SYNC ISSUES ON MULTIPLAYER

astreyle
Posts: 2
Joined: Thu Nov 13, 2014 1:12 am

SYNC ISSUES ON MULTIPLAYER

Post by astreyle » Wed Jan 25, 2017 7:30 pm

My friend and I started a new multiplayer game. Worked great the first time we connected and we played for a couple of hours. Now when we try to get back into the game we run into issues. I can start the game and he can find it on the server and join. My game shows the syncing data line and then that goes away. His game just stays on the loading screen that says synchronizing data with other players... It never loads up for him. What can be causing this?

Laylanjessie
Posts: 2
Joined: Sun Apr 16, 2017 7:18 am

Re: SYNC ISSUES ON MULTIPLAYER

Post by Laylanjessie » Sat Jan 27, 2018 9:46 pm

I have the same issue with my husband and i... we will work on a map for hours... then we can't connect

markare
Posts: 1093
Joined: Thu Dec 22, 2016 3:10 pm
Location: Scotland
Contact:

Re: SYNC ISSUES ON MULTIPLAYER

Post by markare » Sat Jan 27, 2018 9:57 pm

The more work that's been done on a farm the longer the sync operation is. As the original game is the exact same layout for both people as its a new save. The map renders like a normal career game. As soon as one item is moved the connection needs to render everything in the exact same location. If someone tries to join your game as soon as the pop-up appears stop doing everything and let it go. It will sync up eventually. Also the connection of the host depends the speed of the bounce back to their game. If you have a slow or unsteady connection problems will occur. Even giants have stated that the best result for multiplayer is the person with the quickest and most stable connection should be host. Also change the number of available slots for players to how many you want to share your connection. Makes it stable aswell. Each person that connects will strangle your connection and this in turn causes lag for everyone connected except the host as it just plays like a normal game for the host. All they are doing is sharing their connection
:hi:
Scottish farming with all the n00bery
Xb1
Sometimes stream, depends how I feel
http://aatg.freeforums.net/ work in progress

MaxwellSteele
Posts: 1
Joined: Mon Mar 25, 2019 9:04 am

Re: SYNC ISSUES ON MULTIPLAYER

Post by MaxwellSteele » Mon Mar 25, 2019 9:09 am

Has there been any solution to this problem? I have this problem occurring often. One day a friend will be able to join with no issue, the next they can't and the "syncing data" screen remains on 100% and never allows them to join the game. Any solution would be greatly appreciated. Thanks, Maxwell.

Edit, this is regarding FS19 on Play Station 4.

TKirkman
Posts: 2
Joined: Tue Aug 15, 2017 2:51 am

Re: SYNC ISSUES ON MULTIPLAYER

Post by TKirkman » Tue May 14, 2019 6:01 pm

I see Giants is right on top of this issue with speedy and helpful replies as usual. And we wait . . . . . :confusednew:

Igor5000
Posts: 1
Joined: Tue Jun 04, 2019 7:11 pm

Re: SYNC ISSUES ON MULTIPLAYER

Post by Igor5000 » Tue Jun 04, 2019 7:15 pm

on the Computer that issue is exactly the same.

on time it will work
the other time it will stuck at "sync data with other players"

Magnus.Jager
Posts: 46
Joined: Tue Aug 07, 2018 4:28 am

Re: SYNC ISSUES ON MULTIPLAYER

Post by Magnus.Jager » Thu Jun 06, 2019 4:42 am

You need to restart the dedicated server when this happens. 9/10 times this will clear that issue. This is only a "fix" for dedicated servers, not sure about locally hosting.

hjvg
Posts: 143
Joined: Tue Oct 25, 2016 8:32 am

Re: SYNC ISSUES ON MULTIPLAYER

Post by hjvg » Fri Jun 07, 2019 3:05 pm

i have seen this problem on my dedicated server as well.

for use the problem was caused by a mod autoloader (with a script not the 1 ingame) bale wagon when it was full nobody could join when it was empty everyone was able to join again.
so this can be caused by faulty mods

Slayer6792
Posts: 1
Joined: Tue Jul 30, 2019 2:24 am

Re: SYNC ISSUES ON MULTIPLAYER

Post by Slayer6792 » Tue Jul 30, 2019 2:26 am

hey I am having this issue on fs19 any help from @giants would be appreciated or from anyone else that has managed to solve this problem

mr. giker
Posts: 1
Joined: Sat Mar 30, 2019 9:17 pm

Re: SYNC ISSUES ON MULTIPLAYER

Post by mr. giker » Fri Nov 01, 2019 2:52 pm

hjvg wrote:
Fri Jun 07, 2019 3:05 pm
i have seen this problem on my dedicated server as well.

for use the problem was caused by a mod autoloader (with a script not the 1 ingame) bale wagon when it was full nobody could join when it was empty everyone was able to join again.
so this can be caused by faulty mods
I tried to turn off all of the mods except the map...it didn't work...but it worked on a new savegame

Post Reply