Crop duster mod

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zippyo
Posts: 72
Joined: Mon Jan 13, 2020 4:38 pm

Re: Crop duster mod

Post by zippyo »

hope to get it unstuck as soon as we overcome covidiocity
cant get to dev machine
been a while gonna have to read up on my own work :(

zip
Avner
Posts: 1
Joined: Wed Sep 16, 2020 10:31 pm

Re: Crop duster mod

Post by Avner »

Zippyo, that progress On the KA26 is incredible. That is hands down the coolest FS19 MOD to date, period. This will be a game changer, it will take FS19 to a completely different level.
Any chance it will be released soon?
Love it!!!! I keep watching that last flight video over and over. 👍🏻
The sound is spot on. Can’t wait!!!

I found this thread by going down the ‘FS19 Crop Dusting’ rabbit hole.
This has inspired me to Dip my toe into the unknown (to me) world of modding. I suspect in-game ‘flight‘ is extremely complex!!! Kudos to you guys for all the hard work so far. Hope I can contribute in some way.
levisbaja
Posts: 6
Joined: Sun Apr 28, 2019 6:58 pm

Re: Crop duster mod

Post by levisbaja »

zippyo wrote: Sun Aug 09, 2020 1:14 am hope to get it unstuck as soon as we overcome covidiocity
cant get to dev machine
been a while gonna have to read up on my own work :(

zip
Hi, any news about your heli?
zippyo
Posts: 72
Joined: Mon Jan 13, 2020 4:38 pm

Re: Crop duster mod

Post by zippyo »

greetings fellow modders!

some good news today on this gloomy sunday....the KAMOV still happily flying around 8 and 16 click maps
after 8 wasted months finally I fired up the dev rig and all is as was in march
thank you Avner for the kind words and interest in general
as I mentioned it looks like an alien language again ... hard to believe I tackled it in the first place
but I'm reading up on all I forgot
Chainsaw if u around chime in brother

to sum it up: flying is here to stay for FS19. script will be available here soon (sounds Christmas 'y ?)

zip
User avatar
FSarndrone
Posts: 705
Joined: Thu Mar 19, 2020 3:31 am
Location: Pennsylvania

Re: Crop duster mod

Post by FSarndrone »

Congratulations on getting your plane almost done! Did you see silver news video that had you on it?
I love multiplayer :mrgreen: and John Deere :coolnew:
zippyo
Posts: 72
Joined: Mon Jan 13, 2020 4:38 pm

Re: Crop duster mod

Post by zippyo »

Wow that's big time fame now.... :biggrin2:

here it is as of today last touches before public beta

https://youtu.be/O_WIjlJ_phY

what do you guys think? ready to try?

zip
zippyo
Posts: 72
Joined: Mon Jan 13, 2020 4:38 pm

Re: Crop duster mod

Post by zippyo »

one final hurdle before beta is the following

how does the game save wordpos in savegame. where does this get accomplished?
do I have to writhe this data to xml in memory then on save it gets flushed?
could use sum input here guys
DzInLa
Posts: 48
Joined: Thu May 30, 2013 7:57 am

Re: Crop duster mod

Post by DzInLa »

zippyo wrote: Wed Nov 25, 2020 12:13 am one final hurdle before beta is the following

how does the game save wordpos in savegame. where does this get accomplished?
do I have to writhe this data to xml in memory then on save it gets flushed?
could use sum input here guys
Do you have an example of what you are trying to save?
zippyo
Posts: 72
Joined: Mon Jan 13, 2020 4:38 pm

Re: Crop duster mod

Post by zippyo »

Heli moved by forces calculated in script so I’m guessing worldpos update movement Is not updating?
Load game will yield position from store purchase

I would prefer save game wrote this info to xml
zippyo
Posts: 72
Joined: Mon Jan 13, 2020 4:38 pm

Re: Crop duster mod

Post by zippyo »

disregard all that hurdle nonsense :-)

Debugger for the rescue...sometimes I wonder if it is more fun to develop than to actually use the game

public beta here soon
zippyo
Posts: 72
Joined: Mon Jan 13, 2020 4:38 pm

Re: Crop duster mod

Post by zippyo »

thank you GIANTS for an amazing engine+editor+debugger

big FS19 moment

http://www.modhub.us/farming-simulator- ... blic-beta/

zip
zippyo
Posts: 72
Joined: Mon Jan 13, 2020 4:38 pm

Re: Crop duster mod

Post by zippyo »

