16fach map solved

Your forum for all discussions around Modding.
mpffh
Posts: 4
Joined: Sat Nov 08, 2014 10:35 pm

16fach map solved

Post by mpffh »

This Works
Set all ...wight.png to size 4096x4096
....density.gdm to size 16384x16384 after convert to png (delete the *.gdm´s)
the map dem to 4097x4097 !!! not to 4096 !!!
the infoLayer.grle to 4096x4096 after convert to png (delete the *.grle)
the tipColInfoLayer.grle to !!! 8192x8192 !!! after convert to png (delete the *.grle)

after that
open your map id3 with GE
do nothing only click on save
wait --than close the GE
open again your map id3 with GE

make the script with this:
setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 64);

save and execute it

done

Regards,
Michael