[FS17] Feedback

bigskinner
Posts: 12
Joined: Fri Jun 22, 2018 7:07 am

Re: [FS17] Feedback

Post by bigskinner » Wed Jun 27, 2018 1:52 pm

b101uk wrote:
Fri Jul 29, 2016 7:04 am
:search:
It is a moving violation contra Washington State Law (code RCW 46.61.200) to fail to bring a vehicle to a complete stop at stop signs at road intersections, as shown between 3:07-3:10 in your Farming Simulator 17 – Gameplay #1 : From Seeds to Harvest video. :chinese:


anyway that got me thinking :hmm:, how about some very basic traffic laws with small fines that penalise the driver when driving on public roads? e.g.
speeding.
not stopping at stop signs.
not obeying traffic lights at road junctions.
not stopping at rail crossings when required. (I did spy the rail crossing in the video just before the truck ran the stop sign)
persistently driving on the wrong side of the road.
failing to use indicators when turning at road junctions.
failing to use vehicle lights at night.
crashes into other road vehicles.
YEAAAAAAAAA , and a cop car coming outa the bush with lights flashing , and a real cop car chase when the bugger don't pull over and stop , thad be great ,

tenminlate
Posts: 4
Joined: Tue Nov 04, 2014 4:43 am

Re: [FS17] Feedback

Post by tenminlate » Sat Jul 21, 2018 8:20 pm

HI NEW TO THE FORUM, I AM LOOKING TO SEE IT FS19 WILL BE VR OR ARE THEY WORKING ON IT.

THANKS

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W1der
Posts: 3063
Joined: Wed Jan 13, 2016 7:53 pm
Location: SWEDEN

Re: [FS17] Feedback

Post by W1der » Sat Jul 21, 2018 8:40 pm

tenminlate wrote:
Sat Jul 21, 2018 8:20 pm
HI NEW TO THE FORUM, I AM LOOKING TO SEE IT FS19 WILL BE VR OR ARE THEY WORKING ON IT.

THANKS
Welcome to the forum ...

Probably not for FS19 ... but I read somewhere that they might implement it in the future (when more end users have the possibility to use it).
[Win10] Intel i7-6700K 4.0GHz / GTX1070 Dual OC 8GB GDDR5 / 32GB 2133MHz DDR4 SDRAM

tenminlate
Posts: 4
Joined: Tue Nov 04, 2014 4:43 am

Re: [FS17] Feedback

Post by tenminlate » Sun Jul 22, 2018 12:05 am

ok thanks for the info

TallPaul003
Posts: 193
Joined: Wed May 30, 2018 4:11 pm

Re: [FS17] Feedback

Post by TallPaul003 » Mon Jul 30, 2018 2:54 pm

bigskinner wrote:
Wed Jun 27, 2018 1:52 pm
b101uk wrote:
Fri Jul 29, 2016 7:04 am
:search:
It is a moving violation contra Washington State Law (code RCW 46.61.200) to fail to bring a vehicle to a complete stop at stop signs at road intersections, as shown between 3:07-3:10 in your Farming Simulator 17 – Gameplay #1 : From Seeds to Harvest video. :chinese:


anyway that got me thinking :hmm:, how about some very basic traffic laws with small fines that penalise the driver when driving on public roads? e.g.
speeding.
not stopping at stop signs.
not obeying traffic lights at road junctions.
not stopping at rail crossings when required. (I did spy the rail crossing in the video just before the truck ran the stop sign)
persistently driving on the wrong side of the road.
failing to use indicators when turning at road junctions.
failing to use vehicle lights at night.
crashes into other road vehicles.
YEAAAAAAAAA , and a cop car coming outa the bush with lights flashing , and a real cop car chase when the bugger don't pull over and stop , thad be great ,
reminded me of this hilarious video !!!
https://www.youtube.com/watch?v=30InBgGhiSo
FS17 on XBone

RabidDawg
Posts: 2
Joined: Sat Jul 14, 2018 11:57 pm

Re: [FS17] Feedback

Post by RabidDawg » Tue Jul 31, 2018 6:12 pm

TallPaul003 wrote:
Mon Jul 30, 2018 2:54 pm

reminded me of this hilarious video !!!
https://www.youtube.com/watch?v=30InBgGhiSo
"Why don't you come up here and get me?". Ol ' Steve was in trouble the moment he said that.