Code: Select all

--[[
/*******************************************************************************\
*                                                                               *
* LevitatorSprayer.lua                                                                 *
*                                                                               *
*********************************************************************************
* Licensed under the MIT or X11 License                                         *
*                                                                               *
* Copyright (c) 2016 Eisbearg                                                   *
*                                                                               *
* Permission is hereby granted, free of charge, to any person obtaining a copy  *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights  *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell     *
* copies of the Software, and to permit persons to whom the Software is         *
* furnished to do so, subject to the following conditions:                      *
*                                                                               *
* The above copyright notice and this permission notice shall be included in    *
* all copies or substantial portions of the Software.                           *
*                                                                               *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR    *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,      *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE   *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER        *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN     *
* THE SOFTWARE.                                                                 *
\*******************************************************************************/
--]]
-- Edit FS17: werik, Silak_68
--28.05.17 network edition by igor29381
--Edit port to FS19: Zippyo v0.99b


LevitatorSprayer = {};

LevitatorSprayer._NAME			= "LevitatorSprayer"
LevitatorSprayer.title = "FS19 LEV";
LevitatorSprayer.author = "zip";
LevitatorSprayer.modDirectory  = g_currentModDirectory;

function LevitatorSprayer.prerequisitesPresent(specializations)
	return true;
	end;

function LevitatorSprayer.registerFunctions(vehicleType)
    SpecializationUtil.registerFunction(vehicleType, "mouseEvent", LevitatorSprayer.mouseEvent)
    SpecializationUtil.registerFunction(vehicleType, "keyEvent", LevitatorSprayer.keyEvent)
    SpecializationUtil.registerFunction(vehicleType, "activateFlightMode", LevitatorSprayer.activateFlightMode)
    SpecializationUtil.registerFunction(vehicleType, "deactivateFlightMode", LevitatorSprayer.deactivateFlightMode)
    SpecializationUtil.registerFunction(vehicleType, "toggleLevitatorSprayer", LevitatorSprayer.toggleLevitatorSprayer)
    SpecializationUtil.registerFunction(vehicleType, "getMorldDirectionDegree", LevitatorSprayer.getMorldDirectionDegree)
    SpecializationUtil.registerFunction(vehicleType, "getMorldDirectionDegree2", LevitatorSprayer.getMorldDirectionDegree2)
    SpecializationUtil.registerFunction(vehicleType, "getMorldDirectionDegree3", LevitatorSprayer.getMorldDirectionDegree3)
    SpecializationUtil.registerFunction(vehicleType, "getAltitude", LevitatorSprayer.getAltitude)
    SpecializationUtil.registerFunction(vehicleType, "getTailForce", LevitatorSprayer.getTailForce)
    SpecializationUtil.registerFunction(vehicleType, "updateMovement", LevitatorSprayer.updateMovement)
  --SpecializationUtil.registerFunction(vehicleType, "saveToXMLFile", LevitatorSprayer.saveToXMLFile)
end;

function LevitatorSprayer.registerEventListeners(vehicleType)
	for _, functionName in pairs( { "onLoad", "onPostLoad", "onUpdate", "onUpdateTick", "onDraw", "saveToXMLFile" } ) do
		SpecializationUtil.registerEventListener(vehicleType, functionName, LevitatorSprayer);
	end;
end;

function LevitatorSprayer:onLoad(savegame)
    self.isSelectable = true;
    self.toggleLevitatorSprayer = SpecializationUtil.callSpecializationsFunction("toggleLevitatorSprayer");
	self.LevitatorSprayer = {};

    local name = getXMLString(self.xmlFile, "vehicle.storeData.name");
    if name == nil then name = getXMLString(self.xmlFile, "vehicle.storeData.name.en"); end;
    if name == nil then name = getXMLString(self.xmlFile, "vehicle.storeData.name.de"); end;
    if name == nil then name = getXMLString(self.xmlFile, "vehicle.storeData.name.es"); end;
    if name == nil then name = getXMLString(self.xmlFile, "vehicle.storeData.name.fr"); end;
    if name == nil then name = getXMLString(self.xmlFile, "vehicle.storeData.name.pt"); end;
    if name == nil then name = getXMLString(self.xmlFile, "vehicle.storeData.name.ru"); end;
    if name == nil then name = "UnknownVehicle"; end;

