Errors passed on by Modhub

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LUIZ EDUARDO - CM
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Errors passed on by Modhub

Post by LUIZ EDUARDO - CM » Mon Jun 29, 2020 4:17 pm

Good morning everyone,
Guys, I got a feedback from Modhub about a mod I'm trying to send there, and I don't know how to resolve these errors. Can you help me?

- Please take a closer look for this issues:
File: D:/lsim2019_mods/FS19_JohnDeereSTS9750/i3D/JD630F.i3d ...
Warning: Missing shader 32732296.00002820-00000001.60000000 for roscasemfim Material barradecorteMaterial (0>0|0). Missing diffuseColor
Warning: Missing shader 79CAD0E3.00002804-00000001.60000000 for chassi_luz Material luzbranca (0>0|4). Missing NormalMap
Warning: Missing shader 79CAD0E3.00002824-00000001.60000000 for alerta3 Material luzes_mat (0>0|5). Missing NormalMap
File: D:/lsim2019_mods/FS19_JohnDeereSTS9750/i3D/John_Deere_STS9750.i3d ...
Warning: Missing shader 32732296.00002820-00000001.60000000 for chassi3 Material chassiMaterial (0>0|7). Missing diffuseColor
Warning: Missing shader 32732296.00002820-00000001.60000000 for facapicadora Material estrutura1Material (0>0|7|0|1). Missing diffuseColor
Warning: Missing shader 32732296.00002820-00000001.60000000 for bracopicador Material partesmotorMaterial (0>0|7|1). Missing diffuseColor
Warning: Missing shader 79CAD0E3.00002824-00000001.60000000 for farolcano Material luzes_mat (0>0|8|0|0). Missing NormalMap
Warning: Missing shader 79CAD0E3.00002824-00000001.60000000 for pisca Material luzes (0>0|9|0). Missing NormalMap
Warning: Missing shader 79CAD0E3.00002824-00000001.60000000 for freio Material vermelholuz (0>0|9|3). Missing NormalMap
Warning: Missing shader 32732296.00002820-00000001.60000000 for cinta Material _mat (0>0|10|1|0). Missing diffuseColor
Warning: Missing shader 32732296.00002820-00000001.60000000 for rosca Material estrutura1Material (0>0|10|2|0|0). Missing diffuseColor
Warning: Missing shader 32732296.00002820-00000001.60000000 for motor Material _mat2 (0>0|12). Missing diffuseColor
Warning: Missing shader 32732296.00002820-00000001.60000000 for suportemaomotor Material partesmotorMaterial (0>0|12|0). Missing diffuseColor

and so on, please compare every material to the baseGame

<!--due to their usage these files should use a specific compression format-->
<wrongCompression requires="DXT5" has="DXT1" usedAs="storeIcon">D:/lsim2019_mods/FS19_JohnDeereSTS9750/Textures/store630f.dds</wrongCompression>
<wrongCompression requires="DXT5" has="DXT1" usedAs="storeIcon">D:/lsim2019_mods/FS19_JohnDeereSTS9750/Textures/store.dds</wrongCompression>

<obsoleteLocalization>title is localized for ['de'] while identical to 'en'</obsoleteLocalization>

<unusedFile size="1.33 MB">D:/lsim2019_mods/FS19_JohnDeereSTS9750/Textures/icons.dds</unusedFile>
LUIZ EDUARDO DE LIMA
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s8080t
Posts: 144
Joined: Wed Nov 20, 2019 9:26 pm

Re: Errors passed on by Modhub

Post by s8080t » Mon Jun 29, 2020 8:45 pm

Just read the messages - it states every problem quite clearly
  • Missing diffuseColor: The material has no "default" color. Set any Albedo-Color via Material Editing-Window in GE.
  • Missing NormalMap: The material has no normal map. Add the default normal map from the $data/shared directory at least.
  • wrongCompression requires="DXT5" has="DXT1: Save the textures as DDS with DXT5 instead of DXT1. Don't forget MipMaps.
  • obsoleteLocalization>title is localized for ['de'] while identical to 'en': remove the <de>-Texts where they are identical to <en>
  • unusedFile size="1.33 MB">D:/lsim2019_mods/FS19_JohnDeereSTS9750/Textures/icons.dds: the file is not used by the mod, you should remove it.
Last edited by s8080t on Tue Jun 30, 2020 12:58 am, edited 1 time in total.

