Mustang Valley Ranch.. an ON topic discussion of this pending map
-
- Posts: 1989
- Joined: Thu Dec 10, 2015 2:34 pm
Re: Mustang Valley Ranch.. an ON topic discussion of this pending map
Max... its easy to self-split the field... just plant grass in between to make sections and split it in to as many sections as you wish
Farming Simulator 76
playing RDR2
-
- Posts: 6892
- Joined: Thu Dec 10, 2015 2:49 am
- Location: Iowa, USA
- Contact:
Re: Mustang Valley Ranch.. an ON topic discussion of this pending map
MaxiThunder, you know that you can do that right? All you have to do is use the Lizard Roller to plot the fields out and then just cultivate the road to be able to make it into a road. Sooner or later the ground with be compact and flat (role play there).
If you are on PC or Mac, there is a mod called Ground Modification. That mod makes everything a whole lot easier: http://farming-simulator.com/mod.php?la ... tle=fs2017
Edit: Dang, @cr41g beat me to it!
If you are on PC or Mac, there is a mod called Ground Modification. That mod makes everything a whole lot easier: http://farming-simulator.com/mod.php?la ... tle=fs2017
Edit: Dang, @cr41g beat me to it!
Re: Mustang Valley Ranch.. an ON topic discussion of this pending map
Sorry, I wasn't trying to start any s#@t with anyone about asking if they heard anything about a time line, Shoe was giving updates every now and then about things til the last thread blew up into a big peeing match. I not tryng to start anything, I was just curious. Happy Farming !!!
-
- Posts: 6892
- Joined: Thu Dec 10, 2015 2:49 am
- Location: Iowa, USA
- Contact:
Re: Mustang Valley Ranch.. an ON topic discussion of this pending map
schmidty, you weren't starting anything, you were asking an honest question and you didn't, so we told you. So no, you didn't start anything man, happy farming!
-
- Posts: 1989
- Joined: Thu Dec 10, 2015 2:34 pm
Re: Mustang Valley Ranch.. an ON topic discussion of this pending map
schmidty....what JD said !
Farming Simulator 76
playing RDR2
-
- Posts: 27
- Joined: Sun Jan 08, 2017 5:05 am
Re: Mustang Valley Ranch.. an ON topic discussion of this pending map
Max thats the beautiful part of this map after hard work or money cheat you can split this map up in an infinite number of ways. Just got to put in the time.
PS4...thank you modders for all the console stuff!
Re: Mustang Valley Ranch.. an ON topic discussion of this pending map
I think I read, maybe on this thread, that 4x maps cannot be done for console anyone tell me why ?.
Re: Mustang Valley Ranch.. an ON topic discussion of this pending map
Theres 2 errors that seem unfixable atm. However people are looking into it. However this isnt a 4x mapniggle44 wrote:I think I read, maybe on this thread, that 4x maps cannot be done for console anyone tell me why ?.
-
- Posts: 8
- Joined: Thu Jan 05, 2017 3:51 pm
Re: Mustang Valley Ranch.. an ON topic discussion of this pending map
Hi,JohnDeere318 wrote:MaxiThunder, you know that you can do that right? All you have to do is use the Lizard Roller to plot the fields out and then just cultivate the road to be able to make it into a road. Sooner or later the ground with be compact and flat (role play there).
If you are on PC or Mac, there is a mod called Ground Modification. That mod makes everything a whole lot easier: http://farming-simulator.com/mod.php?la ... tle=fs2017
Edit: Dang, @cr41g beat me to it!
Yes, I know. I want kind of asking to have them split to lower down the acquisition cost of the fields at the same time. then merge them after you buy them all. I do know I can split them myself.
Thanks everyone for the replies.
P.S. I'm on XoneOne (Should have specified it in my original post, sorry).
Max
-
- Posts: 107
- Joined: Wed Jan 04, 2017 6:33 pm
Re: Mustang Valley Ranch.. an ON topic discussion of this pending map
Awesome take your time id like to see what you end up withcr41g_1965 wrote:Challenge accepted....JTstractors wrote:Im so excited about this map but something just dawned on me. I bale the available straw after harvest every time and based off the size of these fields that's a lot of gosh darned bales. Id love to see someone bale the largest field after a wheat harvest and see how many you can get (probably more than my xbox will let me make )
granted playing on hard it will take me a while before I can afford said field... and I would just do it 200 bales at a time till complete to stay under the cap
-
- Posts: 1989
- Joined: Thu Dec 10, 2015 2:34 pm
Re: Mustang Valley Ranch.. an ON topic discussion of this pending map
as a rough guess based on 72,562 l of straw per Ha.. thats 18.14 bales per hactare... about 1,886 bales... at if I remember correctly on hard is $160 per bale... would be $301,760..if you grassed this field and baled and wrapped for silage you could make $2,715,840 @ $1,440 per baleJTstractors wrote:Awesome take your time id like to see what you end up withcr41g_1965 wrote:Challenge accepted....JTstractors wrote:Im so excited about this map but something just dawned on me. I bale the available straw after harvest every time and based off the size of these fields that's a lot of gosh darned bales. Id love to see someone bale the largest field after a wheat harvest and see how many you can get (probably more than my xbox will let me make )
granted playing on hard it will take me a while before I can afford said field... and I would just do it 200 bales at a time till complete to stay under the cap
Farming Simulator 76
playing RDR2
Re: Mustang Valley Ranch.. an ON topic discussion of this pending map
Does in body have in more update win the map we be on mod hub
-
- Posts: 107
- Joined: Wed Jan 04, 2017 6:33 pm
Re: Mustang Valley Ranch.. an ON topic discussion of this pending map
WOW!!!cr41g_1965 wrote:as a rough guess based on 72,562 l of straw per Ha.. thats 18.14 bales per hactare... about 1,886 bales... at if I remember correctly on hard is $160 per bale... would be $301,760..if you grassed this field and baled and wrapped for silage you could make $2,715,840 @ $1,440 per baleJTstractors wrote:Awesome take your time id like to see what you end up withcr41g_1965 wrote:
Challenge accepted....
granted playing on hard it will take me a while before I can afford said field... and I would just do it 200 bales at a time till complete to stay under the cap
-
- Posts: 239
- Joined: Tue Nov 08, 2016 3:39 am
Re: Mustang Valley Ranch.. an ON topic discussion of this pending map
This map is going to be fun! That's all I can say!
-
- Posts: 250
- Joined: Tue Jun 21, 2016 4:05 pm
Re: Mustang Valley Ranch.. an ON topic discussion of this pending map
That is a good idea actually. I like the idea of big fields but I prefer merging them to make them bigger myself and there are not that many maps out there that give you that option.MaxiThunder wrote:Hi,JohnDeere318 wrote:MaxiThunder, you know that you can do that right? All you have to do is use the Lizard Roller to plot the fields out and then just cultivate the road to be able to make it into a road. Sooner or later the ground with be compact and flat (role play there).
If you are on PC or Mac, there is a mod called Ground Modification. That mod makes everything a whole lot easier: http://farming-simulator.com/mod.php?la ... tle=fs2017
Edit: Dang, @cr41g beat me to it!
Yes, I know. I want kind of asking to have them split to lower down the acquisition cost of the fields at the same time. then merge them after you buy them all. I do know I can split them myself.
Thanks everyone for the replies.
P.S. I'm on XoneOne (Should have specified it in my original post, sorry).
Max
For the biggest field it would have been better if it was 8 smaller fields seperated by grass and trees (no roads or other unremoveable objects like hedges and telephone poles). That way you could make it into the size you want. BTW this is not a complaint, just an idea/opinion.