Giants surprise

Preble 818
Posts: 1426
Joined: Mon Dec 10, 2012 2:57 pm

Re: Giants surprise

Post by Preble 818 »

ltl.vamp wrote: Wed Nov 07, 2018 12:39 pm
don_apple wrote: Tue Nov 06, 2018 8:43 pm This won’t change. Stegei, the lead developer of the game has actually confirmed that the console version of FS19 will have the same limitations as FS17: viewtopic.php?f=893&t=129459&p=1024247#p1024247
Sounds so negative ... "The same limitations" ... but the mods will have less save space requiremend. At the end, they find an amazing solution to get more mods and maps into the limitaded space. THIS IS AMAZING!
I like your style. Starting out in fs17 it seemed like the mods were slow and coming for a while but if you hop on now look at what we have and look back at where we started it's pretty incredible it's definitely something to be happy about. I'm already excited about fs19 and can't wait to see what's in store for us
Playing on PS5 in Ohio, USA.
somethingonmyshoe2
Posts: 353
Joined: Fri Aug 28, 2015 5:10 pm

Re: Giants surprise

Post by somethingonmyshoe2 »

hi there

as a ps4 player, its a amazing solution to a problem of space for a console player.
my new map runs 90% on in game textures. so my map Tombstone (611mb working on fs17) if im looking at it right the fs19 Tombstone may sit at a easy 200mb

just AMAZING work on fs19
User avatar
redglasses
Posts: 5909
Joined: Fri Jan 27, 2017 7:01 pm
Location: Farming land, Canada

Re: Giants surprise

Post by redglasses »

^^Thats pretty cool
Playing Lincoln Creek on PC
Upload your screenshots here: IMG server
My Discord
Remember there is no need to spread your manure around the forums :wink3:
Jack of all trades, master of the skid steer
Post Reply