    self.LevitatorSprayer.id = LevitatorSprayer._NAME;
    self.LevitatorSprayer.name = name;
    self.LevitatorSprayer.move = false;
    self.LevitatorSprayer.active = false;
    self.LevitatorSprayer.downForce = 0;
    self.LevitatorSprayer.yForce = 0;
    self.LevitatorSprayer.pitch = 0;
    self.LevitatorSprayer.sendPitch = 0;
    self.LevitatorSprayer.startTimer = 0;
    self.LevitatorSprayer.levitatorSprayerFlag = self:getNextDirtyFlag();
    self.LevitatorSprayer.lastDigitalSide = 0;
	self.workAreaPositions = {};
	local lworkAreas = self.spec_workArea.workAreas[1]
	for k,c in pairs (self.spec_workArea) do
       local xs,ys,zs = getWorldTranslation(lworkAreas.start);
       local xw,yw,zw = getWorldTranslation(lworkAreas.width);
       local xh,yh,zh = getWorldTranslation(lworkAreas.height);
       local cap = {};
       cap.start = {xs,ys,zs};
       cap.width = {xw,yw,zw};
       cap.height = {xh,yh,zh};
       table.insert(self.workAreaPositions, cap);
   end;

      self.pipeGrainParticleSystem = {};
--    self.pipeGrainParticleSystemindex = Utils.indexToObject(self.components, getXMLString(self.xmlFile, "vehicle.pipeGrainParticleSystem#index"));
--    Utils.loadParticleSystem(self.xmlFile, self.pipeGrainParticleSystem, "vehicle.pipeGrainParticleSystem", self.pipeGrainParticleSystemindex, false, nil, self.baseDirectory);
--    self.pipeGrainParticleSystem2 = {};
--    self.pipeGrainParticleSystem2index = Utils.indexToObject(self.components, getXMLString(self.xmlFile, "vehicle.pipeGrainParticleSystem2#index"));
--    Utils.loadParticleSystem(self.xmlFile, self.pipeGrainParticleSystem2, "vehicle.pipeGrainParticleSystem2", self.pipeGrainParticleSystem2index, false, nil, self.baseDirectory);
	print("Load mod: '"..LevitatorSprayer.title.."' by: '"..LevitatorSprayer.author.."' loaded sucessfully.");
end;

function LevitatorSprayer:onDelete()
--    Utils.deleteParticleSystem(self.pipeGrainParticleSystem);
--    Utils.deleteParticleSystem(self.pipeGrainParticleSystem2);
end;

function LevitatorSprayer:mouseEvent(posX, posY, isDown, isUp, button)
end;

function LevitatorSprayer:keyEvent(unicode, sym, modifier, isDown)
end;

function LevitatorSprayer:activateFlightMode()
	local component = self.components[1]
    local massresult = self:getTotalMass(true)
		setLinearDamping(component.node, 0.15);
		setAngularDamping(component.node, 0.01);
		self.LevitatorSprayer.downForce = massresult * -9.81; 
        self.massresult = massresult *1000;
		self.yForce = self.LevitatorSprayer.downForce * -5;
--    self.cruiseControl.average = (self.cruiseControl.minSpeed + self.cruiseControl.maxSpeed);
--    self.setCruiseControlMaxSpeed(self, self.cruiseControl.average);
end;

function LevitatorSprayer:deactivateFlightMode()
	local component = self.components[1]
		setLinearDamping(component.node, 0.0); 
		setAngularDamping(component.node, 0.01);
		self.LevitatorSprayer.downForce = self:getTotalMass(true) * -9.81;
		self.yForce = 0;
--    self.cruiseControl.average = (self.cruiseControl.minSpeed + self.cruiseControl.maxSpeed);
--    self.setCruiseControlMaxSpeed(self, self.cruiseControl.average);
end;

function LevitatorSprayer:onPostLoad(savegame)
--[[
]]
end;

function LevitatorSprayer:onUpdate(dt, isActiveForInput, isActiveForInputIgnoreSelection, isSelected)
    local massresult = (self:getTotalMass(false)) * 1000
        self.massresult = massresult

    local component = self.components[1]
    local altAboveGround, altAboveNN = self.getAltitude(component.node); 
	
    if self.getIsMotorStarted and altAboveGround < 4 then
--        Utils.setEmittingState(self.pipeGrainParticleSystem, true);
    else
--        Utils.setEmittingState(self.pipeGrainParticleSystem, false);
    end;
    if self.getIsMotorStarted and altAboveGround < 9 then
--        Utils.setEmittingState(self.pipeGrainParticleSystem2, true);
    else
--        Utils.setEmittingState(self.pipeGrainParticleSystem2, false);
    end;

