Xtrememaster wrote:I see in the trailer no 1 that the field texture of cultivating is changed to a better looking one.. Please also change the others ( plowing ect.)
Iam also missing an animation for the baler pick-up and other pick ups.. Can these animations also be added?
The bale trailer (with automatic pick-up also missing an animation) can this be added?
In FS15 it wasnt possible to move fermented silage from BGA to other `empty` BGA (you could scoop it in a trailer) and move it around every where.. But it wasnt possible to dump it in a `empty` BGA (can this be added)
there is a problem with moving silage IRL to other pits
silage in pits lasts because it is highly compressed and has a low PH and even if uncovered the bulk of it remains oxygen deprived in the low PH state because it isn't disturbed, if you were to move it into an adjoining pit the decaying process would start because a bulk of it would be exposed to oxygen etc during the move to another pit, and as it no longer compressed and because oxygen will have kick-started the aerobic digestion and raising of the PH it would be worth a lot less nutritionally and have little value after a relatively short period of time, given it would then be doing in the pit what it should be doing in the BGA although in the opposite form (Aerobic digestion [with oxygen] in the pit vs anaerobic digestion [without oxygen] in the BGA plant).
[although silage is made by employing anaerobic digestion, the PH drop is what stops the fermenting process in the pit initially, which is where anaerobic digestion in a BGA plant differs as a more neutral PH is maintained - while aerobic digestion would pose risk with flammable gasses in a closed system due to oxygen and flammable gas mix]
it would make more sense to have a couple of classes of "silage"
virgin silage, has never been removed from a pit and remains so until the point it is first tipped out of the loader bucket, it is also has the highest density of all silages, if it is tipped into the BGA it remains as virgin silage and consumed as normal, if it is tipped into a trailer or mixer wagon it becomes "feed silage" which logically remains as feed silage if tipped into a animal feed trough or other feeding receptacle, it also has a lower density meaning you require more volume to store it in, on the other hand if any of the aforementioned silage gets tipped into another pit it becomes decaying silage, which has a short finite lifetime at maximum value and volume before which decay starts which shrinks both volume and value/m3, until ultimately at the point it has fully decayed it becomes compost, which only has value as fertiliser spread with a manure spreader or sold at the garden centre for a relatively low price/tonne or per 1m3.
it would be logical given different classes of silage to have different density e.g.
virgin silage: volume x1, value x1 per 1m3
feed silage: volume x1.5, value x0.5 per 1m3 (feed silage in trailers etc automatically becomes decaying silage after 12h subject to the >12h decay beneath)
decaying silage: volume x1.5, value x0.5 per 1m3 for the first 12h, after >12h to <48h decay happens with volume shrinking slowly down to volume x0.5 and the value =0 @ BGA and becomes compost
having something like the above would allow tipping of silage into other pits (or other forms of green waist if only doing it for the purpose of compost), but with some logical penalty's/advantage to doing so, it mirrors some aspects of IRL problems with moving silage, it provides another method besides cows for production of organic spreadable solid fertiliser akin to manure, it could be sold at the garden centre, and give more use for the BGA and silage in general besides the large amounts of cash the BGA brings if you are more looking for an alternative to having cows for something akin to manure.