SYNC ISSUES ON MULTIPLAYER

astreyle
Posts: 2
Joined: Thu Nov 13, 2014 1:12 am

SYNC ISSUES ON MULTIPLAYER

Post by astreyle »

My friend and I started a new multiplayer game. Worked great the first time we connected and we played for a couple of hours. Now when we try to get back into the game we run into issues. I can start the game and he can find it on the server and join. My game shows the syncing data line and then that goes away. His game just stays on the loading screen that says synchronizing data with other players... It never loads up for him. What can be causing this?
Laylanjessie
Posts: 2
Joined: Sun Apr 16, 2017 7:18 am

Re: SYNC ISSUES ON MULTIPLAYER

Post by Laylanjessie »

I have the same issue with my husband and i... we will work on a map for hours... then we can't connect
markare
Posts: 1096
Joined: Thu Dec 22, 2016 3:10 pm
Location: Scotland
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Re: SYNC ISSUES ON MULTIPLAYER

Post by markare »

The more work that's been done on a farm the longer the sync operation is. As the original game is the exact same layout for both people as its a new save. The map renders like a normal career game. As soon as one item is moved the connection needs to render everything in the exact same location. If someone tries to join your game as soon as the pop-up appears stop doing everything and let it go. It will sync up eventually. Also the connection of the host depends the speed of the bounce back to their game. If you have a slow or unsteady connection problems will occur. Even giants have stated that the best result for multiplayer is the person with the quickest and most stable connection should be host. Also change the number of available slots for players to how many you want to share your connection. Makes it stable aswell. Each person that connects will strangle your connection and this in turn causes lag for everyone connected except the host as it just plays like a normal game for the host. All they are doing is sharing their connection
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MaxwellSteele
Posts: 1
Joined: Mon Mar 25, 2019 9:04 am

Re: SYNC ISSUES ON MULTIPLAYER

Post by MaxwellSteele »

Has there been any solution to this problem? I have this problem occurring often. One day a friend will be able to join with no issue, the next they can't and the "syncing data" screen remains on 100% and never allows them to join the game. Any solution would be greatly appreciated. Thanks, Maxwell.

Edit, this is regarding FS19 on Play Station 4.
TKirkman
Posts: 3
Joined: Tue Aug 15, 2017 2:51 am

Re: SYNC ISSUES ON MULTIPLAYER

Post by TKirkman »

I see Giants is right on top of this issue with speedy and helpful replies as usual. And we wait . . . . . :confusednew:
Igor5000
Posts: 1
Joined: Tue Jun 04, 2019 7:11 pm

Re: SYNC ISSUES ON MULTIPLAYER

Post by Igor5000 »

on the Computer that issue is exactly the same.

on time it will work
the other time it will stuck at "sync data with other players"
Magnus.Jager
Posts: 90
Joined: Tue Aug 07, 2018 4:28 am

Re: SYNC ISSUES ON MULTIPLAYER

Post by Magnus.Jager »

You need to restart the dedicated server when this happens. 9/10 times this will clear that issue. This is only a "fix" for dedicated servers, not sure about locally hosting.
hjvg
Posts: 157
Joined: Tue Oct 25, 2016 8:32 am

Re: SYNC ISSUES ON MULTIPLAYER

Post by hjvg »

i have seen this problem on my dedicated server as well.

for use the problem was caused by a mod autoloader (with a script not the 1 ingame) bale wagon when it was full nobody could join when it was empty everyone was able to join again.
so this can be caused by faulty mods
Slayer6792
Posts: 1
Joined: Tue Jul 30, 2019 2:24 am

Re: SYNC ISSUES ON MULTIPLAYER

Post by Slayer6792 »

hey I am having this issue on fs19 any help from @giants would be appreciated or from anyone else that has managed to solve this problem
mr. giker
Posts: 1
Joined: Sat Mar 30, 2019 9:17 pm

Re: SYNC ISSUES ON MULTIPLAYER

Post by mr. giker »

hjvg wrote: Fri Jun 07, 2019 3:05 pm i have seen this problem on my dedicated server as well.

for use the problem was caused by a mod autoloader (with a script not the 1 ingame) bale wagon when it was full nobody could join when it was empty everyone was able to join again.
so this can be caused by faulty mods
I tried to turn off all of the mods except the map...it didn't work...but it worked on a new savegame
Agatehydra101
Posts: 1
Joined: Mon Feb 03, 2020 6:10 am

Re: SYNC ISSUES ON MULTIPLAYER

Post by Agatehydra101 »

So me and my friends we are trying to play together again and mind you we do have a lot of work done...we are on ravenport on field 1,2.3 and the plot next to 3 we have about 23 mods installed but it will not let us join...surely it doesn't have anything to do with specs because one of my friends have a really strong pc but when i host it she cannot join and my internet is good...how do we fix this?
Sandcrab
Posts: 2
Joined: Mon Mar 09, 2020 10:12 pm

Re: SYNC ISSUES ON MULTIPLAYER

Post by Sandcrab »

Here are the last 20 or so lines from the log.txt
Been sitting at 29% for over twenty min.

2020-03-09 17:02 data/shared/assets/reflectors/lizard/whiteRound_01.i3d (1.49 ms)
2020-03-09 17:02 data/shared/assets/lights/lizard/rearMultipointLight_03.i3d (4.11 ms)
2020-03-09 17:02 Error: Failed to create new object with class id 54900 in initial object array
2020-03-09 17:02 Info: Savegame Setting 'plantGrowthRate': 4
2020-03-09 17:02 Disabled withering
2020-03-09 17:02 Info: Savegame Setting 'plowingRequiredEnabled': false
2020-03-09 17:02 Info: Savegame Setting 'limeRequired': false
2020-03-09 17:02 Info: Savegame Setting 'weedsEnabled': false
2020-03-09 17:02 Info: Savegame Setting 'fuelUsageLow': true
2020-03-09 17:02 data/maps/trees/pine01.i3d (9.19 ms)
2020-03-09 17:02 data/objects/pallets/treeSaplingPallet/treeSapling.i3d (15.66 ms)
2020-03-09 17:02 dataS2/character/humans/player/player02.i3d (314.24 ms)
2020-03-09 17:02 Error: Running LUA method 'packetReceived'.
2020-03-09 17:02 dataS/scripts/player/PlayerToggleLightEvent.lua(53) : attempt to index field 'player' (a nil value)
2020-03-09 17:03 Error: Running LUA method 'packetReceived'.
2020-03-09 17:03 dataS/scripts/player/PlayerToggleLightEvent.lua(53) : attempt to index field 'player' (a nil value)
2020-03-09 17:03 Error: Running LUA method 'packetReceived'.
2020-03-09 17:03 dataS/scripts/player/PlayerToggleLightEvent.lua(53) : attempt to index field 'player' (a nil value)
2020-03-09 17:03 Error: Running LUA method 'packetReceived'.
2020-03-09 17:03 dataS/scripts/player/PlayerToggleLightEvent.lua(53) : attempt to index field 'player' (a nil value)
2020-03-09 17:03 Error: Running LUA method 'packetReceived'.
2020-03-09 17:03 dataS/scripts/player/PlayerToggleLightEvent.lua(53) : attempt to index field 'player' (a nil value)
2020-03-09 17:07 [EpicStoreManager] Query Ownership complete
2020-03-09 17:07 [EpicStoreManager] Query Ownership error: 0
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