- You must have the game on Steam!
- I will provide a download link for all mods once we have spoken. Please use the link provided and do not update or alter any mods as it will no longer match what the server has loaded.
- Voice chat is a must.
- I prefer older people as I myself am in my 50's, but as long as you can play nicely I will consider you regardless of age.
- The server is in Dallas TX.
- I will need your Steam name/handle to contact you for voice.
- As the server is in North America, players in this region are preferred over non NA players. However, we will consider anyone regardless of location.
Here is a snippet from a document listing info/rules of the server. It is a work in progress, but this encapsulates the essence of what I am trying to accomplish.
Server Theme
My vision for the server is as a small “city”, with its own economy and interactions. I want to force us to work with each other in order to promote the inter-farm dependency/economy. The whole point of playing multiplayer is to have some interaction. We can be a solo farmer in single player. There are many fees/costs which individual farmers do not have to pay in MP games due to FS17’s bank/money mechanics. I am attempting to replicate the finance side of having to weigh every decision/purchase against your wallet. Not just the initial outlay, but also the ongoing costs.
In order to accomplish the vision, the following rules are applied to the specific farmer/player.
- Cow owners will only be allowed to plant Grass and non straw bearing crops. Straw will need to be sourced from a fellow farmer.
- Pig owners will be required to source a minimum of two needed crops from a fellow farmer.
- Sheep owners must source grass from a fellow farmer.
- The Animal Upkeep fee is paid from the ADMIN account, at some point the Admin may assess each animal owner a “tax” to cover the fee.
- The primary income for animal owners should always be the animals. Field/factory income should be a “side” income and should not be considered your primary focus. In fact at some point, you may stop doing field work if you can sustain yourselves with animal/factory income.
- Movement of crops/product will be accomplished either by the owner or another player contracted/hired to do so. There will be a minimum flat rate paid to hired drivers equal to 10% of product value, rounded to nearest dollar.
- We may only mow grass on fields we own or around the immediate area of our farm/field(s). If in doubt, ask ADMIN.
- Each individual piece of equipment has a daily maintenance cost associated with it. At some point the Admin/Logistics Manager may start assessing each farm a tax on the equipment they have. This is realistic and will help offset maintenance fees the admin has to pay for all the equipment.
- At some point the Admin/Logistics Manager may assess a tax on Factory owners as each factory has a worker cost deducted daily from the Admin account.
- Once factories are up and running, owners will need to source x number crops/resources from other farmers. The number will be based on how many inputs your factory requires.
- Factories may not be upgraded until all of them are online/owned. Once a factory has been placed for auction the starting bid price will include a reasonable amount to offset the cost of building it.
- There are about 32 industries.
- Approx half of the factories need to be constructed prior to use.
- There are also approx 133 added crops/products/resources to use.
- A specialized menu system.
- The need to pay for logging rights. If you cut trees without a license you are penalized a fee.
Positions open currently
1 Logistics Manager assistant. https://www.youtube.com/watch?v=76lm9wLKt24
2 Farms available
1 Sheep farmer
The rules I have in place are not for everyone, I recognize and accept that. if you want to try something different, this may be for you.
Please leave a post in this thread if you have any questions.