Green houses 2019

thumbwiz
Posts: 337
Joined: Sun Jun 14, 2015 5:14 pm

Green houses 2019

Post by thumbwiz » Fri Oct 19, 2018 11:54 pm

I was wondering if there was any mention of green house changes for 19.
It'd be nice to have them generate skids outside like the sheep do. Fluctuating prices for produce would also be a nice add. These things may be available as a mod, but I mainly play on console.

I did a search but couldn't find anything. If anyone is aware of a link or something that would be great.
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Ontario, Canada

scott63
Posts: 56
Joined: Mon Oct 01, 2018 6:09 am

Re: Green houses 2019

Post by scott63 » Sat Oct 20, 2018 1:14 am

thumbwiz wrote:
Fri Oct 19, 2018 11:54 pm
I was wondering if there was any mention of green house changes for 19.
It'd be nice to have them generate skids outside like the sheep do. Fluctuating prices for produce would also be a nice add. These things may be available as a mod, but I mainly play on console.

I did a search but couldn't find anything. If anyone is aware of a link or something that would be great.
I'd guess if nothing was mentioned, nothing was done. To be honest, the whole thing sounds more cosmetic (at best, or niche at worst) than anything (ie, it will be a nuisance to most players, and only a cosmetic benefit to others). It's not an easy thing to make optional.

thumbwiz
Posts: 337
Joined: Sun Jun 14, 2015 5:14 pm

Re: Green houses 2019

Post by thumbwiz » Sat Oct 20, 2018 1:22 pm

I'm not sure I understand your response. I was asking if anything was mentioned that I might have missed.
I don't see how having additional responsibilities such as transporting produce to sell points would be cosmetic.
I also don't see how it could be a nuisance, since it is already optional. If you don't want to work greenhouses, don't buy them.

Again, is anyone aware of any mention of new greenhouse functionality for 19?
X1 / PC gaming
Ontario, Canada

Gimli54
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Joined: Mon Feb 05, 2018 5:51 am

Re: Green houses 2019

Post by Gimli54 » Sat Oct 20, 2018 10:35 pm

I haven’t seen anything they would’ve changed from 17 I will admit though that I never have used the greenhouses aside from putting one down once to see how it all worked but again haven’t seen anything to indicate they’ve changed greenhouses

Tyler62990
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Joined: Tue May 02, 2017 4:36 pm
Location: Wilkes-Barre, PA

Re: Green houses 2019

Post by Tyler62990 » Sat Oct 20, 2018 10:51 pm

That's one I haven't thought of, but now have my fingers crossed for. I think having to move pallets of vegetables, fruits, or flowers to something like a roadside farmers market sell point would be really cool, especially if seasons is ever implemented to break up some of your down time while the crops grow. I've also been hoping for orchards for that reason, but that wish may have to wait until FS21 lol.

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Sandhill
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Joined: Mon Sep 10, 2018 5:35 am

Re: Green houses 2019

Post by Sandhill » Sun Oct 21, 2018 9:02 am

They're certainly money machines in 17, and maybe at least ought to be nerfed, so adding some tasks to greenhouse ownership would probably be a good idea. Having cows without greenhouses is like having cows and not feeding power food.

BigC92
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Joined: Tue Mar 17, 2015 5:25 pm

Re: Green houses 2019

Post by BigC92 » Sun Oct 21, 2018 9:15 am

Yes, it would be cool if it spawned out like sheep wool pallets do, load them up on the truck, haul em off to the market.

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Krd1749
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Re: Green houses 2019

Post by Krd1749 » Sun Oct 21, 2018 1:17 pm

I was hoping for this too, but it seems unlikely at this point.

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