CLIENT SYNCHRONIZING?! STOP THIS ARCHAIC METHOD!

devil614
Posts: 1
Joined: Thu Apr 14, 2022 7:35 pm

CLIENT SYNCHRONIZING?! STOP THIS ARCHAIC METHOD!

Post by devil614 »

Recently purchased FS19, despite reading about all the synchronizing horror stories, which are all true.

I could be horrifically wrong, but I'd wager a guess that your 'server' software doesn't in fact handle the data the same way other gameservers do, in that when someone joins a server, all connected players (clients) are FORCED to stop, freeze, inputs are blocked, and it seems that the clients themselves are sending and receiving data about the one joining instead of letting the server handle all this and simply update the clients the same way it updates everyone's minimaps, like when someone moves/drives down the road.

I'm aware this has been the default method for multi-play for numerous variants of the FarmSim series, and it's absolutely horrendous.

It seems to me that the host player (client) might be acting on the server's behalf, which doesn't excuse this caveman-esque way of managing player data smoothly.