Ideas for Mods

Your forum for all discussions around Modding.
niggle44
Posts: 349
Joined: Sun Oct 25, 2015 9:49 am

Re: Ideas for Mods

Post by niggle44 »

how about an actual milking parlour for the cows that they go in at set time during the game "day", rather than the robot milker - they are not exactly the most common piece of equipment on a dairy farm.
hpmc13
Posts: 475
Joined: Sun Feb 05, 2017 8:20 pm

Re: Ideas for Mods

Post by hpmc13 »

dgk816 wrote:I would like to see a mod for a contract mission system, perhaps a small place-able building. You visit the building and it would offer contracts for product such as "I need 87000L of Wheat for 35000.00. Deliver it within 4 hours." or "Bring me 100 square hay bales for X amount of money". The price could vary along with the current in-game prices. Maybe allow you to take up to 3 contracts at a time.
That's a fantastic idea.
Playing on PC
far5ming
Posts: 1
Joined: Sat May 27, 2017 5:32 pm

Re: Ideas for Mods

Post by far5ming »

hi guys im new to the forum but i think that it would be good to see a curtain sider trailer for a semi in the game
redneck88
Posts: 7
Joined: Sun May 28, 2017 4:44 pm

Re: Ideas for Mods

Post by redneck88 »

Pick up with 5th wheel and goose neck flat bed trailer for console please and thank you
eric21
Posts: 7191
Joined: Thu Mar 13, 2014 6:48 pm

Re: Ideas for Mods

Post by eric21 »

redneck88 wrote:Pick up with 5th wheel and goose neck flat bed trailer for console please and thank you
Search on here and you will find what you are looking for
Roysprinkhaan
Posts: 14
Joined: Tue Apr 25, 2017 1:55 pm

Re: Ideas for Mods

Post by Roysprinkhaan »

Hey everyone, does somebody know if the already existing map "Alteinstein" will come to consoles? Saw the map on the website and really like this small map with a small number of maps. Very nice to play with small and old tractors en machines. Really looking forward to play in it on PS4 but don't know when/or it comes....
Tazman1983
Posts: 285
Joined: Wed May 31, 2017 9:10 pm

Re: Ideas for Mods

Post by Tazman1983 »

:biggrin2: Console and PC

Crop duster!

25,000 covers you for 4 fields where you get to see a little plane flying around spraying fertilizer on your crops.
Once the selected 4 fields have been done the duster leaves and cannot be used again for 2 in game days (allowance of plane refuel, maintenance and fertilizer refill)

Saves a bit of time on larger fields
RFERIGOLO
Posts: 151
Joined: Fri Dec 16, 2016 1:25 am

Re: Ideas for Mods

Post by RFERIGOLO »

hpmc13 wrote:
dgk816 wrote:I would like to see a mod for a contract mission system, perhaps a small place-able building. You visit the building and it would offer contracts for product such as "I need 87000L of Wheat for 35000.00. Deliver it within 4 hours." or "Bring me 100 square hay bales for X amount of money". The price could vary along with the current in-game prices. Maybe allow you to take up to 3 contracts at a time.
That's a fantastic idea.
it would be spectacular
+1
Playing PS5 in Brazil, FS13, FS15, FS17, FS19, FS 22,
usssanoma@yahoo.com
Posts: 1
Joined: Thu Jun 01, 2017 5:39 am

Re: Ideas for Mods

Post by usssanoma@yahoo.com »

Was thinking of a crop duster being available for use on farms pc Xbox one
novass
Posts: 516
Joined: Wed Nov 30, 2016 3:16 am

Re: Ideas for Mods

Post by novass »

Placeable light poles.that come on when the game engine turns them on in town,farm..I like doing farming work at night.and alot of these sheds,building don't have lights..we need them..thank ya....Chris
eric21
Posts: 7191
Joined: Thu Mar 13, 2014 6:48 pm

Re: Ideas for Mods

Post by eric21 »

novass wrote:Placeable light poles.that come on when the game engine turns them on in town,farm..I like doing farming work at night.and alot of these sheds,building don't have lights..we need them..thank ya....Chris
Use the floodlights that arr in modhub
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theSeb
Posts: 1517
Joined: Tue Mar 07, 2017 8:16 pm

Re: Ideas for Mods

Post by theSeb »

eric21 wrote:
Bigcountry22 wrote:
Jagtractor wrote: everything you said
More pickup trucks would be awesome. The ones on consoles now are both fords (slightly modified) that have been renamed lizard. Don't see why the same can't be done for dodge and Chevy also.
You would think dodge trucks would be licensed for the game since dodge and case IH are owned by the same company
Dodge is owned by fiat Chrysler
And Case New Holland (CNH) is owned by Fiat. But that does not really matter as already explained in this thread earlier.
kwaka
Posts: 147
Joined: Mon Oct 24, 2016 6:33 pm
Location: Garden of England.

Re: Ideas for Mods

Post by kwaka »

Now.....joining this thread on page 7 and havn't read every post, so please don't bite my head off if it has been mentioned before or is even out as a mod.

If it is then please leave me a link.

My idea....well not my idea but miss it from FS15 is the Irrigation mod for potatoes. https://www.modhoster.com/mods/pack-irr ... ators-fs15

Gives more reality to the game. I'm sure soil mod and this will be released in the future.
hpmc13
Posts: 475
Joined: Sun Feb 05, 2017 8:20 pm

Re: Ideas for Mods

Post by hpmc13 »

I would love to see a small-bale baler with and actual kicker and a high-sided wagon. I know that there are a few small balers with ramps, but kickers are awesome.
Playing on PC
Christopher73
Posts: 257
Joined: Wed Jan 04, 2017 1:39 am
Location: Fort Valley, Georgia USA

Re: Ideas for Mods

Post by Christopher73 »

More trees to chose from other than the three in the store or the two you could plant. Could add more to by or add more to plant.
Playing on PS4
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