[WIP]Material handling pack

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lechatnoircynique
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Joined: Sat Oct 29, 2016 3:44 am

Re: [WIP]Material handling pack

Post by lechatnoircynique »

Currently working on the interior (I should've made the cab a lil bigger maybe, pulling my air out to fit the feet of the guy inside :mrgreen: ), as for the console approval thing, I'm trying to build everything in the best way possible (eg: the forklift currently stands at 15k polygons with the guidelines stating that I could use 100k) as to make it impossible for GS to go Gandalfonthebridge on me, that's why I haven't uploaded the trucks by themselves also.
Image
Last edited by lechatnoircynique on Thu Feb 16, 2017 12:26 am, edited 1 time in total.
BigC92
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Re: [WIP]Material handling pack

Post by BigC92 »

lechatnoircynique wrote:Currently working on the interior (I should've made the cab a lil bigger maybe, pulling my air out to fit the feet of the guy inside :mrgreen: ), as for the console approval thing, I'm trying to build everything in the best way possible (eg: the forklift currently stands at 15k polygons with the guidelines stating that I could use 50k) as to make it impossible for GS to go Gandalfonthebridge on me, that's why I haven't uploaded the trucks by themselves also.
Image
Damn awesome, love it, so with the trucks and trailers and attachments you have to up the polygons? Or are they good to go?
lechatnoircynique
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Re: [WIP]Material handling pack

Post by lechatnoircynique »

No,it's every piece by itself, the trucks started from 50k something so I had to keep it low with the new parts, I ended up with 51k polygons, the trailer is around 8k and the platform is 6k, those should be good to go on that side. And now that I've checked the guidelines again I saw that the limit for a tractor is 100k, I have to keep myself from going crazy with tiny details :lol:
Aj1053
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Re: [WIP]Material handling pack

Post by Aj1053 »

Thank you for the update
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Paeppchen
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Re: [WIP]Material handling pack

Post by Paeppchen »

Are the forks of the truck adjustable like the Clark forklift? They awesome! I would have liked one like this when I had my haulage company back in the 80ties
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Chainsawcrazy
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Re: [WIP]Material handling pack

Post by Chainsawcrazy »

How's the pack coming. Do you have any recent pics of the trucks and the forklift. What are your feelings on a console release for this pack.
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umtzrlu
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Re: [WIP]Material handling pack

Post by umtzrlu »

Does it look great when it is released?
JTstractors
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Re: [WIP]Material handling pack

Post by JTstractors »

Always blowing my mind with the updates and screen shots killer job buddy really looking forward to using this on all my maps. As far as an ETA of this mod I personally don't care if it is months out I have been waiting since fs13 for equip like this. Thank you again
NoMoCrazyCow
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Re: [WIP]Material handling pack

Post by NoMoCrazyCow »

Hows the forklift/pack going lechatnoircynique???
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Ricw
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Re: [WIP]Material handling pack

Post by Ricw »

Mate you Mods look wicked I hope they make it to console will make it so much better loading with a fork lift!
Just like to say thanks for your time and efforts mate, been looking at a few of your mods intended for console I've gotta say I can't wait *thumbsup*
Bradleyson
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Re: [WIP]Material handling pack

Post by Bradleyson »

When these mods hit consoles, we as a community should show our appreciation and buy this gentleman a coffee! Excellent job, thanks a lot.
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mdoss
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Re: [WIP]Material handling pack

Post by mdoss »

Yes, I would love a link to his paypal account to make a donation!!!
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Vol
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Re: [WIP]Material handling pack

Post by Vol »

I want!

This is something that I would gladly pay for. This is better than most of the Kuhn pack.

Enter this in the Giants modding competition!
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Re: [WIP]Material handling pack

Post by JohnDeere318 »

I agree with @Vol, this NEEDS to be in the FS17 Mod Contest!!! :D
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NoMoCrazyCow
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Re: [WIP]Material handling pack

Post by NoMoCrazyCow »

Does anyone know when the pack is going to be out??
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