4)U.S., Kentucky
300 hours on Lone Oak Farm By BulletBill, 200 Cows, 180 Hogs, 180 Sheep
Thanks to all the mod-Artists, you really make the game

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BulletBill
Posts: 501
Joined: Tue Jan 27, 2015 3:08 pm
Location: United Kingdom

Re: Shamrock valley

Post by BulletBill » Wed Oct 03, 2018 9:56 am

Miketeg wrote:
Tue Oct 02, 2018 7:00 pm
Thanks @oxygendavid

Any release note (Changelog)?

Just to see if I want to restart a game, since I'm at ~60 hours on it already.
You won't need to restart your savegame if you don't wish to.

oxygendavid
Posts: 22
Joined: Fri Dec 09, 2016 3:54 pm

Re: Shamrock valley

Post by oxygendavid » Wed Oct 03, 2018 1:09 pm

Here is the changelog

V1.1 fixes

1. Seasons and placeables issue.

2. Main bridge now has reflections on so can be seen in the water below.

3. I have slowed traffic down a bit to help stop collisions at junctions.

4. I have expanded the trigger at the shop outside the front door so bigger equipment can be returned easier.

5. Snowmask fixed in workshop at the main farm

No new save game will be required.

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Miketeg
Posts: 99
Joined: Tue Nov 01, 2016 1:06 pm

Re: Shamrock valley

Post by Miketeg » Wed Oct 03, 2018 2:05 pm

This.
Is.
Awesome :D

Thanks for all your work !

Dribbly Midget
Posts: 243
Joined: Sat Dec 23, 2017 7:09 pm

Re: Shamrock valley

Post by Dribbly Midget » Tue Oct 09, 2018 11:28 am

Loving the map!

Is anyone aware as to whether it is hose system enabled? That is, if I can, for example, refill the slurry pits?
James G
Xbox One / PC / Discord : Derplodactyl
Admin for FSClub

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RODHA
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Joined: Wed Dec 28, 2016 12:41 pm

Re: Shamrock valley

Post by RODHA » Tue Oct 09, 2018 12:33 pm

It is still not out for consoles yet right? We seem to get new mods atm but I can't see Shamrock. Sometimes website and in-game modhub doesn't sync.
PS4 / FS17

BreadedVirus
Posts: 617
Joined: Sun Nov 27, 2016 6:10 am
Location: here, there everywhere

Re: Shamrock valley

Post by BreadedVirus » Wed Oct 10, 2018 4:00 am

monstergazza2015 wrote:
Wed Sep 26, 2018 6:54 am
WHY AINT IT ON PS4 YET LIKE COME ON GIANTS FIX THE ISSUE YET NO UPDATES WHAT A LOAD OF BS :?:
*thumbsdown*
MasterBox Lite 5 ATX Case, Asus - PRIME B250M-A Micro ATX LGA1151 Motherboard, i7700k ,MSI - Radeon RX 580 8GB ARMOR MK2 OC , 16GB DDR4 RAM, CRYORIG - M9i 48.4 CFM CPU Cooler, 3 Cool Master Jetflo case fans, 1TB HDD, Win 10, T150, T3PA Pro Pedal set, TH8A Shifter and a PS4
the big print giveth the small print taketh

livesea72
Posts: 389
Joined: Tue Jan 10, 2017 9:22 am

Re: Shamrock valley

Post by livesea72 » Wed Oct 10, 2018 8:33 am

RODHA wrote:
Tue Oct 09, 2018 12:33 pm
It is still not out for consoles yet right? We seem to get new mods atm but I can't see Shamrock. Sometimes website and in-game modhub doesn't sync.
I agree sometimes I have to go in game to see if there are new mods as the modhub isn't always accurate.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro/FS19 ps4pro

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