New Mod Ideas!

Votedburrito766
Posts: 1
Joined: Sun Mar 03, 2019 12:33 am

New Mod Ideas!

Post by Votedburrito766 » Sun Mar 03, 2019 12:54 am

Stones in the field: I think I great mod would be that stones are in the field and you hav o get a stone picker to get rid of them, if you don't then your yield is less or your equipment damage goes down faster, so you have to repair them more often. It would be cool to see that in some fields there are more stones and in other fields there are less, and maybe even throughout the field it varies from area to area.

Another idea is crop moisture: So you can't harvest when the crops are too wet, and then when you can harvest them you can dry them for a higher price. So a dryer mod for crops would be needed to but it would either way be really cool.

Peter Griffin
Posts: 330
Joined: Fri Jan 20, 2017 9:56 pm

Re: New Mod Ideas!

Post by Peter Griffin » Mon Mar 04, 2019 2:01 pm

Crop moisture will be part of seasons mod
XBOX/ FS19

Dairydeere
Posts: 9
Joined: Sun Mar 03, 2019 6:11 pm

Re: New Mod Ideas!

Post by Dairydeere » Tue Mar 05, 2019 4:14 pm

I like the rocks in the field idea. I have to pick rocks in our fields with a JD gator, but it probably doesn’t have to be that manual. I know of some companies (Degelman is one example) that make tractor-pulled rock pickers. But I like the increased maintainence and reduced productivity on the field. I hope this can get into the modding stage. I really want to see this in Farming Simulator! 😀

SlashedBeef3
Posts: 1
Joined: Fri Mar 08, 2019 3:35 pm

Re: New Mod Ideas!

Post by SlashedBeef3 » Fri Mar 08, 2019 3:46 pm

Engine mod where you buy a shop that has a hoist and a bunch of tools and if you want to change something on your tractor/ equipment you have to bring it there and then go and order the parts and wait for them like a real farm would and then you can put them on. It will make people have back-up machines to do the work and you can do maintenance that way to then. We also need better trucks with more power like the dually in fs17 and the 5th wheel plate and trailer

pingu
Posts: 133
Joined: Wed Jan 11, 2017 10:06 am
Location: Scania, Sweden

Re: New Mod Ideas!

Post by pingu » Sun Mar 10, 2019 2:04 pm

Votedburrito766 wrote:
Sun Mar 03, 2019 12:54 am
Stones in the field: I think I great mod would be that stones are in the field and you hav o get a stone picker to get rid of them, if you don't then your yield is less or your equipment damage goes down faster, so you have to repair them more often. It would be cool to see that in some fields there are more stones and in other fields there are less, and maybe even throughout the field it varies from area to area.
There is a mod for FS17 called Rock Spawn that randomly places stones in the fields. I actually saw that mod just yesterday at FS-UK. Will start using it on Lone Oak Farm later today. Maybe the modder will make it available for FS19?
<-- FS17 on an iMac 27" -->

James.laff
Posts: 2
Joined: Wed Jan 16, 2019 9:59 am

Re: New Mod Ideas!

Post by James.laff » Mon Mar 11, 2019 11:19 am

An Irish styled shed for fattening cows with the addition of giving them grain and minerals

The large diet feeder from fs17

A proper trailed mower or the hi spec tankers from fs17
Id just like to see more mods brought to ps4 like i dont mind waiting a while for the mod to come out just want more to come to console

FarmingRemasterd
Posts: 389
Joined: Thu Oct 05, 2017 3:50 am
Location: Missori

Re: New Mod Ideas!

Post by FarmingRemasterd » Thu Mar 14, 2019 10:00 pm

i honestly think diffrent soil types might be a nice feature, it would affect mainly how much and how aggresive of tillage you have to use.
Massey Ferguson For Life. If it ain't red, leave it in the shed.
Rules for yall...viewtopic.php?f=893&t=74799
Manure is for the fields...not the forum.

Farmer Ryan1
Posts: 28
Joined: Thu Oct 25, 2018 1:55 pm

Re: New Mod Ideas!

Post by Farmer Ryan1 » Sat Mar 16, 2019 4:50 pm

What about some new trucks.
I would lile to see the TT or the lizard dually converted to fs19

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