Field Help

BrandonAult
Posts: 5
Joined: Sat May 12, 2018 12:46 am

Field Help

Post by BrandonAult » Sat May 12, 2018 12:51 am

So im making a map in farming simulator 17 and i want to make is so that all the fields stay cultivated when you don't own them but still have them buy able because my computer is low end and i don't want to much lag from crops Im not going to harvest.

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W1der
Posts: 3020
Joined: Wed Jan 13, 2016 7:53 pm
Location: SWEDEN

Re: Field Help

Post by W1der » Sun May 13, 2018 11:58 am

Hello and welcome to the forum.

If I understand you correctly the solution would be to disable "missions" for the fields.
[Win10] Intel i7-6700K 4.0GHz / GTX1070 Dual OC 8GB GDDR5 / 32GB 2133MHz DDR4 SDRAM

BrandonAult
Posts: 5
Joined: Sat May 12, 2018 12:46 am

Re: Field Help

Post by BrandonAult » Sun May 13, 2018 4:30 pm

W1der wrote:
Sun May 13, 2018 11:58 am
Hello and welcome to the forum.

If I understand you correctly the solution would be to disable "missions" for the fields.
How do i do that?

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BigTex114
Posts: 43
Joined: Sat Feb 03, 2018 7:44 pm

Re: Field Help

Post by BigTex114 » Mon May 14, 2018 2:41 am

Try defining a boolean attribute called fieldJobUsageAllowed and turning it off. I haven't done it I just googled it. Unchecked should disable missions on that field. I have no idea whether that will keep the field in a cultivated state.
Currently playing Oakfield Farm on PC. :gamer:

masseyharris
Posts: 249
Joined: Tue Nov 15, 2011 10:34 pm

Re: Field Help

Post by masseyharris » Sat May 26, 2018 7:39 pm

BigTex114 wrote:
Mon May 14, 2018 2:41 am
Try defining a boolean attribute called fieldJobUsageAllowed and turning it off. I haven't done it I just googled it. Unchecked should disable missions on that field. I have no idea whether that will keep the field in a cultivated state.
Yes that's right, you must then also 'paint' the field with cultivated texture in Giants Editor.

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