TallPaul003
Posts: 193
Joined: Wed May 30, 2018 4:11 pm

Re: [FS17] Feedback

Post by TallPaul003 » Tue Jul 31, 2018 6:30 pm

It was the "maybe I will, maybe I won't, maybe I will, maybe I won't" that brought me to tears!
FS17 on XBone

Plisko
Posts: 1
Joined: Mon Aug 13, 2018 4:09 am

Re: [FS17] Feedback

Post by Plisko » Mon Aug 13, 2018 4:26 am

I really enjoy the forestry but I also find it very frustrating. The only time I feel like rage quitting this game is when I am trying to load small logs into the wood chipper. The small wood always slips through the log grabbing equipment no matter how hard I grab them so it takes 10 tries to put a twig in a wood chipper with the arm. That makes it feel like I should do it by hand but the mechanics of picking up logs and putting them somewhere by hand is a cruel joke designed to destroy fun.

I have moved lots of logs in my lifetime and they never act like this. You have a keyboard movement system that jerks from stop to start and logs that are sensitive to sudden movement that go flying out of my hands. Apparently I am too weak to turn around with a log without it slipping out of my hand but I am also so strong that when it slips out of my hand it goes flying across the field... or under my tractor... or anywhere but where I want it to go... So then I need to cut twigs into 5 more pieces just to keep from going crazy.. and even those small pieces go flying way too easily. Why are FS17 farmers hands made of grease and jelly?? Who thought this would be a good feature? Just let me hold the tree parts without them flying around... the movement system is not graceful enough to do this slippery grip idea... especially when we can't even look where we are going half the time. If it is light enough for me to pick up just let me hold it... please... just ...let... me... hold... it..... this doesn't need to be so complicated and it's not fun at all. I almost wish I didn't have the option to even try because it always makes me mad. I don't like being this mad at a game that is supposed to be relaxing.

dhancock1254
Posts: 1
Joined: Wed Jun 15, 2016 10:52 pm

Re: [FS17] Feedback a mod theife

Post by dhancock1254 » Thu Sep 06, 2018 3:13 am

a guy by the name of chris goldsmith with diesel power modding had me send him 200.00 for him to buy a mod and build it for me 4 months later he finally sent it to me but its not useable he now is trying to sell it on patron

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fordj4116@gmail.com
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Joined: Fri Sep 07, 2018 10:18 pm
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Re: [FS17] Feedback

Post by fordj4116@gmail.com » Mon Sep 10, 2018 9:15 am

I bought it for a relaxing experience and to try something new.
Reviews on steam were really good and I had $50 to blow so decided to try it. It is actually fun!

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oolykee
Posts: 50
Joined: Mon May 21, 2018 7:21 am

Re: [FS17] Feedback

Post by oolykee » Wed Sep 12, 2018 8:05 am

fordj4116@gmail.com wrote:
Mon Sep 10, 2018 9:15 am
I bought it for a relaxing experience and to try something new.
Reviews on steam were really good and I had $50 to blow so decided to try it. It is actually fun!
You are so lucky!

You are only starting what will probably be one of your best gaming experiences in your life.

It changed my life, well gaming life at least.

Sooo relaxing. :)

Don't forget the most important thing. Have fun! :)
Check out our channel:
https://goo.gl/EUTkLW

New video every day.
Here is the newest one:
https://goo.gl/SrBkQ1

Check out our Facebook page:
https://www.facebook.com/Oolykee-Gaming ... 843882487/

BigC92
Posts: 4495
Joined: Tue Mar 17, 2015 5:25 pm

Re: [FS17] Feedback

Post by BigC92 » Wed Sep 12, 2018 8:09 am

Thats the thing about simulator games, play at your own pace, speed, and your way, no ones rushing you to get things.

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hugassi
Posts: 101
Joined: Wed May 31, 2017 3:42 pm

Re: [FS17] Feedback

Post by hugassi » Thu Sep 20, 2018 3:51 pm

well seen BigC92
PS4 / PC player from Portugal :gamer:

Installed maps:

OakField
Lone Oak
Horsh Agrovation
Spectacle Island
Baltic Sea
Oregon Springs
Fichtelberg
The West Coast
Estancia Lapacho (DLC)

channel:
https://www.twitch.tv/the72farmer/videos/all

games bought: :this:
PS3: FS15
PS4: FS17 (+DLC) / 19 (pre ordered)
PC: FS11 (+DLC) / 13 (Platinum) / 15 (Gold) / 17 (+DLC)
Android: FS14 (Free) / 16 / 18

BostonJohnny1226
Posts: 552
Joined: Sat Nov 08, 2014 2:50 am

Re: [FS17] Feedback

Post by BostonJohnny1226 » Fri Oct 12, 2018 2:05 am

There was a mod for FS15 where you got fined for running red lights and not stopping for stop signs

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