[FS17] Feedback
Re: [FS17] Feedback
That was a thing in fs15, with soilmod. It would let you know the pH and nutrient status of your fields, so you could apply the appropriate correction. I think, there's N, PK, NPK, herbicide, lime and water that can be applied. There's probably more, I just remember that it got pretty in-depth and seemed too little like a game to me, so I gave it a miss.
I did hear tell that if you got everything right, you could get amazing yields.
I'm not sure how much of this will make it into the seasons mod, that's shaping up to be a real game changer
I did hear tell that if you got everything right, you could get amazing yields.
I'm not sure how much of this will make it into the seasons mod, that's shaping up to be a real game changer
Farming Kandelin and Pellworm on pc
Re: [FS17] Feedback
Not lime then?BigYveske wrote:We need chalk.
We must be able to stabilize the acidity in the ground after all the manure.
I was thinking for a factory where we can by chalk and than spread it with the solid fertilizer spreaders.
It can be built in the game the same as the periodic ploughing. After a stage of 3 crop rotations we should spread chalk.
Just an idea because I also have to do it in real life.
Re: [FS17] Feedback
Well i just translated lime to my language and it means lemons but then I came at limestone and the translation of limestone is actually what I'm trying to say when speaking about chalk.eric21 wrote:Not lime then?BigYveske wrote:We need chalk.
We must be able to stabilize the acidity in the ground after all the manure.
I was thinking for a factory where we can by chalk and than spread it with the solid fertilizer spreaders.
It can be built in the game the same as the periodic ploughing. After a stage of 3 crop rotations we should spread chalk.
Just an idea because I also have to do it in real life.
So yes I think it should be a standard game fase to be able to use lime in the game to keep the acidity of the ground on point. If you know what I mean now
I'm living for my farm, I'm farming for life!
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Re: [FS17] Feedback
I would like to see a few more crops such as fescue and ryegrass. We have the combines and the planters. The only thing we don't have yet is a pickup header. We would also need a swather to cut the grass and place into a nice row.
Rocking the XBone in Western Oregon
Re: [FS17] Feedback
Self propelled windrower?
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- Joined: Thu Oct 27, 2016 9:42 pm
Re: [FS17] Feedback
Eric21, yes. Here in Western Oregon, we grow 90% of the world's grass seed. Self propelled windrowers are essential.
Rocking the XBone in Western Oregon
Re: [FS17] Feedback
I would like to give 2 suggestions for the next update:
-double tire power of all NH tractors and harvesters
-the remaining time of great offer
-double tire power of all NH tractors and harvesters
-the remaining time of great offer
Playing PS5 in Brazil, FS13, FS15, FS17, FS19, FS 22,
Re: [FS17] Feedback
Try to make 3x3 or 4x4 maps working on consoles. That would be awesome...
PlayStation 5 FS22
Game Tag: Colin_TJ
Game Tag: Colin_TJ
Re: [FS17] Feedback
Not every IH tractors have a duel wheel optionRFERIGOLO wrote:I would like to give 2 suggestions for the next update:
-double tire power of all NH tractors and harvesters
-the remaining time of great offer
Re: [FS17] Feedback
One of the testers is looking forna fix, cant promise anythinfColin_TJ wrote:Try to make 3x3 or 4x4 maps working on consoles. That would be awesome...
- LukeSpidey
- Posts: 97
- Joined: Mon Apr 10, 2017 7:52 am
Re: [FS17] Feedback
Is it me or you also have problem with seeing the borders of fertilised ground in the second and third stage of grow. With no GPS, which I'm not a big fan of, it is really difficult to track the area of fertilised ground without constantly looking at the map.
In real life there are usually tracks on fields with, let's say, second and third stage of grow left by tractors. I really hope that Giants will implement that feature in the next game. It will definitely make thinks easier.
In real life there are usually tracks on fields with, let's say, second and third stage of grow left by tractors. I really hope that Giants will implement that feature in the next game. It will definitely make thinks easier.
Re: [FS17] Feedback
Download crop destruction and use normal wheels on any tractor to create team lines.
- LukeSpidey
- Posts: 97
- Joined: Mon Apr 10, 2017 7:52 am
Re: [FS17] Feedback
OK, it sounds like a solution but there's one problem. Destruction works on second and third stage where, like I said, you already cannot see exactly the lines on fertilised area.
I meant something that will mark the ground from the first stage.
I meant something that will mark the ground from the first stage.
Re: [FS17] Feedback
It depends on the crop, iv seen tram lines just after the field has been seededLukeSpidey wrote:Is it me or you also have problem with seeing the borders of fertilised ground in the second and third stage of grow. With no GPS, which I'm not a big fan of, it is really difficult to track the area of fertilised ground without constantly looking at the map.
In real life there are usually tracks on fields with, let's say, second and third stage of grow left by tractors. I really hope that Giants will implement that feature in the next game. It will definitely make thinks easier.
Re: [FS17] Feedback
Use the pro,seed mod to place tram lines when your seeding. This way you can follow them when you fertilize. The lines will not disappear but you wil have "correct" lines to follow
In real life the lines don't disappear in the crobs I know. Expect with sugar beats there the lines will disappear because the the crob grows above the lines
In real life the lines don't disappear in the crobs I know. Expect with sugar beats there the lines will disappear because the the crob grows above the lines
I'm living for my farm, I'm farming for life!