Ideas for Mods

Snake1208ab
Posts: 32
Joined: Sat Sep 23, 2017 6:47 pm

Re: Ideas for Mods

Post by Snake1208ab » Thu Sep 28, 2017 12:46 pm

Is there any chance that mod will be coming to console
Playing on ps4

AlexApeRocks
Posts: 3
Joined: Thu Sep 28, 2017 5:03 pm

Re: Ideas for Mods

Post by AlexApeRocks » Thu Sep 28, 2017 5:14 pm

you know what is good idea for the mods on console...seasons pack

this is because I am into realistic farming and I have all the other mods. but I do like the sound of realisums farming seasons pack coming to console. it will be a whole lot easier to do things.
so if anyone knows the tech team of realisums modding please pass this on
:this: :gamer: :search: AlexApeRocks on psn. :ubergeek:

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FordFarmer97
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Joined: Fri Jul 28, 2017 2:52 pm
Location: Clifton, TN
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Re: Ideas for Mods

Post by FordFarmer97 » Thu Sep 28, 2017 11:32 pm

^^ Seasons won't come. It has scripts and scripts aren't allowed on console
Still waitin on a 9700 Ford mod, one of these days! #LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Most of your console mod requests aren't possible. So think realistically.
PM me for a Discord link.

lancethompson
Posts: 3
Joined: Sun Nov 27, 2016 4:57 am

Re: Ideas for Mods

Post by lancethompson » Fri Sep 29, 2017 2:52 am

There is a great mod of a John Deere Tractor where it has seed pipes added for seed hopper on the front of tractor to air seeder at rear. This would be great if seed pipes could be added to more tractors or if the tools had seed pipes added to them that could be altered to suit the tractor.

Also better tractor sounds. When tractors are working say on a hill or under load its pitch should change. maybe blow more smoke?

Snake1208ab
Posts: 32
Joined: Sat Sep 23, 2017 6:47 pm

Re: Ideas for Mods

Post by Snake1208ab » Fri Sep 29, 2017 1:51 pm

Can the SX 210 Twinstar HKL for pc be made for the ps4/ Xbox 1 it's made by: Bart- NDL- Farming
Playing on ps4

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FordFarmer97
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Location: Clifton, TN
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Re: Ideas for Mods

Post by FordFarmer97 » Fri Sep 29, 2017 2:00 pm

^^ I don't think so. It's an edit of an in-game vehicle, so that disqualifies it
Still waitin on a 9700 Ford mod, one of these days! #LimeGreenPower
Playin on PC in Tennessee!
John 3:16: "For God so loved the world he gave his only begotten son, that whovever shall believeth in him shall not perish, but have everlasting life"
Most of your console mod requests aren't possible. So think realistically.
PM me for a Discord link.

Farmerbear53
Posts: 29
Joined: Tue Sep 01, 2015 2:22 am

Re: Ideas for Mods

Post by Farmerbear53 » Fri Sep 29, 2017 10:33 pm

I would like to the "Versatile" line of equipment added to consoles, this line of equipment is built in Canada I believe.
Also, could someone mod the "Krone Big M" mower for consoles that would be awesome. posting.php?mode=edit&f=895&p=920954#
:hi:
PS4

eric21
Posts: 4574
Joined: Thu Mar 13, 2014 6:48 pm

Re: Ideas for Mods

Post by eric21 » Fri Sep 29, 2017 10:43 pm

Farmerbear53 wrote:I would like to the "Versatile" line of equipment added to consoles, this line of equipment is built in Canada I believe.
Also, could someone mod the "Krone Big M" mower for consoles that would be awesome. posting.php?mode=edit&f=895&p=920954#
You already have Versatile ;)

Princeguardian
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Joined: Sat Mar 11, 2017 2:20 am

Re: Ideas for Mods

Post by Princeguardian » Sat Sep 30, 2017 12:13 am

A no-till corn planter.

The Dude
Posts: 92
Joined: Thu Nov 17, 2016 3:42 am

Re: Ideas for Mods - bale storage for consoles

Post by The Dude » Sat Sep 30, 2017 10:13 am

Need to exceed the 200 bale limit. Would like to see a placeable building that can store bales, all types. Have it work like the bale sell point "barn" except on one side drop the bales and they disappear, on the other side 4 bales are stacked and ready for removal. Remove those 4 and 4 more appear until the storage is empty. All stored bales become a number. Stored number placed on a small sign like the weight scales except showing amount of stored bales remaining.
If the different types of bales require separate buildings that's fine, place a large icon on the roof or wall, different colored buildings, for which type.

The Dude
Posts: 92
Joined: Thu Nov 17, 2016 3:42 am

Re: Ideas for Mods - console auto bale pick up semi trailer

Post by The Dude » Sat Sep 30, 2017 10:14 am

Would like to see the same auto loading semi trailers for bales for the consoles.

Bungle
Posts: 153
Joined: Sun Jan 22, 2017 8:03 am

Re: Ideas for Mods

Post by Bungle » Sat Sep 30, 2017 10:35 am

Both of The Dudes suggestions are a winner with me!! Struggle to understand how we can have an auto load round bale collector but not a semi trailer. I don’t use baked at all because, to put it bluntly, I’m a bloody moron with a telehandler/loader. Jamie
Playing on XBone in Somerset, UK - Typically spending more time on the forum than actually playing the game.

eric21
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Joined: Thu Mar 13, 2014 6:48 pm

Re: Ideas for Mods - bale storage for consoles

Post by eric21 » Sat Sep 30, 2017 2:35 pm

The Dude wrote:Need to exceed the 200 bale limit. Would like to see a placeable building that can store bales, all types. Have it work like the bale sell point "barn" except on one side drop the bales and they disappear, on the other side 4 bales are stacked and ready for removal. Remove those 4 and 4 more appear until the storage is empty. All stored bales become a number. Stored number placed on a small sign like the weight scales except showing amount of stored bales remaining.
If the different types of bales require separate buildings that's fine, place a large icon on the roof or wall, different colored buildings, for which type.
Unfortbalty with the limit, if you wanted more Giants would need to take something out

Snake1208ab
Posts: 32
Joined: Sat Sep 23, 2017 6:47 pm

Re: Ideas for Mods

Post by Snake1208ab » Thu Oct 05, 2017 3:47 pm

Would like to have an auger wagon for chaff to be pulled behind and or beside forage harvester
Playing on ps4

eric21
Posts: 4574
Joined: Thu Mar 13, 2014 6:48 pm

Re: Ideas for Mods

Post by eric21 » Thu Oct 05, 2017 3:55 pm

You can do that anyway with the ingame ones

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