How to develop Farming Simulation

Frick
Posts: 86
Joined: Sat Jul 28, 2018 8:42 am

Re: How to develop Farming Simulation

Post by Frick » Thu Nov 01, 2018 9:55 am

I know I was a bit to hasty with horses :-)
Now I play Altenstein, hard mode, seasons with North Sweden climate and the oldest equipment I can find that works on the map.
Challenging? Well not as much as I want and the lack of mods to make it really realistic and interesting makes it a bit to easy.
Yes I know it is also fun to play the biggest US maps with the latest and biggest equipment, but that what makes this game so interesting. That we can choose the level we want to play.
I am sure Giant will develop this game further.

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fenixguy
Posts: 2651
Joined: Tue Oct 25, 2016 3:48 pm
Location: NC Mountains

Re: How to develop Farming Simulation

Post by fenixguy » Thu Nov 01, 2018 1:33 pm

Sandhill wrote:
Thu Nov 01, 2018 2:50 am
I don't see how you could simulate horse farming
Why not though? There have already been mods that allow you to pull wagons and ride horses. Doesn't seem like too much of a stretch. It would be a fun DLC for some people.

Again, I don't think that's the direction Giants is wanting to go right now.
Currently colonizing the Kerbol system.

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