[WIP]Material handling pack

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lechatnoircynique
Posts: 130
Joined: Sat Oct 29, 2016 3:44 am

Re: [WIP]Material handling pack

Post by lechatnoircynique »

juf.de wrote:Thanks for the answer, yes i saw that sketch of yours. It was just an idea of mine ;-)
Sorry for the misunderstanding then, anyway I though about slapping the columns on the cab but the tilt angles are just +6-11 degrees and also the hinge point of the cab is too high at the moment , I would have to remodel everything to make it work.
Just to make it clearer here's a wonderful technical animation of the cab movement.
Image
juf.de
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Joined: Fri Mar 30, 2012 8:04 pm

Re: [WIP]Material handling pack

Post by juf.de »

Nice gif, can't wait to see this ingame and test it myself
And like i said, it's just an idea, i'm happy with whatever version you choose ^^
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FunFarmer
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Re: [WIP]Material handling pack

Post by FunFarmer »

[/quote]
Yeah sure, I'm keeping you updated as much as I can.[/quote]

That's awesome. Thank you very much for all your time on this project and for your efforts in keeping us all involved in it as well.
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FunFarmer
Posts: 236
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Re: [WIP]Material handling pack

Post by FunFarmer »

lechatnoircynique wrote:
juf.de wrote:Thanks for the answer, yes i saw that sketch of yours. It was just an idea of mine ;-)
Sorry for the misunderstanding then, anyway I though about slapping the columns on the cab but the tilt angles are just +6-11 degrees and also the hinge point of the cab is too high at the moment , I would have to remodel everything to make it work.
Just to make it clearer here's a wonderful technical animation of the cab movement.
Image
That is absolutely amazing!!! I am so excited about this. You have done an amazing job with this!
Just a guy, playing the game of life, and this game.
"PC" player. Modded to the teeth.
FS15/17, Saitek 3 piece, and a crappy lappy.

:hi: :gamer:
Bradleyson
Posts: 982
Joined: Sun Nov 01, 2015 11:21 pm
Location: Wolverhampton, uk

Re: [WIP]Material handling pack

Post by Bradleyson »

FunFarmer wrote:
lechatnoircynique wrote:
juf.de wrote:Thanks for the answer, yes i saw that sketch of yours. It was just an idea of mine ;-)
Sorry for the misunderstanding then, anyway I though about slapping the columns on the cab but the tilt angles are just +6-11 degrees and also the hinge point of the cab is too high at the moment , I would have to remodel everything to make it work.
Just to make it clearer here's a wonderful technical animation of the cab movement.
Image
That is absolutely amazing!!! I am so excited about this. You have done an amazing job with this!
+1 you've gone above and beyond with this, can't wait :)
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manosaurus
Posts: 1111
Joined: Mon Aug 29, 2016 10:24 pm

Re: [WIP]Material handling pack

Post by manosaurus »

I just wish you had released the trucks first then finished the forklift. But hey its just my opinion. Your mod do it how you want. I'm just anxious to play with them.
Aj1053
Posts: 144
Joined: Sun Nov 06, 2016 8:32 pm

Re: [WIP]Material handling pack

Post by Aj1053 »

Can't wait to play with this pack sounds like it's gonna be great awesome job thank you for keeping us updated and in the loop
Swampy1993
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Joined: Thu Jan 26, 2017 6:32 pm

Re: [WIP]Material handling pack

Post by Swampy1993 »

Been watching this thread since the beginning, can't wait for the release!! (tho I along with everyone else will)
You've done a great job, trucks and all.
Really excited for this mod!!!
Y'all get ya some Swampy. :coolnew:
Aj1053
Posts: 144
Joined: Sun Nov 06, 2016 8:32 pm

Re: [WIP]Material handling pack

Post by Aj1053 »

Excited for this beem following since the beginning can't wait
SirBilly480
Posts: 27
Joined: Sun Jan 08, 2017 5:05 am

Re: [WIP]Material handling pack

Post by SirBilly480 »

The mod looks great and should be a lot of fun to use. Keep up the great work!
PS4...thank you modders for all the console stuff!
Chainsawcrazy
Posts: 97
Joined: Tue Nov 29, 2016 10:47 pm

Re: [WIP]Material handling pack

Post by Chainsawcrazy »

Any idea when this pack is gonna be released to modhub. This equipment looks dope dude
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NoMoCrazyCow
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Re: [WIP]Material handling pack

Post by NoMoCrazyCow »

lechatnoircynique will post when it is done so check the forum once per day to see if he posted anything
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eric21
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Joined: Thu Mar 13, 2014 6:48 pm

Re: [WIP]Material handling pack

Post by eric21 »

Chainsawcrazy wrote:Any idea when this pack is gonna be released to modhub. This equipment looks dope dude
Be patient and to all modders, yake your time
JohnDeere318
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Re: [WIP]Material handling pack

Post by JohnDeere318 »

This modpack looks like something that would be useful, but it is looking good. *thumbsup*

I think Eric meant "take your time," but away from that, I do agree with what he said and I would like to say to the modders as well: Take your time! :D We would rather have a quality mod, than a quicky.
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Bradleyson
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Re: [WIP]Material handling pack

Post by Bradleyson »

JohnDeere318 wrote: We would rather have a quality mod, than a quicky.
Now this kind of depends who the quicky is with :hmm: a hot, tanned beauty with big kahooners or 'bob' from the local hardware store? :lol:
Hot, tanned beauty or mod, BEAUTY :)
Bob or mod, MOD :lol: :lol:
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