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LUIZ EDUARDO - CM
Posts: 7
Joined: Thu Jun 25, 2020 11:02 pm
Location: SORRISO - MT

Re: Errors passed on by Modhub

Post by LUIZ EDUARDO - CM » Mon Jun 29, 2020 8:52 pm

s8080t wrote:
Mon Jun 29, 2020 8:45 pm
Just read the messages - it states every problem quite clearly
  • Missing diffuseColor: The material has "default" color. Set any Albedo-Color via Material Editing-Window in GE.
  • Missing NormalMap: The material has no normal map. Add the default normal map from the $data/shared directory at least.
  • wrongCompression requires="DXT5" has="DXT1: Save the textures as DDS with DXT5 instead of DXT1. Don't forget MipMaps.
  • obsoleteLocalization>title is localized for ['de'] while identical to 'en': remove the <de>-Texts where they are identical to <en>
  • unusedFile size="1.33 MB">D:/lsim2019_mods/FS19_JohnDeereSTS9750/Textures/icons.dds: the file is not used by the mod, you should remove it.

Friend, thanks for reporting! as for the other errors I really let it go unnoticed as to the adjustment, however in this error:

  • Missing diffuseColor: The material has "default" color. Set any Albedo-Color via Material Editing-Window in GE.


I have difficulty understanding how and where I adjust, could you explain it a little better? I'm reading this topic below for hours and I can't understand how it fits

viewtopic.php?f=895&t=141635
LUIZ EDUARDO DE LIMA
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s8080t
Posts: 144
Joined: Wed Nov 20, 2019 9:26 pm

Re: Errors passed on by Modhub

Post by s8080t » Tue Jun 30, 2020 1:07 am

LUIZ EDUARDO - CM wrote:
Mon Jun 29, 2020 8:52 pm
I have difficulty understanding how and where I adjust, could you explain it a little better?
Maybe it's easier without GE.
  • Close GE
  • Open the i3d file in notepad++ and scroll down to <Materials>.
  • Make sure that every line beginning with <Material name=" has the attribute diffuseColor="x x x x", where x is a value between 0 and 1.
  • If it's there, leave it alone. If it is missing, just add it, e.g. diffuseColor="0 0 0 1"
Usually GE sets those when saving, not sure what went wrong with yours.

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LUIZ EDUARDO - CM
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Re: Errors passed on by Modhub

Post by LUIZ EDUARDO - CM » Tue Jun 30, 2020 1:23 am

s8080t wrote:
Tue Jun 30, 2020 1:07 am
LUIZ EDUARDO - CM wrote:
Mon Jun 29, 2020 8:52 pm
I have difficulty understanding how and where I adjust, could you explain it a little better?
Maybe it's easier without GE.
  • Close GE
  • Open the i3d file in notepad++ and scroll down to <Materials>.
  • Make sure that every line beginning with <Material name=" has the attribute diffuseColor="x x x x", where x is a value between 0 and 1.
  • If it's there, leave it alone. If it is missing, just add it, e.g. diffuseColor="0 0 0 1"
Usually GE sets those when saving, not sure what went wrong with yours.
Thank you very much for the guidance, friend, I made these changes (apparently my computer did not change anything) I will make the other adjustments and send the Modhub team back! I am very grateful for the assistance and I will try to make it correct in the model John Deere 9996
LUIZ EDUARDO DE LIMA
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LUIZ EDUARDO - CM
Posts: 7
Joined: Thu Jun 25, 2020 11:02 pm
Location: SORRISO - MT

Re: Errors passed on by Modhub

Post by LUIZ EDUARDO - CM » Tue Jun 30, 2020 1:38 am

LUIZ EDUARDO - CM wrote:
Tue Jun 30, 2020 1:23 am
s8080t wrote:
Tue Jun 30, 2020 1:07 am
LUIZ EDUARDO - CM wrote:
Mon Jun 29, 2020 8:52 pm
I have difficulty understanding how and where I adjust, could you explain it a little better?
Maybe it's easier without GE.
  • Close GE
  • Open the i3d file in notepad++ and scroll down to <Materials>.
  • Make sure that every line beginning with <Material name=" has the attribute diffuseColor="x x x x", where x is a value between 0 and 1.
  • If it's there, leave it alone. If it is missing, just add it, e.g. diffuseColor="0 0 0 1"
Usually GE sets those when saving, not sure what went wrong with yours.
Thank you very much for the guidance, friend, I made these changes (apparently my computer did not change anything) I will make the other adjustments and send the Modhub team back! I am very grateful for the assistance and I will try to make it correct in the model John Deere 9996

As for the message below, what is it about? the material has the shader xml:

Warning: Missing shader 32732296.00002820-00000001.60000000 for roscasemfim Material barradecorteMaterial (0>0|0). Missing diffuseColor
LUIZ EDUARDO DE LIMA
FUNDADOR | CONNECT MODDING

User avatar
LUIZ EDUARDO - CM
Posts: 7
Joined: Thu Jun 25, 2020 11:02 pm
Location: SORRISO - MT

Re: Errors passed on by Modhub

Post by LUIZ EDUARDO - CM » Thu Jul 02, 2020 5:06 pm

Guys, all errors corrected! Following the rule of adding diffuse 1 1 1 via xml and adding in all materials normalmap with marked tangent
LUIZ EDUARDO DE LIMA
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