The first is that sometimes when some or only one player actually trying to connect to the server, they join the game, the second they go to move, they get kicked out of the game. The Server Log and their Log shows the following error:
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2020-03-15 15:40 Player 1 joined the game
2020-03-15 15:41 Warning (physics): Non-cpu collision mesh for 'kinematicHelper' is being cooked at runtime - this will not work on consoles.
2020-03-15 15:41 Player 1 left the game
The other error which has only started to appear today is that in the beginning of the server log whenever the server is started or restarted there is an error appearing:
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2020-03-15 23:14 LUA call stack: 2020-03-15 23:14 dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack 2020-03-15 23:14 dataS/scripts/i3d/I3DUtil.lua (79) : checkChildIndex 2020-03-15 23:14 dataS/scripts/objects/AnimatedObject.lua (82) : indexToObject 2020-03-15 23:14 dataS/scripts/objects/AnimatedMapObject.lua (95) : load 2020-03-15 23:14 dataS/scripts/objects/AnimatedMapObject.lua (18) : load 2020-03-15 23:14 Error: Index not found: 1|1|0 2020-03-15 23:14 Error: Failed to find child 2 from node Field18, only 0 childs given
Is this an issue with the map and why would it only appear now, despite the fact the map and server have been running since beginning of January?
I'm also seeing some errors in the server log relating specifically to items from the Claas DLC now as well, which we never had before the recent update/patch by Giants. I've checked the server and all mods and DLCs are up to date with their latest and most recent versions.
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2020-03-15 16:34 pdlc/claasPack/vehicles/claas/torion956Sinus/torion956Sinus.i3d (711.42 ms)
2020-03-15 16:34 Error: Failed to find child 0 from node aiCollisionTrigger, only 0 childs given
2020-03-15 16:34 LUA call stack:
2020-03-15 16:34 dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
2020-03-15 16:34 dataS/scripts/i3d/I3DUtil.lua (79) : checkChildIndex
2020-03-15 16:34 dataS/scripts/vehicles/specializations/BaseMaterial.lua (91) : indexToObject
2020-03-15 16:34 dataS/scripts/vehicles/specializations/BaseMaterial.lua (59) : loadBaseMaterialFromXML
2020-03-15 16:34 dataS/scripts/vehicles/SpecializationUtil.lua (30)
2020-03-15 16:34 dataS/scripts/vehicles/Vehicle.lua (615) : raiseEvent
2020-03-15 16:34 dataS/scripts/i3d/I3DManager.lua (118) : asyncCallbackFunction
2020-03-15 16:34 Error: Index not found: 0>0|4|0|0|0|4
2020-03-15 16:34 Warning (D:/FS19 Mod Folder Manager/Greenwich/FS19_claasPack/torion956Sinus.xml): Missing baseNode base material 'vehicle.baseMaterial.material(1)'
2020-03-15 16:34 Error: Failed to find child 0 from node aiCollisionTrigger, only 0 childs given
2020-03-15 16:34 LUA call stack:
2020-03-15 16:34 dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
2020-03-15 16:34 dataS/scripts/i3d/I3DUtil.lua (88) : checkChildIndex
2020-03-15 16:34 dataS/scripts/vehicles/specializations/FoliageBending.lua (106) : indexToObject
2020-03-15 16:34 dataS/scripts/vehicles/specializations/FoliageBending.lua (65) : loadBendingNodeFromXML
2020-03-15 16:34 dataS/scripts/vehicles/SpecializationUtil.lua (30)
2020-03-15 16:34 dataS/scripts/vehicles/Vehicle.lua (615) : raiseEvent
2020-03-15 16:34 dataS/scripts/i3d/I3DManager.lua (118) : asyncCallbackFunction
2020-03-15 16:34 Error: Index not found: 0>0|4|0|0
2020-03-15 16:34 Error: Failed to find child 2 from node ai, only 1 childs given
2020-03-15 16:34 LUA call stack:
2020-03-15 16:34 dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
2020-03-15 16:34 dataS/scripts/i3d/I3DUtil.lua (79) : checkChildIndex
2020-03-15 16:34 dataS/scripts/vehicles/specializations/Cylindered.lua (1325) : indexToObject
2020-03-15 16:34 dataS/scripts/vehicles/specializations/Cylindered.lua (129) : loadMovingPartFromXML
2020-03-15 16:34 dataS/scripts/vehicles/SpecializationUtil.lua (30)
2020-03-15 16:34 dataS/scripts/vehicles/Vehicle.lua (615) : raiseEvent
2020-03-15 16:34 dataS/scripts/i3d/I3DManager.lua (118) : asyncCallbackFunction
2020-03-15 16:34 Error: Index not found: 0>0|4|2|0
2020-03-15 16:34 Error: Failed to find child 1 from node ai, only 1 childs given
2020-03-15 16:34 LUA call stack:
2020-03-15 16:34 dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
2020-03-15 16:34 dataS/scripts/i3d/I3DUtil.lua (79) : checkChildIndex
2020-03-15 16:34 dataS/scripts/vehicles/specializations/Cylindered.lua (1324) : indexToObject
2020-03-15 16:34 dataS/scripts/vehicles/specializations/Cylindered.lua (129) : loadMovingPartFromXML
2020-03-15 16:34 dataS/scripts/vehicles/SpecializationUtil.lua (30)
2020-03-15 16:34 dataS/scripts/vehicles/Vehicle.lua (615) : raiseEvent
2020-03-15 16:34 dataS/scripts/i3d/I3DManager.lua (118) : asyncCallbackFunction
2020-03-15 16:34 Error: Index not found: 1>0|3|0|0
2020-03-15 16:34 Warning (D:/FS19 Mod Folder Manager/Greenwich/FS19_claasPack/torion956Sinus.xml): Invalid camera node for camera 'vehicle.enterable.cameras.camera(0)'. Must be a camera type!
2020-03-15 16:34 Warning (D:/FS19 Mod Folder Manager/Greenwich/FS19_claasPack/torion956Sinus.xml): Invalid camera node for camera 'vehicle.enterable.cameras.camera(1)'. Must be a camera type!
2020-03-15 16:34 Error (D:/FS19 Mod Folder Manager/Greenwich/FS19_claasPack/torion956Sinus.xml): No cameras defined!
2020-03-15 16:34 Warning (D:/FS19 Mod Folder Manager/Greenwich/FS19_claasPack/torion956Sinus.xml): 'aiCollisionTrigger' is not a kinematic body type
2020-03-15 16:34 Warning (D:/FS19 Mod Folder Manager/Greenwich/FS19_claasPack/torion956Sinus.xml): aiCollisionTrigger has wrong collision mask! Following bit(s) need to be set '13, 20' or use 'nil'
2020-03-15 16:34 Error: Failed to find child 1 from node ai, only 1 childs given