    if self.spec_motorized.isMotorStarted and self.spec_enterable.isEntered then
        if not self.LevitatorSprayer.active then
            self.LevitatorSprayer.startTimer = self.LevitatorSprayer.startTimer + dt;
            if self.LevitatorSprayer.startTimer > 18000 then
                LevitatorSprayer.activateFlightMode(self);
                self.LevitatorSprayer.active = true;
                self.wiper = true;
                self.LevitatorSprayer.startTimer = 0;
            end;
        end;
    elseif self.LevitatorSprayer.active then
        LevitatorSprayer.deactivateFlightMode(self);
        self.LevitatorSprayer.active = false;
        self.wiper = false;
    end;
    if not self.LevitatorSprayer.active then return end; 
local collectiveup = getInputAxis(10, 0);
local collectivedown = getInputAxis(11, 0);
local gamepads = getNumOfGamepads();
self.normalizedCollectiveUp = (collectiveup - (-1)) / (1 - (-1));
self.normalizedCollectiveDown = (collectivedown - (-1)) / (1 - (-1));
LevitatorSprayer.updateMovement(self, dt);
    if self.isActive and isActiveForInput and gamepads>0 then
if collectiveup <= 1 or collectivedown <= 1 then
            if collectiveup < 1 then
                self.LevitatorSprayer.pitch = math.min(self.LevitatorSprayer.pitch + 1/self.normalizedCollectiveUp/4, self.LevitatorSprayer.downForce * -0.85);
            end;
            if collectivedown < 1 then
                self.LevitatorSprayer.pitch = math.max(self.LevitatorSprayer.pitch - 1/self.normalizedCollectiveDown/4, -25.02);
            end;
        end;
if Input.isMouseButtonPressed(Input.MOUSE_BUTTON_LEFT) or Input.isMouseButtonPressed(Input.MOUSE_BUTTON_RIGHT)then
            if Input.isMouseButtonPressed(Input.MOUSE_BUTTON_LEFT)then
                self.LevitatorSprayer.pitch = math.min(self.LevitatorSprayer.pitch + 2, self.LevitatorSprayer.downForce * -0.85);
            end;
            if Input.isMouseButtonPressed(Input.MOUSE_BUTTON_RIGHT)then
                self.LevitatorSprayer.pitch = math.max(self.LevitatorSprayer.pitch - 2, -25.02); 
            end;
       elseif self.LevitatorSprayer.pitch ~= 0 then
if collectiveup == 1 and collectivedown == 1 then 
              self.LevitatorSprayer.pitch = 0;
           end; 
        end;
	end;
        if self.LevitatorSprayer.pitch ~= self.LevitatorSprayer.sendPitch then
            if not g_server then
                self:raiseDirtyFlags(self.levitatorSprayerFlag);
            end;
            self.LevitatorSprayer.sendPitch = self.LevitatorSprayer.pitch;
        end;
        if self.LevitatorSprayer.pitch ~= self.LevitatorSprayer.sendPitch then
            if not g_server then
                self:raiseDirtyFlags(self.levitatorSprayerFlag);
            end;
            self.LevitatorSprayer.sendPitch = self.LevitatorSprayer.pitch;
        end;
    if self.isServer then
        local dX,dY,dZ = localDirectionToWorld(component.node, 1, 0, 0);
        local sinDir = dX / 15;
        local cosDir = dZ / -15;
        self.sd = 307;
        if self.spec_motorized.getIsMotorStarted then
            self.sd = 250;
        end;
        local zSteer = self.sd * self.spec_drivable.axisForward;
        local xForce = zSteer * cosDir;
        local zForce = zSteer * sinDir;
        if self.spec_drivable.axisForward == 1 or self.spec_drivable.axisForward == -1 or self.spec_drivable.lastDigitalForward == 1 or self.spec_drivable.lastDigitalForward == -1  then
            dg = 0.01;
        else
            dg = 3; 
        end;
        local component = self.components[1]
                self.LevitatorSprayer.yForce = (self.LevitatorSprayer.pitch + self.LevitatorSprayer.downForce * -0.8422);
                addForce(component.node, xForce, self.LevitatorSprayer.yForce,  zForce, 0, dg, 0, true); 
        local yTurnSpeed = 0;
        if self.spec_drivable.axisSide > 0.1 or self.spec_drivable.axisSide < -0.1 or self.spec_drivable.lastDigitalSide > 0.1 or self.spec_drivable.lastDigitalSide < -0.1  then
            if InputBinding.getIsAnalogInput then
                yTurnSpeed = self.spec_drivable.axisSide * -0.95;
            else
                yTurnSpeed = self.spec_drivable.lastDigitalSide * -0.95;
            end;
        end;

