[WIP]Material handling pack
Re: [WIP]Material handling pack
I really think the far right sketch keeps with the futuristic look the best. I am really looking forward to getting this when it is available.
Just a guy, playing the game of life, and this game.
"PC" player. Modded to the teeth.
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"PC" player. Modded to the teeth.
FS15/17, Saitek 3 piece, and a crappy lappy.
Re: [WIP]Material handling pack
With them 2 extra arms that arch over the cab or beside the cab, maybe it'll make the forklift have a less chance of falling forward.lechatnoircynique wrote:Need to help me here as I'm lost in translation , what do you mean?BigC92 wrote:maybe cancel out for possible tipping forward???
It was an idea at first but as it stands it's too tall from the ground and I'd have to make the deck from scratch anyway, if it happens I'd like to make something like this https://thumbs.dreamstime.com/z/john-de ... 039968.jpgQuestionnaire wrote:Just a question I was looking through other threads and I thought what if the flatbed Truck was a tow truck or you had an option to turn it into one? Future update maybe so we don't have to get a semi trailer?
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Re: [WIP]Material handling pack
You and everyone here can, that's why I posted, no worries.manosaurus wrote:But if I can add my 2 cents.
manosaurus wrote:Also if you can find a way to incorporate the weight attachments to the rear for counter weight thatd be awesome.
Don't worry about that, the wheelbase is a tiny bit longer than the real vehicle I'm taking the measurements off and there's also a james bond trick for the weight .BigC92 wrote:With them 2 extra arms that arch over the cab or beside the cab, maybe it'll make the forklift have a less chance of falling forward.
I like it more but it's so low that it's almost useless, I don't think it would be able to load to fert tanks on top of each other on the truck.I'll see what's the general opinion is.FunFarmer wrote:I really think the far right sketch keeps with the futuristic look the best. I am really looking forward to getting this when it is available.
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Re: [WIP]Material handling pack
Q be proud lechatnoircynique Q be proud.
Re: [WIP]Material handling pack
I like it more but it's so low that it's almost useless, I don't think it would be able to load to fert tanks on top of each other on the truck.I'll see what's the general opinion is.[/quote]FunFarmer wrote:I really think the far right sketch keeps with the futuristic look the best. I am really looking forward to getting this when it is available.
I was wondering about that. Could you give it that double telescope effect that some smaller lifts have that when they get to the top end of the usual lift then they engage a second set of telescopic reach? I don't know how to explain it correctly but a few of the lifts I ran IRL had this effect. I think it was the standing electric lifts that had it. My memory is a bit fuzzy on the details.
Just a guy, playing the game of life, and this game.
"PC" player. Modded to the teeth.
FS15/17, Saitek 3 piece, and a crappy lappy.
"PC" player. Modded to the teeth.
FS15/17, Saitek 3 piece, and a crappy lappy.
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Re: [WIP]Material handling pack
Do I get extra votes if I have multiple personalities? Cause myself and the 11 other voices say the far left. 1 voice says far right.... but he's a little special. He was dropped as a child.
Re: [WIP]Material handling pack
I like the one on the left the best
Re: [WIP]Material handling pack
Am I the only one that thinks that the forklift (while looking awesome) doesn't really fit the with the other parts of the pack?
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Re: [WIP]Material handling pack
No, you're not the only one, I probably made the wrong choice at the beginning choosing the standard trucks as base, let me upload as is so I can start working on my own truck, if you go back a few pages you can see a sketch of it.
Re: [WIP]Material handling pack
Are you sending this to the in-game modhub? I really want this set.lechatnoircynique wrote:No, you're not the only one, I probably made the wrong choice at the beginning choosing the standard trucks as base, let me upload as is so I can start working on my own truck, if you go back a few pages you can see a sketch of it.
Just a guy, playing the game of life, and this game.
"PC" player. Modded to the teeth.
FS15/17, Saitek 3 piece, and a crappy lappy.
"PC" player. Modded to the teeth.
FS15/17, Saitek 3 piece, and a crappy lappy.
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Re: [WIP]Material handling pack
Yes, that's the idea and I'd like it to be available on consoles too that's why it's taking a bit more than expected as I need to optimize the models.FunFarmer wrote:Are you sending this to the in-game modhub? I really want this set.
About your other post on the extending section thing the problem with the piston idea is that the one you see in the pic is the highest point, I can't add too many sections or it would become too thin at the top. See this for reference http://www.dragoribaltabili.com/uploads ... 5gradi.jpg
Re: [WIP]Material handling pack
Just in case you didn't already chose a design for the forklift i'd like to ad my 2 cents aswell: if i read the sketch the right way, you try to turn the cabin with the angle of the lifting arm so i guess it would look perfect if you somehow connect the cabin with the liftarm, from the sketch you made it looks like you want to seperate them from each other.
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Re: [WIP]Material handling pack
I get what you mean. I was just throwing out ideas. I am really looking forward to this release. Can you post an image of the completed set when you upload this so we can start planning for it?lechatnoircynique wrote:Yes, that's the idea and I'd like it to be available on consoles too that's why it's taking a bit more than expected as I need to optimize the models.FunFarmer wrote:Are you sending this to the in-game modhub? I really want this set.
About your other post on the extending section thing the problem with the piston idea is that the one you see in the pic is the highest point, I can't add too many sections or it would become too thin at the top. See this for reference http://www.dragoribaltabili.com/uploads ... 5gradi.jpg
Just a guy, playing the game of life, and this game.
"PC" player. Modded to the teeth.
FS15/17, Saitek 3 piece, and a crappy lappy.
"PC" player. Modded to the teeth.
FS15/17, Saitek 3 piece, and a crappy lappy.
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Re: [WIP]Material handling pack
They are separated, look at the sculpt picture (the rainbow painted one) the cab is not connected to the arm and there's a space between the wheels, it just rotates to allow you to look at the fork tips when you're in first person view, when you have the cab at the lowest point it goes between the two columns.juf.de wrote:Just in case you didn't already chose a design for the forklift i'd like to ad my 2 cents aswell: if i read the sketch the right way, you try to turn the cabin with the angle of the lifting arm so i guess it would look perfect if you somehow connect the cabin with the liftarm, from the sketch you made it looks like you want to seperate them from each other.
Yeah sure, I'm keeping you updated as much as I can.FunFarmer wrote:Can you post an image of the completed set when you upload this so we can start planning for it?
Re: [WIP]Material handling pack
Thanks for the answer, yes i saw that sketch of yours. It was just an idea of mine
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