[FS17] Feedback
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- Posts: 4
- Joined: Tue Apr 18, 2017 12:23 pm
Re: [FS17] Feedback
There are so many things to update, like the mirrors that are broken. In 2017, it s so bad that i can t get some true to life mirrors, from a game that i paid 60$ at release. How am i suppose to do my job well in the field if i constantly need to look behind always, because the mirrors only reflect my vehicle...
Re: [FS17] Feedback
I wouldnt say the mirrors are bad just okish. What tractor are you using?
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- Posts: 4
- Joined: Tue Apr 18, 2017 12:23 pm
Re: [FS17] Feedback
On PS4 the mirrors are very bad. I have a Deutz-Fahr Series 9 with a fov of 65. I thing Giants should take another look at this problem and they should implement adjustable mirrors feature. Apart from that, great game, hats off
Re: [FS17] Feedback
It would be great if there was categories in the mod list at savegame launch. It would be far easier to search a mod to check / uncheck
And if all the other maps could automatically be unchecked at new game creation, it would save a lot of errors I think
And if all the other maps could automatically be unchecked at new game creation, it would save a lot of errors I think
Re: [FS17] Feedback
I would suggest in the next game update to put the information of great demand, the time remaining to finish it.
Playing PS5 in Brazil, FS13, FS15, FS17, FS19, FS 22,
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- Posts: 5
- Joined: Fri May 12, 2017 7:01 am
Re: [FS17] Feedback
The trees on Westbridge Hills are glitching out when cutting them making it too get rid of them. Any fixes for this would be good.
Re: [FS17] Feedback
This has already been reported and acknowledged by the developers: viewtopic.php?f=936&t=111137Cassin wrote:And if all the other maps could automatically be unchecked at new game creation, it would save a lot of errors I think
Since Westbridge Hills is now a mod map, please report such issues in the ModHub Mod Bug-Reports area: viewforum.php?f=940Farmer Richie wrote:
The trees on Westbridge Hills are glitching out when cutting them making it too get rid of them. Any fixes for this would be good.
To report bugs of the game or any ModHub mods, please use the procedure described in the following post: viewtopic.php?f=936&t=110383
Gruß/Regards,
don_apple
Apple iMac 27" (2017), Quad-Core i7 4.2 GHz, 48GB, AMD Radeon R580 8GB
Bitte benutzt das öffentliche Forum für Supportfragen und nicht PN/Please use the public forum for support questions and not PM
FS22 Bugtracker log.txt Image Server Forenregeln Board rules
don_apple
Apple iMac 27" (2017), Quad-Core i7 4.2 GHz, 48GB, AMD Radeon R580 8GB
Bitte benutzt das öffentliche Forum für Supportfragen und nicht PN/Please use the public forum for support questions and not PM
FS22 Bugtracker log.txt Image Server Forenregeln Board rules
Re: [FS17] Feedback
Great stuff... Won't bother to write on this thread again as my feedback is being removed to unspecified reason. Fought that this was feedback thread, oh well... Pointless
PlayStation 5 FS22
Game Tag: Colin_TJ
Game Tag: Colin_TJ
Re: [FS17] Feedback
When you post the same thing multiple times expect one of the posts to be deleted.
Re: [FS17] Feedback
I did write my feedback about Westbridge Hills once and it had been removed. So I did it on other thread titled Westbridge Hills, but due the fact that map was made apparently by Giants I can't be certain if this thread (Westbridge Hills) is only general discussion by fans or staff collecting feedback from it about the map.. Nevermind...
Last edited by Colin_TJ on Fri May 12, 2017 4:50 pm, edited 1 time in total.
PlayStation 5 FS22
Game Tag: Colin_TJ
Game Tag: Colin_TJ
Re: [FS17] Feedback
My apologies Colin. I must have read the post a second time and thought it was a duplicate post. I'm awful tired today.
- Frantic Farmer
- Posts: 438
- Joined: Sat Nov 12, 2016 11:49 am
- Location: Leeds
Re: [FS17] Feedback
The front wheels on the New Holland T8 or T7 i can't remember dont look like they aren't moving in 3 person camera.
PS4/ Thornton/ American outback : UK Player
Re: [FS17] Feedback
We need chalk.
We must be able to stabilize the acidity in the ground after all the manure.
I was thinking for a factory where we can by chalk and than spread it with the solid fertilizer spreaders.
It can be built in the game the same as the periodic ploughing. After a stage of 3 crop rotations we should spread chalk.
Just an idea because I also have to do it in real life.
We must be able to stabilize the acidity in the ground after all the manure.
I was thinking for a factory where we can by chalk and than spread it with the solid fertilizer spreaders.
It can be built in the game the same as the periodic ploughing. After a stage of 3 crop rotations we should spread chalk.
Just an idea because I also have to do it in real life.
I'm living for my farm, I'm farming for life!