        local AVx, AVy, AVz = getAngularVelocity(component.node);
        if yTurnSpeed == 0 then
           yTurnSpeed = AVy * 0.85;
        end;
        setAngularVelocity(component.node, AVx * 0.75, yTurnSpeed, AVz * 0.75);
        self.yLV = getLinearVelocity(component.node);
        if self.getIsActive and self.getIsTurnedOn then
            local altAboveGround = self.getAltitude(component.node);
            local addw = altAboveGround*6.5;
            local addh = altAboveGround/5;
            local addz = (altAboveGround/2) + (self.lastSpeed * 3850/50);
local lworkAreas = self.spec_workArea.workAreas[1]
            for c=1, table.getn(lworkAreas) do
                local cp = self.workAreaPositions[c];
                local ca = lworkAreas[c];
                setTranslation(ca.start ,  cp.start[1]+ (cp.start[1] *addw/100) , cp.start[2]  , cp.start[3]- addz);
                setTranslation(ca.width ,  cp.width[1]+ (cp.width[1] *addw/100) , cp.width[2]  , cp.width[3]- addz);
                if altAboveGround > 50 then
                    setTranslation(ca.height , cp.start[1]+(cp.start[1]*addw/100) , cp.start[2] , cp.start[3] - addz);
                else
                    setTranslation(ca.height , cp.height[1]+(cp.height[1]*addw/100) , cp.height[2] , cp.height[3]-addz-addh);
                end;
            end;
        end;
    end;
end;

function LevitatorSprayer:onUpdateTick(dt)
end;

function LevitatorSprayer:saveToXMLFile(xmlFile, key)
--[[ key includes the name of the script
]]
end;

function LevitatorSprayer:onDraw()
    local component = self.components[1]
    local text = g_i18n.modEnvironments.Ka26.texts.move --just digging...should b fetched from XML as :getText("move")
    local LVx, LVy, LVz = getLinearVelocity(component.node);
    if self.spec_enterable.getIsEntered then

        setTextAlignment(RenderText.ALIGN_CENTER);
        setTextColor(1,1,1,1);
        if self.LevitatorSprayer.active then
            renderText(0.17, 0.29, 0.016, text);
            renderText(0.17, 0.36, 0.025, string.format("V S I=" .. " %4.2f m/s", LVy));
            local altAboveGround, altAboveNN = self.getAltitude(component.node);
          --renderText(0.17, 0.33, 0.025, string.format(g_i18n.modEnvironments.Ka26.texts.ground .. " %4.2f m", altAboveGround));
            renderText(0.17, 0.33, 0.025, string.format("A G L=" .. " %4.2f m", altAboveGround));
            renderText(0.17, 0.26, 0.016, string.format("BLADE PITCH" .. " %3.4f ", self.LevitatorSprayer.pitch));
            renderText(0.17, 0.24, 0.016, string.format("pretend G Downforce" .. " %4.2f m/s", self.LevitatorSprayer.downForce));
            renderText(0.17, 0.22, 0.016, string.format("LevitatorFORCE" .. " %4.2f m/s", self.LevitatorSprayer.yForce));
            renderText(0.17, 0.20, 0.016, string.format("MASS" .. " %4.2f kg", self.massresult));
            setTextBold(false);
        end;

        setTextAlignment(RenderText.ALIGN_LEFT);
        setTextColor(1,1,1,1);
    end;
--            local altAboveGround = self.getAltitude(component.node);
--        if self.isActive and altAboveGround > 50 then
--        g_currentMission:showBlinkingWarning(g_i18n.modEnvironments.Ka26.texts.helpGrid, 600);
--    end;
end;
function LevitatorSprayer:toggleLevitatorSprayer(state, nes)
end;

function LevitatorSprayer:readStream(streamId, connection)
end;

function LevitatorSprayer:writeStream(streamId, connection)
end;

function LevitatorSprayer:getMorldDirectionDegree(rootNode)
    local dX,dY,dZ = localDirectionToWorld(rootNode, 0, 0, 1);
    local sinus = dX / 1;
    local cosinus = dZ / 1;
    local direction = math.deg(math.atan2(sinus, cosinus));
    return direction, sinus, cosinus;
end;

function LevitatorSprayer:getMorldDirectionDegree2(rootNode)
    local dX,dY,dZ = localDirectionToWorld(rootNode, 0, 0, 1);
    local sinus = dX / 1;
    local cosinus = dZ / 1;
    local direction = math.deg(math.atan2(cosinus, sinus));
    return direction, sinus, cosinus;
end;

function LevitatorSprayer:getMorldDirectionDegree3(rootNode)
    local dX,dY,dZ = localDirectionToWorld(rootNode, 0, 0, -1);
    local sinus = dX / 1;
    local cosinus = dZ / 1;
    local direction = math.deg(math.atan2(cosinus, sinus));
    return direction, sinus, cosinus;
end;

function LevitatorSprayer:getAltitude(rootNode)
    local terrainHeight = getTerrainHeightAtWorldPos(g_currentMission.terrainRootNode, getWorldTranslation(self));
    local x, altAboveNN = getWorldTranslation(self);
    local altAboveGround = altAboveNN - terrainHeight;
    if altAboveGround < 0 then altAboveGround = 0.0 end; 
    return altAboveGround, altAboveNN, terrainHeight;
end;

function LevitatorSprayer:getTailForce(rootNode, xSteer)
        local dX,dY,dZ = localDirectionToWorld(self, 0, 0, -1);
        local sinDir = dX / 1;
        local cosDir = dZ / 1;
        local xBackward = 10 * sinDir;
        local zBackward = 10 * cosDir;

        dX,dY,dZ = localDirectionToWorld(rootNode, 1, 0, 0);
        sinDir = dX / 1;
        cosDir = dZ / 1;
        local xTurnForce = xSteer * sinDir;
        local zTurnForce = xSteer * cosDir;

    return xTurnForce, 0, zTurnForce, xBackward, 0.6, zBackward
end;

function LevitatorSprayer:updateMovement(dt)
self.axisSideIsAnalog = InputBinding.getIsAnalogInput
self.axisForwardIsAnalog = InputBinding.getIsAnalogInput
		if not self.getIsEntered then return; end
		local axisAccelerate = self.spec_drivable.lastInputValues.axisAccelerate                 
		local axisBrake = self.spec_drivable.lastInputValues.axisBrake
		local axisForward = MathUtil.clamp((axisAccelerate - axisBrake)*0.5, -1, 1);
		
		if InputBinding.isAxisZero(axisForward) then
			axisAccelerate = self.spec_drivable.lastInputValues.axisAccelerate
			axisBrake = self.spec_drivable.lastInputValues.axisBrake
			self.axisForward = MathUtil.clamp((axisAccelerate - axisBrake)*0.5, -1, 1);
fetch = self.axisForward
        if not InputBinding.isAxisZero(self.axisForward) then
            self.axisForwardIsAnalog = true;
        end
        self.lastDigitalForward = 0;
    end
    self.axisSide = self.spec_drivable.lastInputValues.axisSide
    if InputBinding.isAxisZero(self.axisSide) then
        self.axisSide = self.spec_drivable.lastInputValues.axisSide
        if not InputBinding.isAxisZero(self.axisSide) then
            self.axisSideIsAnalog = true;
        end
        self.lastDigitalSide = 0;
    else
        self.axisSide = MathUtil.clamp(self.lastDigitalSide + dt/self.axisSmoothTime*self.axisSide, -1, 1);
        self.axisSideIsAnalog = false;
        self.lastDigitalSide = self.axisSide;
    end;

     if not self.getIsActiveForInput then
        if not self.axisSideIsAnalog then
            self.axisSide = 0;
        end
        if not self.axisForwardIsAnalog then
            self.axisForward = 0;
        end
    end;
    if not g_server then
        self:raiseDirtyFlags(self.levitatorSprayerFlag);
    end;
end;
DzInLa
Posts: 48
Joined: Thu May 30, 2013 7:57 am

Re: Crop duster mod

Post by DzInLa »

Thanks for sharing your hard work.
User avatar
Patton_M47
Posts: 921
Joined: Sun Jan 12, 2020 11:33 pm

Re: Crop duster mod

Post by Patton_M47 »

thx zippo i tryed it today am i missing something or is there a easyer way to make it go up? PS could you do a cargo Heli?
I do FS19 old school mods and FS19 military mods for PC let me know if you want anything done
I don't have any form of social media nor discord FYI
Ban time total: 7 days
AKA Oberfeldwebel Patton
zippyo
Posts: 72
Joined: Mon Jan 13, 2020 4:38 pm

Re: Crop duster mod

Post by zippyo »

Mouse left UP

Mouse right DOWN

script loads first initialized gamepad (xbox controller with triggers)if u have joy plugged in unplug it.
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